Awesome First Session
We finally had our first game session, and it was phenomenally awesome! GURPS is awesome for fantasy. And GURPS is even better when things go wrong. Horribly, horribly wrong. We had a few critical failures and the failure of a control roll at a critical moment. And those failures absolutely made the game.
First, a simple burglary went horribly wrong. An effort to steal some crates of high value wine from somebody one of the PCs didn't like ended in the warehouse storing the wine being blown up and the whole band of semi-competent thieves being injured in the blast.
Later, while following a band of giant rats to rescue the fair maiden, the rats were traced to an abandoned house. While two of the three players were sneaking around the structure trying to find where the rats were and how to get to the girl, the third was failing the control roll for her pyromania. So the pitched battle to rescue the girl from the rats was complicated by having to dodge a burning building.
Altogether, this session was a complete blast. GURPS performed admirably for us. It fit our style of play and gave us a lot of fodder for comedy. It also made fights fast, fun and deadly, with a great cinematic style, thanks to the rules for cinematic combat.




