Dungeons & Dragons 3.5 Edition Index – Full Spell List
Bard Spell List.............................................2
0th Level .......................................................... 2
1st Level........................................................... 2
2nd Level..........................................................3
3rd Level .......................................................... 3
4th Level .......................................................... 4
5th Level .......................................................... 4
6th Level .......................................................... 4
Sorcerer / Wizard Spell List ........................5
0th Level .......................................................... 5
1st Level........................................................... 6
2nd Level..........................................................7
3rd Level .......................................................... 8
4th Level .......................................................... 9
5th Level ........................................................ 10
6th Level ........................................................ 11
7th Level ........................................................ 12
8th Level ........................................................ 13
9th Level ........................................................ 14
Clerical Domains.......................................15
Air ................................................................. 15
Animal........................................................... 15
Artifice .......................................................... 15
Balance.......................................................... 15
Cavern........................................................... 15
Celerity.......................................................... 15
Celestial ........................................................ 15
Chaos............................................................. 15
Charm............................................................ 15
Cold............................................................... 16
Commerce..................................................... 16
Community ................................................... 16
Community’.................................................. 16
Competition .................................................. 16
Courage......................................................... 16
Craft .............................................................. 16
Creation......................................................... 16
Darkness........................................................ 16
Death ............................................................. 17
Deathless....................................................... 17
Decay ............................................................ 17
Destruction.................................................... 17
Dominion ...................................................... 17
Dragon Below...............................................17
Dream............................................................ 17
Drow ............................................................. 17
Dwarf ............................................................ 17
Earth.............................................................. 18
Elf.................................................................. 18
Endurance ..................................................... 18
Evil................................................................ 18
Exorcism ....................................................... 18
Family ........................................................... 18
Fate................................................................ 18
Feast .............................................................. 18
Fey................................................................. 19
Fire ................................................................ 19
Force ............................................................. 19
Glory .............................................................19
Gnome...........................................................19
Good..............................................................19
Halfling .........................................................19
Hatred............................................................19
Healing..........................................................19
Herald............................................................20
Hunger...........................................................20
Illusion ..........................................................20
Inquisition .....................................................20
Joy .................................................................20
Knowledge ....................................................20
Law................................................................20
Liberation......................................................20
Life................................................................20
Luck ..............................................................21
Madness ........................................................21
Magic ............................................................21
Meditation .....................................................21
Mentalism .....................................................21
Metal .............................................................21
Mind..............................................................21
Moon .............................................................21
Mysticism......................................................22
Necromancy ..................................................22
Nobility .........................................................22
Ocean ............................................................22
Oracle............................................................22
Orc.................................................................22
Pact................................................................22
Passion ..........................................................22
Pestilence ......................................................23
Planning ........................................................23
Plant ..............................................................23
Pleasure .........................................................23
Portal .............................................................23
Portal’............................................................23
Protection ......................................................23
Purification....................................................23
Renewal.........................................................23
Repose...........................................................24
Retribution ....................................................24
Rune ..............................................................24
Scalykind.......................................................24
Shadow..........................................................24
Slime .............................................................24
Spell ..............................................................24
Spider ............................................................24
Spirit..............................................................25
Storm.............................................................25
Strength .........................................................25
Suffering .......................................................25
Summoner.....................................................25
Sun ................................................................25
Time ..............................................................25
Trade .............................................................25
Travel ............................................................26
Trickery.........................................................26
Tyrant ............................................................26
Undead ..........................................................26
Undeath .........................................................26
War................................................................26
Water.............................................................26
Watery Death ................................................26
Weather .........................................................26
Weather’........................................................27
Wrath.............................................................27
Cleric Spell List........................................ 28
0th Level.........................................................28
1st Level.........................................................28
2nd Level........................................................29
3rd Level ........................................................30
4th Level.........................................................31
5th Level.........................................................32
6th Level.........................................................33
7th Level.........................................................34
8th Level.........................................................34
9th Level.........................................................34
Druid Spell List ........................................ 35
0th Level.........................................................35
1st Level.........................................................35
2nd Level........................................................36
3rd Level ........................................................37
4th Level.........................................................38
5th Level.........................................................38
6th Level.........................................................39
7th Level.........................................................39
8th Level.........................................................40
9th Level.........................................................40
Paladin Spell List...................................... 41
1st Level.........................................................41
2nd Level........................................................41
3rd Level ........................................................41
4th Level.........................................................42
Ranger Spell List ...................................... 43
1st Level.........................................................43
2nd Level........................................................43
3rd Level ........................................................44
4th Level.........................................................44
Artificer Infusion List............................... 45
1st Level.........................................................45
2nd Level........................................................45
3rd Level ........................................................45
4th Level.........................................................46
5th Level.........................................................46
6th Level.........................................................46
Skipped Spells .......................................... 47
War Spells.....................................................47
Sanctified Spells............................................47
Spells for Celestials ......................................47
Spells for Archons.........................................47
Earth Node Spells .........................................47
Appendix .................................................. 48
Revision History ...........................................48
Key to Sourcebooks......................................48
Bard Spell List
Charisma-based Impromptu Arcane Spells
0th Level
- Dancing Lights(PH p216) – Creates torches or other
lights.
- Daze(PH p217) – Humanoid creature of 4HD or less
loses next action.
- Detect Crossroads(MoF p88) – Detect fey crossroads
within 60’.
- Detect Magic(PH p219) – Detects spells and magic
items within 60’.
- Flare(PH p232) – Dazzles one creature (–1 on attack
rolls).
- Fleeting Flame(DR326 p73) – Gives you a +2 bonus
on one Bluff, Diplomacy, or Intimidate check.
- Ghost Sound(PH p235) – Figment sounds.
- Ghostharp(MoF p97) – Object records, plays a song
at your command.
1st Level
- Know Direction(PH p246) – You discern north.
- Light(PH p248) – Object shines like a torch.
- Lullaby(PH p249) – Makes subject drowsy; –5 on
Spot & Listen checks, –2 Will saves against
Sleep.
- Mage Hand(PH p249) – 5 pound telekinesis.
- Mending(PH p253) – Makes minor repairs on an
object.
- Message(PH p253) – Whispered conversation at
distance.
- Minor Disguise(MoF p108) – Makes slight changes to
your appearance.
- Open/Close(PH p258) – Opens or closes small or
light things.
- Prestidigitation(PH p264) – Performs minor tricks.
- Read Magic(PH p269) – Reads scrolls and
spellbooks.
- Resistance(PH p272) – Subject gains +1 resistance
bonus on all saving throws.
- Seeker’s Chant(DR326 p74) – Gives you a +1 bonus
on Search checks, but a –2 penalty on Move
Silently checks.
- Songbird(MoF p120) – Perform and gain +1
Competence bonus on your next Charisma
check.
- Stick(Und p61) – Glues an object weighting 5 pounds
or less to a larger object.
- Summon Instrument(PH p285) – Summons one
instrument of the caster’s choice.
- Alarm(PH p197) – Wards an area for 2 hours per
level.
- Amplify(MoF p77) – Lowers Listen DC by 20.
- Animate Rope(PH p199) – Makes a rope move at your
command.
- Appraising Touch(DR325 p70) – Grants a bonus on
Appraise checks.
- Balagarn’s Iron Horse(MoF p79) – Intense vibrations
trip those in the area.
- Cause Fear(PH p208) – One creature of 5HD or less
flees for 1d4 rounds.
- Charm Person(PH p209) – Make one person your
friend.
- Comprehend Languages(PH p212) – You understand
all spoken and written languages.
- Confusion, Lesser(PH p212) – One creature acts
randomly for 1 round.
- Cure Light Wounds(PH p215) – Cures 1d8 + 1 per
level damage (max +5).
- Dead End(DR325 p71) – Illusions conceal the targets’
trail.
- Detect Secret Doors(PH p220) – Reveals hidden
doors within 60’.
Disguise Self(PH p222) – Changes your appearance
- Disquietude(MoF p90) – Target avoids physical
contact with others.
- Distort Speech(MoF p90) – Target’s speech becomes
unintelligible, hampers spellcasting.
- Distract(DR314 p20) – One creature per level has
trouble concentrating & receives a –4 penalty on
Concentration, Search, Spot, & Listen checks.
- Empathy(DR313 p93) – Read the emotions of one
living creature; gain a +2 Competence bonus on
Charisma-based skill checks against the target.
- Erase(PH p227) – Mundane or magical writing
vanishes.
- Expeditious Retreat(PH p228) – Your land speed
increases by 30’.
- Feather Fall(PH p229) – Objects or creatures fall
slowly.
- Grease(PH p237) – Makes 10’ square or 1 object
slippery.
- Harmony(PGF p104) – Increases Inspire Courage
ability to +4/+2.
- Herald’s Call(MoF p100) – Shout dazes those within
30’.
- Hypnotism(PH p242) – Fascinates 2d4 HD of
creatures.
- Identify(PH p243) – Determines properties of a magic
item.
- Know Protections(MoF p104) – Determine target’s
defenses.
- Magic Mouth(PH p251) – Speaks once when
triggered.
- Nystul’s Magic Aura(PH p257) – Alters object’s
magic aura.
- Obscure Object(PH p258) – Masks object against
scrying.
- Ray of Hope(BoED p105) – Subject gains +2 Morale
bonus on attacks, saves, & checks.
- Remove Fear(PH p271) – Suppresses fear or gives +4
on saves against fear for one subject + one per
four levels.
- Serene Visage(DR325 p72) – Grants a bonus on Bluff
checks.
- Shock and Awe(DR325 p72) – Reduces a surprised
creature’s initiative roll.
- Silent Image(PH p279) – Creates a minor illusion of
your design.
- Sleep(PH p280) – Puts 4HD of creatures into magical
slumber.
- Summon Monster I(PH p285) – Summons an
extraplanar creature to fight for you.
- Tasha’s Hideous Laughter(PH p292) – Subject loses
actions for 1 round per level.
- Undersong(DR328 p72) – You may make Perform
checks in place of Concentration checks.
- Undetectable Alignment(PH p297) – Conceals
alignment for 24 hours.
- Unseen Servant(PH p297) – Invisible force obeys
your commands.
