The Streets of Auburn
This campaign will use GURPS 4th Edition with a fantasy setting. Inspiration comes from Robert E. Howard's Conan stories, Fritz Lieber's Fahffred and The Grey Mouser, and the Thieve's World books.
For those of you unfamiliar with GURPS, you can download GURPS Lite for free from Steve Jackson Games. It covers the basics of the rules and will get you a good overview of character generation. It doesn't cover things like Magic and things specific to a fantasy setting. If you would rather purchase the full book, you can buy it from Steve Jackson Games. For a reference book I highly recommend the PDF version, which is a lot easier to search.
Details of the game world, including recommended character concepts, will be made available on this site as I get them settled. In the mean time, check in on the forums to see if there are any discussions you should be current on.
Damn, what a session!
The group really hit its stride today. We took on a new member, Amanda, who played in her first table top RPG session. For a newcomer she took to it pretty well. We had two scenes which were entirely player generated, and Amanda created the first one. After being captured she was entirely self-rescuing (N.B.: when putting somebody in a prison, it's good to remember that she can lift a bar on a door without having to touch it). A quick investigation of her prison turned into a full blown jail break (also, put some guards on her next time).
Justin: Adventures in the Mushroom Mine
It was just another day. Nothing really going on. Frankly, I was getting a bit bored. So when I heard from Thorpe that he wants to go hunting for poison and asking if I want to go along, I decided to accept. Lyria also was going along. In retrospect, I suppose that should have been obvious. After all, who better than a healer to identify poisons?
- marshal's blog
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GURPS Dungeon Fantasy: Taverns is out!
No, I don't get any kickbacks for posting this here, but if you've been gaming for any length of time, you know that any proper dungeon crawl, and most adventures, start in a bar, or will at some point be in a bar. Those brilliantly devious minds at Steve Jackson Games have provided us with the essential supplement that has been missing for the last three decades: Dungeon Fantasy 10: Taverns.
- Clay Dowling's blog
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Justin: Oh, rats
My previous adventure had been fun, but it was time to settle down and make a living. In this case, I was hired to steal a flask. Just that, nothing fancy. Well, maybe a little fancy. It was an iron flask, after all. And the job was for the wizard Angus. Well, I can pretend it's nothing fancy.
So, first, scouting the estate. Going in off the main street is, of course, a bad idea. Fortunately, there's an access road along the back. Spiky iron fences are pretty good for the owner, but lax gardeners are good for thieves. Taking advantage of a tree branch that had been allowed to grow out over the fence, I was up, over, and down. The dog was elsewhere, and I had no intention of waking it. Silently, I crept to the kitchen entrance. A little pick in the lock, a little oil in the hinges, and I was in.
- marshal's blog
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Meditations on the second session
We played our second session on Sunday, and generally had fun. Unfortunately we didn't have as much fun as I was hoping for. Part of this, I think, is because I was feeling under the weather, and partially because I wasn't as well-prepared as I should have been.
Awesome First Session
We finally had our first game session, and it was phenomenally awesome! GURPS is awesome for fantasy. And GURPS is even better when things go wrong. Horribly, horribly wrong. We had a few critical failures and the failure of a control roll at a critical moment. And those failures absolutely made the game.
First, a simple burglary went horribly wrong. An effort to steal some crates of high value wine from somebody one of the PCs didn't like ended in the warehouse storing the wine being blown up and the whole band of semi-competent thieves being injured in the blast.
Justin: wine is bad for you
It started out like any ordinary day. I had heard that some noble was getting a shipment of good wine. It doesn't seem like my usual kind of thing, but I figured what the hey, the noble's probably got tons of the stuff. He won't really miss it, and it would probably cheer up some less fortunate people. Or maybe he drinks it like water and would notice, in which case I doubt anyone would pay much attention to his ravings anyway.





