Winding Paths

Our story begins in the midst of the Interstellar Wars between the fledgling Terran Confederation and the Vilani Imperium. History has much to say of the major events that make up the chronological timeline. But what of the minor events, the offshoots and cul de sacs that are deliberately excluded from the official record? This story is a record of one such offshoot where the minor and its implications intrude upon the history and future that we think we know so well.

End of Winding Paths - Sunday, 29 May

05/29/2011 11:00 am
America/New York

Our last session, most likely in Dexter

Final Session

So it is only 5 days out from the 29th of May and our final session.  I am still not sure on the location, but if it is down south, let me know and I'll arrange the carpool.

I feel I owe an explanation over the slightly earlier than expected end to my contract.  It wasn't that I was trying to shaft the players out of another session of fun, but that in the grand scheme of things, something that I wrote long ago, became less and less challenging as we progressed until it reached the point that it finally became irrelevant.

My own session summary

One of the signs of a good session is that I'm thinking about it the next day, and thinking about what my character should do next, or how I might extend the story myself.  Our last session was very much like that. My Tom Ripley impersonation was a blast, sliding into Dickey Greenleaf's shoes and I didn't even have to dump him in the ocean this time. Sean and Angie as a married couple was even better.

A friend you all might remember

Official Bad Mother Lover of Winding Paths

i think Ben did something with this dude's sister back around session four or five.

Tetrahedron: thoughts and meanings

The 4-sided geometry represents the four paths the players can choose to fully realize their abilities as dimensional travelers.  To reiterate what George had to say- there are really two choices hidden within these four, you can either choose to rely solely upon yourself, or you can accept the guidance and help of another.  You should know that the Guardian, or instinct that you were promised was really a false self representing temptation, following that entity's instruction is akin to choosing to let somebody else do the driving and perhaps heavy lifting over the rest of the ca

Time Cops

Had an absolute blast jumping back in time to make sure we started a war.  Particularly memorable events:

  • Critical success on a "Booga Booga Booga" attack that dispersed a crowd.
  • A ridiculous number of critical successes and failures.
  • Somebody else accidentally making the cross-country jump.
  • A philisophical puzzle that actually was.
  • Picking a fight with myself.

Session Eight

We have our eighth session scheduled for next Sunday (April 3rd) at 11:00am at James and Mary's home.

Some things to consider:

Act 1 is an odd one, it is rather out of place compared to the rest of the session.  But it expands on some things that you already suspect and will learn about as we approach the end.

Act 2 is our pretty normal fare over the past 5 sessions- strange times in Dowling, Walt getting into trouble, poor Angela cleaning up crises, etc.

Report on S'moot Distribution Networks

Lt. Benjamin Hout
Deputy Director, Interdepartmental Investigation Service

Distribution: RK Arbites command officers

SUMMARY
S'moot production and distribution is being managed outside of traditional criminal family organizations. Wholesale distributors are extremely dangerous, and local Arbites are encouraged to refer interdiction efforts to the Interdepartmental Investigation Service.

Excellent Game Session

Had a blast in today's game session, letting my character's wayward prick get everyone into deep do-do. And Jim got to learn that Cher is going to take the lead in an investigative situation. Also enjoyed the look I got from Cher when I suggested that her character might like to accompany mine in a desert liaison.

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