Ventriloquism(PH p298) – Throws voice for 1 minute
per level.
Bard Spell List – 0th – 1st level Page 2
2nd Level
- Alter Self(PH p197) – Assume the form of a similar Enthrall(PH p227) – Captivates all within 100’ + 10’
- Misdirection(PH p254) – Misleads divinations for one
creature. per level. creature or object.
- Animal Messenger(PH p198) – Sends a Tiny animal Faerinaal’s Hymn(BoED p99) – Up to one creature Phantom Threat(CWar p118) – Subject thinks it’s
to a specific place. per level cannot take attacks of opportunity. flanked.
- Animal Trance(PH p198) – Fascinates 2d6 HD of animals. keeps animals at bay and can frighten animals as light or choking smoke.
- Force Whip(CArc p108) – Whip of magical force Pyrotechnics(PH p267) – Turns fire into blinding
animals. keeps animals at bay and can frighten animals as light or choking smoke.
- Blindness/Deafness(PH p206) – Makes subject blind a ranged touch attack.
- Rage(PH p268) – Gives +2 to Str and Con, +1 on
or deaf.
- Fox’s Cunning(PH p233) – Subject gains +4 Will saves, –2 to AC.
- Blur(PH p206) – Attacks miss subject 20% of the Intelligence for 1 minute per level. Reflective Disguise(Und p60) – Viewers see you as
- time. Glitterdust(PH p236) – Blinds creatures, outlines their own species and gender.
- Calm Emotions(PH p207) – Calms creatures, negating
emotion effects.
invisible creatures.
- Heartfire(DR314 p20) – Intelligent creatures in a 5’
- Scare(PH p274) – Panics creatures of less than 6HD.
- Shatter(PH p278) – Sonic vibration damages objects
- Cat’s Grace(PH 3.5 p208) – Subject gains +4
- Dexterity for 1 minute per level.
- Circle Dance(MoF p84) – Indicates direction to
known target.
- Cloud of Bewilderment(PGF p101) – Stun and blind
targets.
- Cure Moderate Wounds(PH p216) – Cures 2d8
damage +1 per level (max +10).
- Darkness(PH p216) – 20’ radius of supernatural
shadow.
- Delay Poison(PH p217) – Stops poison from harming
subject for 1 hour per level.
- Delusions of Grandeur(DR324 p71) – Subject
becomes overconfident and careless.
- Detect Thoughts(PH p220) – Allows “listening” to
burst are covered with flames, which cause
damage and negate Blur, Invisibility, etc.
- Heroism(PH p240) – Gives a +2 on attack rolls,
saves, & skill checks.
- Hold Person(PH p241) – Paralyzes one person for up
to 1 round per level.
- Hypnotic Pattern(PH p242) – Fascinates (2d4 + level)
HD of creatures.
- Invisibility(PH p245) – Subject is invisible for 1
minute per level or until it attacks.
- Lively Step(PGF p106) – You and you allies gain a
+10’ increase to speed and can ‘hustle’ for an
extra hour per day per level.
- Locate Object(PH p249) – Senses direction toward
object (specific or type).
or crystalline creatures.
- Silence(PH p279) – Negate sound in 15’ radius.
- Sound Burst(PH p281) – Deals 1d8 sonic damage to
subjects; may stun them.
- Suggestion(PH p285) – Compels subject to follow
stated course of action.
- Summon Monster II(PH p286) – Summons an
extraplanar creature to fight for you.
- Summon Swarm(PH p289) – Summons a swarm of
bats, rats, or spiders.
- Tongues(PH p294) – Speak any language.
- Tvash-Prull’s Bonefiddle(DR328 p72) – A spectral
bow plays upon the target’s bones, dealing sonic
damage.
- Wave of Grief(CDiv p188) – All in cone receive a –3
- surface thoughts. Minor Image(PH p254) – As Silent Image, plus some penalty on attacks, checks, and saves.
- Eagle’s Splendor(PH p225) – Subject gains +4 sound.
- Whirling Blade(CArc p129) – Hurled slashing weapon Charisma for 1 minute per level.
- Mirror Image(PH p254) – Creates decoy duplicates of magically attacks all foes in a 60’ line.
- Elation(BoED p98) – Allies gain +2 Morale bonus to you (1d4 + 1 per three levels (max 8)).
- Whispering Wind(PH p301) – Sends a short message
Strength & Dexterity, and +5’ movement. one mile per level.
3rd Level
- Analyze Portal(FR p66) – Detects and analyzes Geas, Lesser(PH p235) – Commands subject of 7 HD
- Remove Curse(PH p270) – Frees person or object
Portals within 60’. or less. from a curse.
- Blink(PH p206) – You randomly vanish and reappear.
- Glibness(PH p235)(PH3.5e)+ – You gain +30 bonus on Scrying(PH p274)(PH3.5e)+ – Spies on subject from a
for 1 round per level. Bluff checks, and your lies can escape magical distance.
- Charm Monster(PH p209) – Makes monster believe it discernment.
- Sculpt Sound(PH p275) – Creates new sounds or
is your ally.
- Good Hope(PH p237) – Subjects gain +2 on attack changes existing ones.
- Clairaudience/Clairvoyance(PH p209) – Hear or see rolls, damage rolls, saves, and checks.
- Secret Page(PH p275) – Changes one page to hide its
at a distance for 1 minute per level.
- Haste(PH p239) – One creature per level moves real contents.
Confusion(PH p212) – Makes subject behave oddly faster, +1 on attack rolls, AC, and Reflex saves.
- See Invisibility(PH p275) – Reveals invisible
for 1 round per level. Haunting Tune(MoF p99) – 1 target per level creatures or objects.
- Crushing Despair(PH p215) – Subject takes –2 on becomes shaken.
- Sepia Snake Sigil(PH p276) – Creates text symbol
attack rolls, damage rolls, saves, & checks.
- Illusory Script(PH p243) – Only intended reader can that immobilizes reader.
- Cure Serious Wounds(PH p216) – Cures 3d8 damage
+ 1 per level (max +15).
- Daylight(PH p216) – 60’ radius of bright light.
- Deep Slumber(PH p217) – Puts 10HD of creatures to
sleep.
- Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
- Displacement(PH p223) – Attacks miss subject 50%
of the time.
- Fear(PH p229) – Subjects within cone flee for 1
round per level.
- G’elsewhere Chant(MoF p96) – Teleport target to
random safe place within 100’.
- Gaseous Form(PH p234) – Subject becomes
insubstantial and can fly slowly.
decipher.
- Invisibility Sphere(PH p245) – Makes everyone
within 10’ invisible.
- Leomund’s Tiny Hut(PH p247) – Creates shelter for
ten creatures.
- Love’s Lament(DR328 p70) – A cone of disheartening
music deals 1d6 Wisdom damage and Nauseates
those affected.
- Major Image(PH p252) – As Silent Image, but sound,
smell, and thermal effects.
- Phantom Steed(PH p260) – Magical horse appears for
1 hour per level.
- Puppeteer(MoF p112) – Target mimics your actions.
- Refreshment(BoED p105) – Cures all non-lethal
damage on creatures in a 20’ radius of the caster
- Slow(PH p280) – One subject per level takes only one
action per round, –1 AC and attack rolls.
- Speak with Animals(PH p281) – You can
communicate with animals.
- Summon Monster III(PH p286) – Summons an
extraplanar creature to fight for you.
- Verraketh’s Shadow Crown(RoF p191) – +4
Competence bonus on Perform checks that
doesn’t stack with Feat: Shadow Weave Magic.
- Warcry(BoED p111) – Creatures within a 30’ cone
cower for 1d4 rounds.
- Wounding Whispers(MoF p134) – Sonic aura
damages foes that strike you.
Bard Spell List – 2nd – 3rd level Page 3
4th Level
- Blinding Beauty(BoED p92) – You become as
beautiful as a nymph, and can blind humanoids
who look at you.
- Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
Celebration(MoF p84) – Intoxicate subjects.
- Charm Person, Mass(DR312 p51) – As Charm
Person, but up to 2 * Caster level of HD.
- Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per
level (max. +20).
Detect Scrying(PH p219) – Alerts you to magical
eavesdropping.
Dimension Door(PH p221) – Teleports you a short
distance.
- Dolorous Motes(BoED p97) – Creates clouds of
flickering light (one 10’ cube per level) that
dazes creatures.
- Dominate Person(PH p224) – Controls humanoid
telepathically.
- Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
- Fugue of Tvash-Prull(DR328 p71) – Targets in a 30’
radius are hindered or harmed in a manner
dictated by the caster’s Perform check.
5th Level
- Hallucinatory Terrain(PH p238) – Makes one type of
terrain appear like another (field into forest, or
the like).
- Hold Monster(PH p241) – As Hold Person, but can
effect any creature.
- Inspired Aim(BoED p101) – Allies within 40’ gain +2
Insight bonus on ranged attack rolls.
- Invisibility, Greater(PH p245) – As Invisibility, but
subject can attack and stay invisible.
- Know Vulnerabilities(MoF p104) – Determine target’s
vulnerabilities and resistances.
- Legend Lore(PH p246) – Lets you learn tales about a
person, place, or thing.
Leomund’s Secure Shelter(PH p247) – Creates study
cottage.
- Locate Creature(PH p249) – Indicates direction to
familiar creature.
- Modify Memory(PH p255) – Changes 5 minutes of
subject’s memories.
- Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
- Portal View(Und p60) – Turns target Portal
transparent.
- Rainbow Pattern(PH p268) – Lights fascinate 24 HD
of creatures.
- Repel Vermin(PH p271) – Insects, spiders, and other
vermin stay 10’ away.
- Resonating Bolt(CArc p121) – Sonic energy deals 1d4
damage per level (max 10d4).
Shadow Conjuration(PH p276) – Mimics conjuring
below 4th level, but only 20% real.
- Shout(PH p279) – Deafens all within cone and deals
5d6 damage.
- Speechlink(MoF p121) – You and the target can
verbally communicate at any distance.
- Speak with Plants(PH p282) – You can talk to normal
plants and plant creatures.
- Stone Shatter(MoF p124) – Shatter a stone object or
creature.
- Summon Monster IV(PH p286) – Calls an extraplanar
creature to fight for you.
- Unluck(CArc p128) – Target remakes all rolls, uses
worst result for 1 round per level.
- Wall of Dispel Magic(Und p63) – Creatures passing
through a transparent wall become subjects of
targeted Dispel Magic.
- War Cry(MoF p132) – You gain +2 morale bonus on
attacks and damage, plus panic melee
opponents.
- Zone of Silence(PH p303) – Keeps eavesdroppers
from overhearing conversations.
- Blink, Improved / Greater (CArc p99)UE p50)(CDiv p154)
– Controlled blinking between the Material and
Ethereal Planes grants defenses for 1 round per
level.
- Body Harmonics(DR314 p45) – Target creature’s
body vibrates, causing ability damage each
round.
- Cure Light Wounds, Mass(PH p216) – Cures 1d8
damage +1 per level for many creatures.
- Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel
Magic, but up to +20 on the check.
- Dream(PH p225) – Sends message to anyone
sleeping.
- False Vision(PH p229) – Fools scrying with an
illusion.
- Heroism, Greater(PH p285) – Gives +4 bonus on
attack rolls, saves, skill checks; immunity to
fear; temporary hp.
- 6th Level
Leomund’s Hidden Lodge(CArc p113) – Creates a
sturdy cottage camouflaged to blend into natural
surroundings.
- Mind Fog(PH p253) – Subjects in fog get a –10 on
Will saves & Wisdom checks.
- Mirage Arcana(PH p254) – As Hallucinatory
Terrain, plus structures.
- Mislead(PH p255) – Turns you invisible and creates
illusory double.
- Nightmare(PH p257) – Send vision dealing 1d10
damage, fatigue.
- Persistent Image(PH p260) – As Major Image, but no
concentration required.
- Reflective Disguise, Mass(Und p61) – Viewers see
subjects as their own species and gender.
- Seeming(PH p275) – Changes the appearance of one
person per two levels.
- Shadow Evocation(PH p277) – Mimics evocation of
lower than 5th level, but only 20% real.
- Shadow Walk(PH p277) – Step into shadow to travel
rapidly.
- Song of Discord(PH p281) – Forces targets to attack
each other.
- Suggestion, Mass(PH p285) – As Suggestion, plus
one subject per level.
- Summon Monster V(PH p287) – Summons an
extraplanar creature to fight for you.
- Telepathy Block(BoED p109) – Blocks all telepathic
communication within an 80’ radius.
- Wall of Greater Dispel Magic(Und p63) – Creatures
passing through a transparent wall become
subjects of targeted Greater Dispel Magic.
- Analyze Dweomer(PH p197) – Reveals magical
aspects of subject.
- Animate Objects(PH p199) – Objects attack your
foes.
- Bestow Curse, Greater(CDiv p153)(CDivErrata)+ – As
Bestow Curse, but more severe penalties.
- Cacophonic Shield(MoF p83) – Immobile shield
blocks sound, deflects missiles, deals 1d6 +
1/level and deafens intruders.
- Cat’s Grace, Mass(PH p208) – As Cat’s Grace,
affects one subject per level.
- Cure Moderate Wounds, Mass(PH p216) – Cures 2d8
damage + 1 per level for many creatures.
- Dirge(MoF p89) – Enemies suffer 2 points of
Strength & Dexterity damage per round.
- Dominate Person, Mass(DR312 p51) – As Dominate
Person, but up to 2 * Caster level of HD.
- Eagle’s Splendor, Mass(PH p225) – As Eagle’s
Splendor, affects one subject per level.
- Empyreal Ecstasy(BoED p98) – Targets become
immune to pain and mind-influencing effects,
and take half damage from melee and ranged
attacks; –4 to skill checks.
- Eyebite(PH p228) – Target becomes panics, sickened,
and comatose.
Find the Path(PH p230) – Shows most direct way to a
location.
- Fox’s Cunning, Mass(PH p233) – As Fox’s Cunning,
affects one subject per level.
- Gate Seal(FR p70) – Permanently seals a Gate or
Portal.
Geas, Mass Lesser(DR312 p51) – As Lesser Geas, but
affects one subject per level.
- Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
- Heroes’ Feast(PH p240) – Ford for one creature per
level, cures, and grants combat bonuses.
- Nixie’s Grace(DR314 p46) – Caster gains attributes of
a Nixie, including enhancements to Charisma,
Dexterity, & Wisdom, the ability to breath
water, and Damage Reduction 5 / cold iron.
- Otto’s Irresistible Dance(PH p259) – Forces subject
to dance.
Permanent Image(PH p260) – Includes sight, sound,
and smell.
- Programmed Image(PH p265) – As Major Image,
plus triggered by an event.
- Project Image(PH p265) – Illusory double can talk
and cast spells.
- Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying, but
faster and longer.
- Shout, Greater(PH p279) – Devastating yell deals
10d6 sonic damage; stuns creatures, damages
objects.
- Summon Monster VI(PH p287) – Summons an
extraplanar creature to fight for you.
- Sympathetic Vibration(PH p291) – Inflicts 2d10
damage per round on a free-standing structure.
- Symphonic Nightmare(DR328 p72) – Disruptive
music fills the target’s sleep, preventing him
from resting, regaining spells, etc.
- Veil(PH p298) – Changes appearance of group of
creatures.
Bard Spell List – 4th – 6th level Page 4
Sorcerer / Wizard Spell List
For Sorcerers – Charisma-based Impromptu Arcane Spells
For Wizards – Intelligence-based Prepared Arcane Spells
0th Level
Abjuration
- Resistance(PH p272) – Subject gains +1 resistance
bonus on all saving throws.
Conjuration
- Acid Splash(PH p196) – Orb deals 1d3 damage.
Divination
- Detect Poison(PH p219) – Detects poison in one
creature or small object.
- Detect Magic(PH p219) – Detects spells and magic
items within 60’.
Read Magic(PH p269) – Reads scrolls and
spellbooks.
Seeker’s Chant(DR326 p74) – Gives you a +1 bonus
on Search checks, but a –2 penalty on Move
Silently checks.
Enchantment
Daze(PH p217) – Humanoid creature of 4HD or less
loses next action.
Vengeful Mount(DR326 p74) – Makes an animal more
difficult to ride or handle.
Evocation
Dancing Lights(PH p216) – Creates torches or other
lights.
Electric Jolt(MoF p91) – Ranged touch attack deals
1d3 electricity damage.
Flare(PH p232) – Dazzles one creature (–1 on attack
rolls).
Horizikaul’s Cough(MoF p101) – Target takes 1 point
of sonic damage and are deafened for 1 round.
Light(PH p248) – Object shines like a torch.
Ray of Frost(PH p269) – Ray deals 1d3 Cold damage.
Illusion
Chalkboard(DR324 p70) – Creates opaque plane you
can write on.
Fleeting Flame(DR326 p73) – Gives you a +2 bonus
on one Bluff, Diplomacy, or Intimidate check.
Ghost Sound(PH p235) – Figment sounds.
Shadowplay(DR326 p74) – Manipulates the shape and
movement of an existing shadow.
Silent Portal(MoF p117) – Negates sound from door
or window.
Necromancy
Disrupt Undead(PH p223) – Deals 1d6 damage to
one undead.
Necrosurgery(DR326 p73) – Grants a +2 bonus to
resisting a disease.
Touch of Fatigue(PH p294) – Touch attack fatigues
target.
Transmutation
Ground Smoke(DR326 p73) – Prevents smoke from
rising from a small fire.
Launch Bolt(MoF p105) – Launches a crossbow bolt
as if from a light crossbow up to 100’ + 10’ per
level.
Mage Hand(PH p249) – 5 pound telekinesis.
Mending(PH p253) – Makes minor repairs on an
object.
Message(PH p253) – Whispered conversation at
distance.
Nosy Neighbor(DR326 p74) – Provides you with a +1
bonus on Listen checks.
Open/Close(PH p258) – Opens or closes small or
light things.
Repair Minor Damage(CArc p120) – Repairs 1 point
of damage to any Construct.
Stick(Und p61) – Glues an object weighting 5 pounds
or less to a larger object.
Universal
Arcane Mark(PH201 p201) – Inscribes a personal rune
(visible or invisible).
Prestidigitation(PH p264) – Performs minor tricks.
Sorcerer / Wizard Spell List – 0th level Page 5
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
1st Level
Abjuration
Alarm(PH p197) – Wards an area for 2 hours per
level.
Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
Hold Portal(PH p241) – Holds one door shut.
Ironguts(MoF p102) – Target gains +4 circumstance
bonus on saving throws vs. poison.
Protection from Chaos(PH p266) – +2 bonus to AC
& saves against chaos, counters mind control, &
hedges out elementals & outsiders.
Protection from Evil(PH p266) – +2 bonus to AC &
saves against evil, counters mind control, &
hedges out elementals & outsiders.
Protection from Good(PH p266) – +2 bonus to AC &
saves against good, counters mind control, &
hedges out elementals & outsiders.
Protection from Law(PH p266) – +2 bonus to AC &
saves against law, counters mind control, &
hedges out elementals & outsiders.
Shield(PH p278) – Invisible disc gives +4 Shield
bonus to AC and blocks Magic Missiles.
Conjuration
Airbubble(DR314 p45) – If underwater, the caster’s
head is surrounded by air for 1 minute per level.
Corrosive Grasp(MoF p85) – 1 touch per level deals
1d6+1 acid damage.
Deep Breath(DR314 p46) – Caster’s lungs constantly
refill with air.
Grease(PH p237) – Makes 10’ square or 1 object
slippery.
Hail of Stone(Und p58) – Stones deal 1d4/level (max
5d4) damage to creatures in the area.
Mage Armor(PH p249) – Gives subject +4 armor
bonus.
Mount(PH p256) – Summons riding horse for 2 hours
per level.
Obscuring Mist(PH p258) – Fog surrounds you.
Orb of Acid, Lesser(CArc p115) – Ranged touch
attack deals 1d8 Acid damage + 1d8 per two
levels beyond 1st (max 5d8).
Orb of Cold, Lesser(CArc p116) – Ranged touch
attack deals 1d8 Cold damage + 1d8 per two
levels beyond 1st (max 5d8).
Orb of Electricity, Lesser(CArc p116) – Ranged touch
attack deals 1d8 Electricity damage + 1d8 per
two levels beyond 1st (max 5d8).
Orb of Fire, Lesser(CArc p116) – Ranged touch attack
deals 1d8 Fire damage + 1d8 per two levels
beyond 1st (max 5d8).
Orb of Sound, Lesser(CArc p116) – Ranged touch
attack deals 1d6 Sonic damage + 1d6 per two
levels beyond 1st (max 5d6).
Summon Monster I(PH p285) – Summons an
extraplanar creature to fight for you.
Summon Undead I(PGF p114) – Summons undead to
fight for you.
Unseen Servant(PH p297) – Invisible force obeys
your commands.
Divination
Appraising Touch(DR325 p70) – Grants a bonus on
Appraise checks.
Comprehend Languages(PH p212) – You understand
all spoken and written languages.
Detect Secret Doors(PH p220) – Reveals hidden
doors within 60’.
Detect Undead(PH p220) – Reveals undead within
60’.
Empathy(DR313 p93) – Read the emotions of one
living creature; gain a +2 Competence bonus on
Charisma-based skill checks against the target.
Identify(PH p243) – Determines properties of a magic
item.
Know Protections(MoF p104) – Determine target’s
defenses.
Magecraft(Eb p113) – +5 Competence bonus on one
Craft check.
Spontaneous Search(DR325 p72) – Searches a 30’
cube area in 1 round.
True Strike(PH p296) – Add +20 insight bonus to
your next attack roll.
Enchantment
Charm Person(PH p209) – Make one person your
friend.
Distract(DR314 p20) – One creature per level has
trouble concentrating & receives a –4 penalty on
Concentration, Search, Spot, & Listen checks.
Hypnotism(PH p242) – Fascinates 2d4 HD of
creatures.
Shock and Awe(DR325 p72) – Reduces a surprised
creature’s initiative roll.
Sleep(PH p280) – Puts 4HD of creatures into magical
slumber.
Evocation
Burning Hands(PH p207) – 1d4 fire damage per level
(max 5d4).
Forcewave(MoF p95) – Deals 1d4+1 damage plus
bull rush.
Horizikaul’s Boom(MoF p100) – Target takes 1d4
sonic damage per 2 levels (max 5d4), plus
deafness.
Ice Dagger(MoF p101) – Grenade-like weapon deals
target 1d4 cold damage per caster level (max
5d4), plus area damage.
Lantern Light(BoED p101) – Ranged touch attacks
deal 1d6 points of damage.
Magic Missile(PH p251) – 1d4+1 force damage; +1
missile per two levels above 1st (max 5 missiles)
Shelgarn’s Persistent Blade(MoF p117) – Blade of
force attacks target, automatically flanks.
Shocking Grasp(PH p279) – Touch delivers 1d6 per
level (max 5d6) of electricity damage.
Snilloc’s Snowball(UE p52) – Creates an orb of cold
that can be used for a touch attack or thrown
once per level (up to 5). Does 1d6 +1/lvl cold
damage (max 1d6+5).
Tenser’s Floating Disk(PH p294) – 3’ diameter
horizontal disk that holds 100 pounds per level.
Illusion
Color Spray(PH p210) – Knocks unconscious, blinds,
or stuns weak creatures.
Dead End(DR325 p71) – Illusions conceal the targets’
trail.
Disguise Self(PH p222) – Changes your appearance
Net of Shadows(MoF p110) – Ordinary shadows that
provide 90% concealment to all in the area.
Nystul’s Magic Aura(PH p257) – Alters object’s
magic aura.
Serene Visage(DR325 p72) – Grants a bonus on Bluff
checks.
Silent Image(PH p279) – Creates a minor illusion of
your design.
Ventriloquism(PH p298) – Throws voice for 1 minute
per level.
Necromancy
Backbiter(CArc p98) – Wooden-hafted weapon
strikes wielder.
Cause Fear(PH p208) – One creature of 5HD or less
flees for 1d4 rounds.
Chill Touch(PH p209) – 1 touch per level deals 1d6
damage and possibly 1 Strength damage.
Ray of Enfeeblement(PH p260) – Ray reduces
Strength by 1d6 points +1 per 2 levels (max +5).
Spirit Worm(MoF p123) – Target takes 1 point of
Constitution damage every round for 1 round
per level (max 5).
Transmutation
Animate Rope(PH p199) – Makes a rope move at your
command.
Enlarge Person(PH p226) – Humanoid creature
doubles in size.
Erase(PH p227) – Mundane or magical writing
vanishes.
Expeditious Retreat(PH p228) – Your land speed
increases by 30’.
Eyes of the Avoral(BoED p99) – Subject gets +8 on
Spot checks.
Feather Fall(PH p229) – Objects or creatures fall
slowly.
Fist of Stone(CArc p107) – Gain +6 Strength and
Natural Slam Attack.
Jump(PH p246) – Subject gains bonus on Jump
checks.
Kaupaer’s Skittish Nerves(MoF p103) – Target gains
+5 bonus on initiative checks.
Laeral’s Cutting Hand(MoF p104) – Your hand gains
a +2 enhancement bonus and is considered
armed.
Launch Item(MoF p105) – Hurls Fine-sized item (10
pounds or less) up to 400’ + 40’ per level.
Low-Light Vision(CArc p113) – See twice as far as a
Human in poor illumination.
Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
Raging Flame(DR314 p21) – A non-magical fire
burns twice as bright, twice as hot, but half as
long.
Reduce Person(PH p269) – Humanoid creature is
halved in size.
Repair Light Damage(CArc p120)(Eb p114)(DR317 p35) –
Restores 1d8 + 1/lvl (max +5) points of damage
to a Construct.
Scatterspray(FR p73)(DR317 p36) – A collection of
small objects (stones, apples, etc.) fly in a 10’
radius burst, doing lethal or nonlethal damage,
as appropriate.
Slow Burn(DR314 p21) – A non-magical fire burns
twice as long with the same amount of fuel, & is
hard to put out.
Speed Swim(MoF p121) – Target gains swim speed
30’.
Sorcerer / Wizard Spell List – 1st level Page 6
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
2nd Level
Abjuration
Arcane Lock(PH p200) – Magically locks a portal or
chest.
Dispel Ward(DR313 p90) – As Dispel Magic, but only
dispels Abjuration spells cast on objects and/or
areas.
Obscure Object(PH p258) – Masks object against
scrying.
Protection from Arrows(PH p266) – Subject immune
to most ranged attacks.
Resist Energy(PH p246) – Ignores the first 10 (or
more) points of damage per attack from a
specified energy type.
Conjuration
Blades of Fire(CArc p99) – Your melee weapons deal
+1d6 Fire damage for 1 round.
Create Magic Tattoo(PGF p101) – Subject receives a
magic tattoo with various effects.
Decastave(UE p49) – Create a quarterstaff of force
for 1rnd/lvl, that does 1d6 damage on a touch
attack & an extra +1d8 sonic & deafen on a
critical hit.
Fog Cloud(PH p232) – Fog obscures vision.
Glitterdust(PH p236) – Blinds creatures, outlines
invisible creatures.
Igedrazaar’s Miasma(MoF p101) – Cloud of fog
deals 1d4 subdual damage per level (max 5d4).
Melf’s Acid Arrow(PH p253) – Ranged touch attack;
2d4 acid damage for 1 round + 1 round per 3
levels (7 rounds max).
Summon Monster II(PH p286) – Summons an
extraplanar creature to fight for you.
Summon Swarm(PH p289) – Summons a swarm of
bats, rats, or spiders.
Summon Undead II(PGF p114) – Summons undead to
fight for you.
Web(PH p301) – Fills 20’ radius spread with sticky
spider webs.
Divination
Detect Thoughts(PH p220) – Allows “listening” to
surface thoughts.
Locate Node(Und p58) – Finds closet earth node in a
1 mile per level radius.
Locate Object(PH p249) – Senses direction toward
object (specific or type).
Marked Man(DR325 p71) – Helps track a subject.
See Invisibility(PH p275) – Reveals invisible
creatures or objects.
Enchantment
Daze Monster(PH3.5 217) – Living creature up to
6HD or less looses next action.
Nybor’s Gentle Reminder(PGF p107) – Target is
dazed for 1 round, –2 on attacks, saves, and
checks for 1rnd/lvl.
Tasha’s Hideous Laughter(PH p292) – Subject loses
actions for 1 round per level.
Touch of Idiocy(PH p294) – Subject takes 1d6
Intelligence, Wisdom & Charisma damage.
Yoke of Mercy(BoED p112) – Target deals non-lethal
damage.
Evocation
Aganazzar’s Scorcher(FR p66) – Path of fire deals
1d8 per 2 levels (max 5d8).
Battering Ram(MoF p80) – Deals 1d6 damage plus
bull rush.
Cloud of Bewilderment(PGF p101) – Generates a
nauseating 10’ long Cone.
Combust(MoF p85) – Target takes 2d6 fire damage
+1 per level.
Continual Flame(PH p213) – Makes a permanent,
heatless torch.
Darkness(PH p216) – 20’ radius of supernatural
shadow.
Fire Burst(CArc p107) – Subjects adjacent to the
caster take 1d8/level Fire damage.
Flame Dagger(MoF p94) – As Flame Blade, but 1d4
+1 per level (max +10).
Flaming Sphere(PH p232) – Creates a ball of fire,
2d6 damage, lasts 1 round per level.
Force Ladder(MoF p95) – Creates a movable ladder
of force.
Gedlee’s Electric Loop(PGF p103) – 5’ radius burst
deals 1d6 electricity damage per 2 levels (max
5d6) plus stunning.
Gust of Wind(PH p238) – Blows away or knocks
down smaller creatures.
Scorching Ray(PH p274) – Ranged touch attack,
deals 4d6 fire damage, +1 ray/4 levels (max 3).
Shatter(PH p278) – Sonic vibration damages objects
or crystalline creatures.
Snilloc’s Snowball Swarm(FR p74) – Deals 1d6 cold
damage per 2 levels (max 5d6) to a 10’ radius.
Illusion
Blur(PH p206) – Attacks miss subject 20% of the
time.
Claws of Darkness(FR p67) – Your hands become
reach melee touch attacks that deal 1d4 cold
damage plus Slow.
Delusions of Grandeur(DR324 p71) – Subject
becomes overconfident and careless.
Disguise Undead(MoF p89)(T&B p87) – Change
appearance of one corporeal undead for 10
minutes per level.
Hypnotic Pattern(PH p242) – Fascinates (2d4 + level)
HD of creatures.
Invisibility(PH p245) – Subject is invisible for 1
minute per level or until it attacks.
Leomund’s Trap(PH p247) – Makes one item seem
trapped.
Magic Mouth(PH p251) – Speaks once when
triggered.
Minor Image(PH p254) – As Silent Image, plus some
sound.
Mirror Image(PH p254) – Creates decoy duplicates of
you (1d4 + 1 per three levels (max 8)).
Misdirection(PH p254) – Misleads divinations for one
creature or object.
Phantasmal Assailants(CArc p117) – Nightmare
creatures strike target for 4 Wisdom damage and
4 Dexterity damage.
Phantom Foe(DR324 p71) – Phantasm flanks subject.
Reflective Disguise(Und p60) – Viewers see you as
their own species and gender.
Shadow Mask(FR p73) – Shadows hide your face and
protect against darkness, light, and gazes.
Shadow Spray(FR p74) – Shadows daze targets and
deal 2 points of Strength damage.
Wall of Gloom(CArc p129) – Shadow barrier obscures
vision and deters passage.
Necromancy
Blindness/Deafness(PH p206) – Makes subject blind
or deaf.
Command Undead(PH p211) – An undead creature
obeys your commands.
Death Armor(MoF p87) – Black aura does 1d4 + 1
per 2 levels (max +5) damage to creatures
attacking you.
False Life(PH p229) – Gain 1d10 +1 per level (max
+10) temporary hit points.
Ghoul Touch(PH p235) – Paralyzes one subject, who
exudes stench that sickens those nearby.
Life Bolt(MoF p105) – 1 ray per 2 levels (max 5)
draws 1 hp from you to deal 2d4 damage to
undead.
Scare(PH p274) – Panics creatures up to 5HD.
Shroud of Undeath(MoF p117) – Negative energy
shroud makes undead perceive you as undead.
Spectral Hand(PH p282) – Creates disembodied
glowing hand to deliver touch attacks.
Stolen Breath(DR314 p40) – Target living creature has
its breath taken away, leaving it gasping.
Transmutation
Alter Self(PH p197) – Assume the form of a similar
creature.
Augment Familiar(CWar p116) – Your familiar
becomes more powerful.
Balagarn’s Iron Horn(MoF p79) – Intense vibrations
trip those in the area.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Blindsight(PGF p100) – Subject gains blindsight 30’
for 1min/lvl.
Body of the Sun(CDiv p155) – Your body emanates
fire, dealing 1d4+1 damage.
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Cat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
Darkvision(PH p216) – See 60’ in total darkness.
Eagle’s Splendor(PH p225) – Subject gains +4
Charisma for 1 minute per level.
Earthen Grasp(CArc p104) – Arm made of earth and
soil grapples foes.
Fox’s Cunning(PH p233) – Subject gains +4
Intelligence for 1 minute per level.
Knock(PH p246) – Opens locked or magically sealed
door.
Levitate(PH p248) – Subject moves up and down at
your direction.
Lively Step(PGF p106) – You and you allies gain a
+10’ increase to speed and can ‘hustle’ for an
extra hour per day per level.
Mountain Stance(DR314 p28) – The subject can root
himself to the ground, making him must harder
to Bull Rush, Overrun, Trip, etc.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Pyrotechnics(PH p267) – Turns fire into blinding
light or choking smoke.
Repair Moderate Damage(CArc p120)(Eb p114)(DR317 p36)
– Restores 2d8 + 1/lvl (max +10) points of
damage to a Construct.
Rope Trick(PH p273) – As many as eight creatures
hide in an extradimensional space.
Scent(CDiv p178)(CDivErrata)+ – Grants the scent ability
for 1 hour/level.
Spider Climb(PH p283) – Grants ability to walk on
walls & ceilings.
Stonemantle(DR314 p29) – Target object becomes as
hard as stone.
Stone Bones(MoF p123) – Corporeal undead gain +3
natural armor bonus.
Swim(CArc p125) – Subject gains Swim speed, +8
bonus on Swim checks.
Whirling Blade(CArc p129) – Hurled slashing weapon
magically attacks all foes in a 60’ line.
Whispering Wind(PH p301) – Sends a short message
one mile per level.
Necromancy
Familiar Pocket(CArc p106) – Garment of container
becomes extradimensional safe haven for your
familiar.
Sorcerer / Wizard Spell List – 2nd level Page 7
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
3rd Level
Abjuration
Abolish Shadows(UE p47) – All shadow creatures
within 30’ take 1d6/lvl (max 10d6). All shadow
spells within 30’ have a chance to be dispelled.
Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
Earthen Grace(DR314 p28) – The subject only take
nonlethal damage from stone & earth attacks.
Eradicate Earth(Und p58) – Deals 1d8 per level
damage (max 10d8) to earth creatures.
Explosive Runes(PH p228) – Deals 6d6 damage when
read.
Magic Circle against Chaos(PH p249) – As
Protection from Chaos, but 10’ radius and 10
minutes per level.
Magic Circle against Evil(PH p249) – As Protection
from Evil, but 10’ radius and 10 minutes per
level.
Magic Circle against Good(PH p250) – As Protection
from Good, but 10’ radius and 10 minutes per
level.
Magic Circle against Law(PH p250) – As Protection
from Law, but 10’ radius and 10 minutes per
level.
Nondetection(PH p257) – Hides subject from
divination and scrying.
Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
Reverse Arrows(MoF p114) – As Protection from
Arrows, but negated arrows turn back on their
source.
Shadow Tentacle, Lesser(LoD p187) – For up to 1
round per level, a shadow within Medium-range
can be animated. It can grapple a target within
5’ per level (max 50’) of its anchor point.
Sign of Sealing(CArc p122) – Magic sigil protects
door or chest, deals 1d4/level damage (max
10d4) if opened.
Conjuration
Bands of Steel(CArc p98) – Metallic bands
immobilize or entangle target for 1 round per
level.
Corpse Candle(CArc p101) – Ghostly hand and
candle sheds light, affects incorporeal creatures.
Mage Armor, Greater(CArc p114) – Gives subject +6
armor bonus.
Mestil’s Acid Breath(MoF p108) – Cone of acid deals
1d6 damage per level (max 10d6).
Phantom Steed(PH p260) – Magical horse appears for
1 hour per level.
Sepia Snake Sigil(PH p276) – Creates text symbol
that immobilizes reader.
Sleet Storm(PH p280) – Hampers vision and
movement.
Stinking Cloud(PH p284) – Nauseating vapors, 1
round per level.
Summon Monster III(PH p286) – Summons an
extraplanar creature to fight for you.
Summon Undead III(PGF p114) – Summons undead
to fight for you.
Divination
Analyze Portal(FR p66) – Find and understand
Portals within 60’.
Arcane Sight(PH p201) – Magical auras become
visible to you.
Clairaudience/Clairvoyance(PH p209) – Hear or see
at a distance for 1 minute per level.
Detect Metal and Minerals(RoF p189) – Reveals
metal & minerals within 60’.
Discern Shapechanger(CArc p103) – Penetrates
disguises and identifies shapchanging creatures.
Telepathic Bond, Lesser(CDiv p158) – As Rary’s
Telepathic Bond, but you and one other creature.
Tongues(PH p294) – Speak any language.
Enchantment
Deep Slumber(PH p217) – Puts 10HD of creatures to
sleep.
Dolorous Motes(BoED p97) – Creates clouds of
flickering light (one 10’ cube per level) that
dazes creatures.
Elation(BoED p98) – Allies gain +2 Morale bonus to
Strength & Dexterity, and +5’ movement.
Heroism(PH p240) – Gives +2 bonus on attack rolls,
saves, skill checks.
Hold Person(PH p241) – Paralyzes one person for up
to 1 round per level.
Nybor’s Mild Admonishment(PGF p107) – Target is
dazed for 1d4 rounds, then –2 on attacks, saves,
and check, and is distracted.
Rage(PH p268) – Subjects gain +2 to Strength and
Constitution, +1 on Will saves, –2 to AC.
Suggestion(PH p285) – Compels subject to follow
stated course of action.
Warcry(BoED p111) – Creatures within a 30’ cone
cower for 1d4 rounds.
Evocation
Blacklight(FR p67) (D&D p216) – Create a 20’ radius
area of darkness that even darkvision can’t see
through, but you can.
Capricious Zephyr(DR314 p38) – Creates a ball of
spinning wind that the caster can move around.
Any creature touched by it receives a Bull Rush.
Daylight(PH p216) – 60’ radius of bright light.
Fireball(PH p231) – 1d6 fire damage per level, 20’
radius.
Flashburst(FR p70) – Flash of light dazzles and
blinds in a 20’ burst.
Leomund’s Tiny Hut(PH p247) – Creates shelter for
ten creatures.
Lightning Bolt(PH p248) – Electricity deals 1d6
damage per level.
Manyjaws(PGF p106) – One set of jaws per level
attacks enemies for 1d4 damage.
Nchaser’s Glowing Orb(PGF p107) – Creates
permanent magical light; you control brightness.
Resonating Bolt(CArc p121) – Sonic energy deals 1d4
damage per level (max 10d4).
Scintillating Sphere(MoF p115) – 20’ radius spread
deals 1d6 electricity damage per level (max
10d6).
Stars of Arvandor(BoED p108) – Tiny starbursts each
deal 1d8 damage (half non-lethal) or 1d8 (all
lethal) to evil creatures.
Steeldance(MoF p123) – Daggers become Medium-
sized flying animated objects that attack foes.
Wind Wall(PH p302) – Deflects arrows, smaller
creatures, and gases.
Illusion
Displacement(PH p223) – Attacks miss subject 50%
of the time.
Illusory Script(PH p243) – Only intended reader can
decipher.
Invisibility Sphere(PH p245) – Makes everyone
within 10’ invisible.
Khelben’s Suspended Silence(MoF p103) – Object
becomes programmed to create an area of
silence at your command.
Major Image(PH p252) – As Silent Image, but sound,
smell, and thermal effects.
Sensory Depravation(DR324 p72) – Subject cannot
perceive the world around it.
Shadow Binding(CArc p122) – Ribbon-like shadows
daze & entangle creatures in a 10’ radius burst.
Necromancy
Gentle Repose(PH p234) – Preserves one corpse.
Halt Undead(PH p238) – Immobilizes undead for 1
round per level.
Handfang(LoD p187)(RoF p190) – Biting mouth in your
palm deals 1d8 damage and start a grapple.
Healing Touch(BoED p100)(MoF p100) – You take up to
1d6 points of damage per two levels and heal a
target the same amount.
Ray of Exhaustion(PH p269) – Ray makes subject
exhausted.
Spider Poison(MoF p123) – Touch deals 1d6 Str
damage, repeats in 1 minute.
Skull Watch(PGF p111) – Skull shrieks when creature
enters warded area.
Undead Lieutenant(MoF p129) – Targeted undead can
give orders to undead in your control.
Undead Torch(MoF p129) – Undead creature gains
blue aura that gives +2d4 against living
creatures.
Vampiric Touch(PH p298) – Touch deals 1d6 per 2
caster levels; caster gains damage as hit points.
Transmutation
Amanuensis(MoF p77) – Copy nonmagical text.
Amorphous Form(Und p56) – Subject becomes
puddle-like and can slip through cracks quickly.
Blink(PH p206) – You randomly vanish and reappear
for 1 round per level.
Burrow(Und p56) – Subject grows claws and gains a
Burrowing speed of 10’.
Deeper Darkvision(Und p58) – Subject can see 60’ in
magical darkness.
Distilled Joy(BoED p96) – Creates Ambrosia.
Flame Arrow(PH p231) – Arrows deal +1d6 fire.
Fly(PH p232) – Subject flies at a speed of 60’.
Gaseous Form(PH p234) – Subject becomes
insubstantial and can fly slowly.
Haste(PH p239) – One creature per level moves
faster, +1 on attack rolls, AC, and Reflex saves.
Icelance(PGF p105) – Changes ice into lance, which
attacks target for 5d6 damage and stuns for 1d4
rounds.
Keen Edge(PH p245) – Doubles normal weapon’s
threat range.
Mage Hand, Greater(MoF p97) – As Mage Hand, but
medium range and 10 pounds per level.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Repair Serious Damage(CArc p120)(Eb p114)(DR317 p36)
– Restores 3d8 + 1/lvl (max +15) points of
damage to a Construct.
Secret Page(PH p275) – Changes one page to hide its
real contents.
Shrink Item(PH p279) – Object shrinks to 1/16th its
normal size.
Slow(PH p280) – One subject per level takes only one
action per round, –1 AC and attack rolls.
Spiderskin(Und p61) – Subject gains increasing bonus
of natural armor bonus, saves against poison,
and Hide checks.
Stony Grasp(CArc p124) – Arm made of soil and rock
grapples foes.
Tremorsense(Und p62) – Grants tremorsense out to
30’.
Water Breathing(PH p300) – Subject can breathe
underwater.
Weapon of Impact(MoF p134) – As Keen Edge, but
aids blunt weapons.
Universal
Enhance Familiar(CArc p105) – You familiar
receives +2 bonus on saves, combat rolls, and
AC for 1 hour per level.
Sorcerer / Wizard Spell List – 3rd level Page 8
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
4th Level
Abjuration
Anticipate Teleportation(CArc p97) – Predict and
delay the arrival of creatures teleporting into
range by 1 round.
Dimensional Anchor(PH p221)(PH p250)+ – Bars
extradimensional movement.
Fire Trap(PH p231) – Opened object deals 1d4 + 1
per level fire damage.
Globe of Invulnerability, Lesser(PH p236) – Stops 1st
– 3rd level spell effects.
Ilyykur’s Mantle(UE p50) – Caster gains Electricity
Resistance 10 & a Luck bonus against spells &
spell-like abilities of +1 per 3 levels (max +5).
Otiluke’s Dispelling Screen(CArc p116) – Targeted
Dispel Magic on any creatures and unattended
items, +10 max on caster level check.
Remove Curse(PH p270) – Frees person or object
from a curse.
Resist Energy, Mass(CArc p120) – Targeted creatures
ignore damage from specified energy type.
Stoneskin(PH p284) – Ignore 10 hp damage per attack
Wall of Chaos(MoF p131) – As Magic Circle against
Law, except as a one-sided wall.
Wall of Evil(MoF p131) – As Magic Circle against
Good, except as a one-sided wall.
Wall of Good(MoF p131) – As Magic Circle against
Evil, except as a one-sided wall.
Wall of Law(MoF p132) – As Magic Circle against
Chaos, except as a one-sided wall.
Conjuration
Blast of Flame(CArc p99) – 60’ cone of Fire (1d6 per
level damage, max 10d6).
Dimension Door(PH p221) – Teleports you a short
distance.
Evard’s Black Tentacles(PH p228) – Tentacles
grapple all within a 15’ spread.
Leomund’s Secure Shelter(PH p247) – Creates study
cottage.
Minor Creation(PH p253) – Creates one cloth or
wood object.
Orb of Acid(CArc p115) – Ranged touch attack deals
1d6 per level Acid damage (max 15d6) and the
target may be Sickened for 1 round.
Orb of Cold(CArc p115) – Ranged touch attack deals
1d6 per level Cold damage (max 15d6) and the
target may be Blinded for 1 round.
Orb of Electricity(CArc p116) – Ranged touch attack
deals 1d6 per level Electricity damage (max
15d6) and the target may be Entangled for 1 rnd.
Orb of Fire(CArc p116) – Ranged touch attack deals
1d6 per level Fire damage (max 15d6) and the
target may be Dazed for 1 round.
Orb of Force(CArc p116) – Ranged touch attack deals
1d6 per level Force damage (max 10d6).
Orb of Sound(CArc p116) – Ranged touch attack deals
1d4 per level Sonic damage (max 15d4) and the
target may be Deafened for 1 round.
Radiant Fog(BoED p104) – As Solid Fog, but dazzles
or blinds creatures within.
Rogue Wave(DR314 p46) – Creates a wave of water
on dry land or at sea which knocks down anyone
in its path.
Solid Fog(PH p281) – Blocks vision and slows move.
Summon Monster IV(PH p286) – Calls an extraplanar
creature to fight for you.
Summon Undead IV(PGF p114) – Summons undead
to fight for you.
Viscid Glob(Und p63) – Ranged touch attack hurls 5’
diameter glob of glue at target.
Wall of Sand(PGF p118) – Swirling sand blocks
ranged attacks, slows movement through it.
Wall of Water(DR314 p47) – Creates a wall of water
that creatures must swim through to cross.
Divination
Arcane Eye(PH p200) – Invisible floating eye moves
30’ per round.
Assay Resistance(CArc p120) – +10 bonus on caster
level checks to defeat one creature’s SR.
Celestial Brilliance(BoED p94) – Object sheds light
to 120’, hurts Undead and Evil Outsiders.
Dancing Web(BoED p96) – Energy strands deal 1d6
non-lethal damage per level plus entangles evil
creatures for 1d6 rounds.
Detect Scrying(PH p219) – Alerts you to magical
eavesdropping.
Locate Creature(PH p249) – Indicates direction to
familiar creature.
Portal View(Und p60) – Turns target Portal clear.
Radiant Shield(BoED p104) – Creatures attacking you
take Electricity damage; you are protected from
Electricity.
Scrying(PH p274)(PH3.5e)+ – Spies on a distant subject
Unluck(CArc p128) – Target remakes all rolls, uses
worst result for 1 round per level.
Enchantment
Charm Monster(PH p209) – Makes monster believe it
is your ally.
Confusion(PH p212) – Makes subject behave oddly
for 1 round per level.
Crushing Despair(PH p215) – Subjects take –2 on
attack rolls, damage rolls, saves, and checks.
Geas, Lesser(PH p235) – Commands subject of 7 HD
or less.
Evocation
Blistering Radiance(CArc p99) – Sphere of light
blinds creatures, deals 2d6 Fire damage in a 50’
radius spread. Lasts for 1 round per level.
Caligarde’s Claw(PGF p100) – Claw of force attacks
opponent or guards area.
Dancing Web(BoED p96) – Creatures in a 20’ radius
take 1d6 nonlethal damage per level (max 10d6)
and Evil creatures are Entangled for 1d6 rounds.
Defenstrating Sphere(CArc p103) – Cloudy gray
sphere knocks enemies prone, hurls them
upward for subsequent falling damage.
Explosive Cascade(MoF p93) – Bouncing flame ball
deals 1d6 per level fire damage (max 10d6).
Fire Shield(PH p230) – Creatures attacking you take
1d6 + 1 per lvl damage (fire damage for a Warm
Shield, cold damage for a Chill Shield); you are
protected from cold (in the case of a Warm
Shield) or heat (in the case of a Chill Shield).
Force Orb(UE p49) – Globes of force deal 1d6 per
level damage, divided among multiple targets.
Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
Otiluke’s Resilient Sphere(PH p258) – Force globe
protects but traps one subject.
Shout(PH p279) – Deafens & 5d6 dmg all within cone
Thunderlance(FR p72) – Lance of force deals 2d6
damage with a reach of up to 20’, plus can
dispel force effects.
Wall of Fire(PH p298) – Deals 2d4 fire damage out to
10’ and 1d4 out to 20’. Passing through wall
deals 2d6 + 1 per level.
Wall of Ice(PH p299) – Creates either an ice plane
with 15 hp + 1 per level, or a hemisphere which
can trap creatures inside.
Illusion
Hallucinatory Terrain(PH p238) – Makes one type of
terrain appear like another (field into forest, etc).
Illusory Wall(PH p243) – Wall, floor, or ceiling looks
real, but anything can pass through.
Invisibility, Greater(PH p245) – As Invisibility, but
subject can attack and stay invisible.
Phantasmal Killer(PH p260) – Fearsome illusion kill
subject or deals 3d6 damage.
Rainbow Pattern(PH p268) – Lights fascinate 24 HD
of creatures.
Shadow Conjuration(PH p276) – Mimics conjuring
below 4th level, but only 20% real.
Shadow Well(MoF p116) – Target enters gloomy
pocket plane and emerges frightened.
Necromancy
Affliction(BoED p89) – Infects an Evil subject with a
chosen Affliction (a disease that only affect Evil
creatures).
Animate Dead(PH p198) – Creates undead skeletons
and zombies.
Bestow Curse(PH p203) – Subject either receives a –6
on one ability; –4 penalty on attacks, saves, and
skill checks; or 50% chance of losing each action.
Burning Blood(CArc p100) – Target takes 1d8 Acid
damage plus 1d8 Fire damage per round.
Contagion(PH p213) – Infects subject with chosen
disease.
Enervation(PH p226) – Subject gains 1d4 negative
levels.
Fear(PH p229) – Subjects within cone flee for 1
round per level.
Plague Carrier(RoF p190) – As Contagion, but target
is contagious during incubation period.
Sinsabur’s Baleful Bolt(UE p52) – Bolt of dark
energy deals 1d3 Strength and Constitution
damage +1 per four levels.
Wrack(CDiv p190) – Renders target helpless with pain
Transmutation
Backlash(MoF p79) – Target cursed if it uses spells
against another creature.
Bladebane(UE p48) – Slashing weapon becomes a
bane weapon.
Darkvision, Mass(CArc p102) – Creatures in a 10’
radius gain the ability to see 50’ in darkness.
Darsson’s Potion(MoF p87) – Creates a potion that
must be used within 1 hour per level.
Enlarge Person, Mass(PH p226) – Enlarges several
creatures.
Fire Stride(FR p69) – Multiple-use Dimension Door
that works only through large fires.
Ghorus Toth’s Metal Melt(MoF p96) – Melts metal
objects without heat.
Gutsnake(MoF p98) – 15’ tentacle grows from your
stomach and attacks your enemies.
Iron Bones(MoF p102) – Corporeal undead gain +5
natural armor bonus.
Polymorph(PH p263) – Gives one willing subject a
new form.
Rary’s Mnemonic Enhancer(PH p268) – Prepares
extra spells or retains one just cast. Wizards only
Reduce Person, Mass(PPH3.5 p269) – Reduces several
creatures.
Repair Critical Damage(CArc p120)(Eb p114)(DR317 p36)
– Restores 4d8 + 1/lvl (max +20) points of
damage to a Construct.
Spell Enhancer(PGF p112) – Cast as a free action and
gives +2 to the DC of the next spell you casts.
Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
Superior Darkvision(UE p53) – See normally in total
darkness.
Transmutation
Fortify Familiar(CArc p108) – Your familiar gains
2d8 temporary hit points, +2 to armor, 25%
chance to avoid extra sneak attack and critical
hit damage.
Sorcerer / Wizard Spell List – 4th level Page 9
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
5th Level
Abjuration
Aiming at the Target(CArc p96) – +10 bonus on
Concentration checks for previously cast spell.
Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
Dismissal(PH p222) – Forces a creature to return to
native plane.
Duelward(CArc p103) – +4 on Spellcraft checks,
counterspell as an Immediate Action.
Ironguard, Lesser(FR p71) – Subject becomes
immune to nonmagical metal.
Mordenkainen’s Private Sanctum(PH p256) –
Prevents anyone from viewing or scrying an
area for 24 hours.
Reciprocal Gyre(CArc p119) – Creature of object
takes 1d6 damage per level of spells currently
affecting it (max 25d6).
Refusal(CArc p120) – Spellcasters and creatures wit h
spell-like abilities are prevented from entering
an area.
Shadow Tentacle, Greater(LoD p186) – As Lesser
Shadow Tentacle, but longer and stronger.
Telepathy Block(BoED p109) – Blocks all telepathic
communication within an 80’ radius.
Wall of Dispel Magic(Und p63) – Creatures passing
through a transparent wall become subjects of
targeted Dispel Magic.
Watchware(UE p53) – You know when target object
is touched.
Vanishing Weapon(BoED p111) – Weapons’ touch
dispels summoned or quasi-real creatures.
Conjuration
Arc of Lightning(CArc p97) – Line of electricity
between two creatures (1d6/level damage).
Cloudkill(PH p210) – Kills up to 3 HD; 4-6 HD save or
die; 6+ HD take Constitution damage.
Freezing Fog(CArc p108) – Fog slows creatures,
obscures vision, hinders movement.
Leomund’s Hidden Lodge(CArc p113) – Creates
sturdy cottage camouflaged to blend into natural
surroundings.
Leomund’s Secret Chest(PH p247) – Hides expensive
chest on Ethereal Plane; you retrieve it at will.
Major Creation(PH p252) – As Minor Creation, plus
stone and metal.
Mestil’s Acid Sheath(MoF p108) – Sheath of acid
damages those who attack you with 1d6 +2 per
level acid damage, and lets you make touch
attacks.
Mordenkainen’s Faithful Hound(PH p255) – Phantom
dog can guard, attack.
Planar Binding, Lesser(PH p261) – Traps an
extraplanar creature of 6 HD or less until it
performs a task.
Servant Horde(CArc p97) – Create 2d6 Unseen
Servants + 1/level (max +15).
Summon Monster V(PH p287) – Summons an
extraplanar creature to fight for you.
Summon Undead V(PGF p114) – Summons undead to
fight for you.
Teleport(PH p292) – Instantly transports you as far as
100 miles per level.
Vitriolic Sphere(CArc p128) – Potent acid deals
1d4/level damage (max 15d4) plus possible
damage in following two rounds.
Wall of Stone(PH p299) – Creates a stone wall that
can be shaped.
Divination
Contact Other Plane(PH p212) – Lets you ask
question of an extraplanar entity.
Prying Eyes(PH p267) – 1d4 floating eyes + 1 per
level scout for you.
Rary’s Telepathic Bond(PH p268) – Link lets allies
communicate.
Enchantment
Charm Person, Mass(DR312 p51) – As Charm
Person, but up to 2 * Caster level of HD.
Dominate Person(PH p224) – Controls humanoid
telepathically.
Feeblemind(PH p229) – Subject’s Intelligence and
Charisma drop to 1.
Hold Monster(PH p241) – As Hold Person, but can
effect any creature.
Mind Fog(PH p253) – Subjects in fog get a –10 on
Will saves & Wisdom checks.
Symbol of Sleep(PH p291) – Triggered rune puts
nearby creatures into a catatonic slumber.
Evocation
Ball Lightning(PGF p99) – Energy balls deal 1d6 per
level electricity damage
Bigby’s Interposing Hand(PH p204) – Hand provides
cover against one opponent.
Cone of Cold(PH p212) – 1d6 cold damage per level
(max 15d6).
Cyclonic Blast(DR314 p38) – Creates a blast of air
from the caster out to Medium-range, which
does 1d6 per level & a Bull Rush.
Dragon Breath(CDiv p164) – You choose a dragon
type and mimic its breath weapon.
Emerald Burst(BoED p98) – 20’ radius burst dazes
neutral creatures for 1 round, stuns evil creatures
for 1d4 rounds.
Fire Shield, Mass(CArc p106) – Creatures attacking
allies take damage; allies are protected from fire
or cold.
Firebrand(MoF p94) – One 5’ radius burst per level
deals 1d6 fire damage per level (max 15d6).
Fireburst, Greater(CArc p107) – Subjects within10’
take 1d8/level fire damage.
Horizikaul’s Versatile Vibration(MoF p101) – Cone
of sound deals damage or moves objects.
Presper’s Moonbow(PGF p108) – Creates 1d4 motes
of light that attack enemies.
Prismatic Ray(CArc p118) – Ray of light blinds
target, deals random effect.
Sending(PH p275) – Delivers a short message
anywhere, instantly.
Shroud of Flame(PGF p110) – Target bursts into
flames, taking 2d6 Fire damage per round and
shooting gouts of flame that deal 1d4 fire
damage to creatures within 10’.
Stone Sphere(Und p62) – A 5’ diameter stone sphere
rolls over your enemies.
Sword of Deception(CArc p126) – Blade of energy
attacks independently, deals 1d4 damage,
penalizes subsequent saving throw.
Wall of Force(PH p298) – Wall is immune to
damage.
Illusion
Dream(PH p225) – Sends message to anyone
sleeping.
False Vision(PH p229) – Fools scrying with an
illusion.
Mirage Arcana(PH p254) – As Hallucinatory
Terrain, plus structures.
Nightmare(PH p257) – Send vision dealing 1d10
damage, fatigue.
Persistent Image(PH p260) – As Major Image, but no
concentration required.
Seeming(PH p275) – Changes the appearance of one
person per two levels.
Shadow Evocation(PH p277) – Mimics evocation of
lower than 5th level, but only 20% real.
Shadow Hand(MoF p115) – Medium-size hand
attacks, blocks opponents, or carries items.
Necromancy
Beltyn’s Burning Blood(UE p48) – Target takes 1d8
acid damage and 1d8 fire damage per round and
is nauseated.
Blight(PH p206) – Withers one plant or deals 1d6 per
level damage to a plant creature.
Fleshshiver(PGF p103) – Target is stunned for 1
round, takes 1d6 per level damage, and is
nauseated for 1d4+2 rounds.
Grimwald’s Graymantle(FR p71) – Target cannot
regain hit points by any means.
Kiss of the Vampire(MoF p103) – You gain vampire-
like supernatural abilities, but are vulnerable to
attacks that harm undead.
Magic Jar(PH p250) – Enables possession of another
creature.
Spiritwall(CArc p124) – Wall of spirit-forms causes
panic, deals 1d10 damage if touched, can
bestow negative levels if passed through.
Symbol of Pain(PH p290) – Triggered rune wracks
nearby creatures with pain.
Touch of Adamantine(BoED p110) – Weapon gains
the properties of an adamantine weapon.
Wave of Fatigue(PH p301) – Several targets become
fatigued.
Transmutation
Animal Growth(PH p198) – One animal per two
levels doubles in size.
Baleful Polymorph(PH p202) – Transforms subject
into a harmless animal.
Blink, Improved / Greater (CArc p99)UE p50)(CDiv p154)
– Controlled blinking between the Material and
Ethereal Planes grants defenses for 1 round per
level.
Create Chosen One(MoF p28) – Hour-long ritual to
change a helpless target into a slavish Chosen
One(MoF p27).
Create Darkenbeast(MoF p31) – Hour-long ritual to
change a Small or Medium-sized animal into a
flying Darkenbeast(MoF p30).
Fabricate(PH p229) – Transforms raw materials into
finished items.
Fly, Mass(CArc p108) – One creature per level flies at
a speed of 60’.
Luzaen’s Frequent Jaunt(MoF p106) – Short-range,
multiple-use Dimension Door.
Overland Flight(PH p259) – You fly at a speed of 40’
and can ‘hustle’ over long distances.
Passwall(PH p259) – Creates a passage through wood
or stone walls.
Shape Metal(RoF p191) – As Stone Shape, but affect
metal instead of stone
Simbul’s Spell Matrix(PGF p110) – Magical matrix
stores a 3rd level spell or lower to be cast later as
quickened spells.
Telekinesis(PH p292) – Moves object, attacks
creature, or hurls object or creature.
Transmute Mud to Rock(PH p295) – Transforms two
10’ cubes per level.
Transmute Rock to Mud(PH p295) – Transforms two
10’ cubes per level.
Universal
Permanency(PH p259) – Makes certain spells
permanent.
Sorcerer / Wizard Spell List – 5th level Page 10
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
6th Level
Abjuration
Antimagic Field(PH p200) – Negates magic within
10’.
Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel
Magic, but up to +20 on the check.
Gate Seal(FR p70) – Permanently seals a Gate or
Portal.
Globe of Invulnerability(PH p236) – As Lesser Globe
of Invulnerability, plus 4th level spell effects.
Guards and Wards(PH p237) – Array of magic
effects protect area.
Repulsion(PH p271) – Creatures can’t approach you.
Sign of Sealing, Greater(CArc p122) – Magic sigil
protects door, chest, or open space; deals
1d6/level damage (max 20d4) if opened.
Starmantle(BoED p108) – Cloak of stars destroys non-
magical weapons on contact and allows wearer a
DC 15 Reflex save to reduce damage from
magic weapons by half.
Conjuration
Acid Fog(PH p196) – Fog deals acid damage.
Fire Spiders(MoF p94) – Swarm of 240 Fine-sized
fire elementals attacks targets.
Planar Binding(PH p261) – As Lesser Planar
Binding, but up to 12 HD.
Spore Cloak(RoF p191) – Cloud of yellow mold
spores gives you concealment, deals 1d6
Constitution damage to creatures that enter your
square.
Summon Monster VI(PH p287) – Summons an
extraplanar creature to fight for you.
Tunnel Swallow(Und p62) – Tunnel’s peristaltic
convulsions deal 1d6 per level damage (max
15d6).
Wall of Iron(PH p299) – 30 hp per 4 levels; can
topple onto foes.
Divination
Analyze Dweomer(PH p197) – Reveals magical
aspects of subject.
Legend Lore(PH p246) – Lets you learn tales about a
person, place, or thing.
Probe Thoughts(CDiv p176)(CDivErrata)+ – You sift
through thoughts, learning the answer to one
question per round.
True Seeing(PH p296) – See all things as they really
are.
Enchantment
Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
Heroism, Greater(PH p240) – Gives a +4 on attack
rolls, saves, & skill checks; immunity to fear;
temporary hp.
Suggestion, Mass(PH p285) – As Suggestion, plus
one subject per level.
Symbol of Persuasion(PH p290) – Triggered rune
charms nearby creatures.
Transfix(CArc p127) – Humanoids freeze in place
until condition you specify is met.
Wages of Sin(BoED p111) – Evil creatures attack
other evil creatures.
Evocation
Acid Storm(PGF p99) – 1d6 acid damage per level
(max 15d6), 20’ radius.
Bigby’s Forceful Hand(PH p204) – Hand pushes
creatures away.
Cacophonic Shield(MoF p83) – Immobile shield
blocks sound, deflects missiles, deals 1d6
+1/level (max +20), and deafens intruders.
Chain Lightning(PH p208) – 1d6 damage per level; 1
secondary bolt per level each deal half damage
Contingency(PH p213) – Sets trigger condition for
another spell.
Fires of Purity(CDiv p165) – Target bursts into
magical flame, becoming a dangerous weapon.
Howling Chain(PGF p104) – Chain of force entangles
and attacks opponent.
Otiluke’s Freezing Sphere(PH p258) – Freezes water
or deals cold damage.
Prismatic Eye(PGF p109) – Orb produces individual
prismatic rays as touch attacks.
Shadow Canopy(LoD p188)(RoF p190) – Dome of
shadow is impenetrable to vision and is dark
inside.
Illusion
Illusory Pit(CArc p112) – Creatures in area are
stunned or knocked prone, while believing
they’re falling.
Mislead(PH p255) – Turns you invisible and creates
illusory double.
Permanent Image(PH p260) – Includes sight, sound,
and smell.
Programmed Image(PH p265) – As Major Image,
plus triggered by an event.
Reflective Disguise, Mass(Und p61) – Viewers see
subjects as their own species and gender.
Shadow Walk(PH p277) – Step into shadow to travel
rapidly.
Shadowy Grappler(DR324 p71) – Shadowy force
grapples subject.
Solipsism(DR324 p71) – Subject is convinced the
world is fake.
Veil(PH p298) – Changes appearance of group of
creatures.
Necromancy
Arrow of Bone(CArc p97) – Missile or thrown
weapon gains +4 bonus, target takes 3d6+1/lvl
damage (max +15) or is slain.
Circle of Death(PH p209) – Kills 1d4 HD per level of
creatures.
Contagion, Mass(RoF p190) – Infects all targets in a
30’ area with chosen disease.
Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
Eyebite(PH p228) – Target becomes panics, sickened,
and comatose.
Symbol of Fear(PH p290) – Triggered rune panics
nearby creatures.
Undeath to Death(PH p297) – Destroys 1d4 per level
HD of undead (max 20d4).
Transmutation
Bear’s Endurance, Mass(PH p203) – As Bear’s
Endurance, affects one subject per level.
Brilliant Blade(CArc p100) – Weapon of projectiles
shed light, ignore armor.
Bull’s Strength, Mass(PH p207) – As Bull’s Strength,
affects one subject per level.
Burrow, Mass(Und p56) – As Burrow, but affects one
subject per level.
Cat’s Grace, Mass(PH p208) – As Cat’s Grace,
affects one subject per level.
Control Water(PH p214) – Raises, lowers bodies of
water.
Darkvision, Mass(Und p57) – As Darkvision, but
affects one subject per level.
Dhulark’s Glasstrike(MoF p89) – Turns subject into
glass for 1 hour per level.
Disintegrate(PH p222) – Makes one creature or
object vanish.
Eagle’s Splendor, Mass(PH p225) – As Eagle’s
Splendor, affects one subject per level.
Energy Transformation Field(MoF p92) – Area
absorbs magic energy to power a predetermined
spell.
Extract Water Elemental(DR314 p46) – Pulls water
out of the target’s body, causing 1d6/lvl damage
(max 20d6). If the damage slays the target, the
extracted water becomes a free-willed water
elemental.
Fiendform(PGF p102)(CArc p106) – As Polymorph,
except you can gain the form and power of an
Evil Outsider
Flesh to Stone(PH p232) – Turns subject creature into
a statue.
Fox’s Cunning, Mass(PH p233) – As Fox’s Cunning,
affects one subject per level.
Ghorus Toth’s Magnetism(UE p49) – Turn one metal
object or all the metal on one creature magnetic,
causing all other metal to move towards the
target.
Hardening(MoF p99)(Eb p112) – Permanently increases
target object’s hardness by 1 per 2 levels.
Mineralize Warrior(Und p59) – Grants willing
subject the mineral warrior template.
Mordenkainen’s Lucubration(PH p256) – Recalls
spell of 5th level or lower. Wizards only.
Move Earth(PH p257) – Digs trenches and builds
hills.
Owl’s Wisdom, Mass(PH p259) – As Owl’s Wisdom,
affects one subject per level.
Stone Body(PGF p113) – Your body becomes living
stone.
Stone Metamorphosis(Und p61) – Changes type of
stone.
Stone to Flesh(PH p285) – Restores a petrified
creature.
Subvert Planar Essence(CDiv p183) – Reduces
target’s Damage Reduction & Spell Resistance.
Tenser’s Transformation(PH p298) – You gain
combat bonuses.
Translocation Trick(MoF p128) – You and target
switch places and appear as each other.
Universal
Imbue Familiar with Spell Ability(CArc p112) – You
transfer spells and casting ability onto your
familiar.
Sorcerer / Wizard Spell List – 6th level Page 11
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
7th Level
Abjuration
Antimagic Aura(MoF p77) – Antimagic Field that
affects one creature.
Banishment(PH p202) – Banishes 2 HD per level of
extraplanar creatures.
Energy Immunity(CArc p105) – Subject and
equipment gain immunity to damage of a
specified energy type.
Ironguard, Greater(MoF p97) – Subject becomes
immune to metal.
Otiluke’s Greater Dispelling Screen(CArc p117) –
Targeted Dispel Magic on any creatures and
unattended items, +20 max on caster level check.
Ruby Ray of Reversal(PGF p110) – Ray negates
magical or mundane hazards.
Sequester(PH p276) – Subject is invisible to sight and
scrying.
Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
Conjuration
Drawmij’s Instant Summons(PH p225) – Prepared
object appears in your hand.
Mordenkainen’s Magnificent Mansion(PH p256) –
Door leads to extradimensional mansion.
Phase Door(PH p261) – Invisible passage through
wood or stone.
Plane Shift(PH p262) – As many as eight subjects
travel to another plane.
Summon Monster VII(PH p287) – Summons an
extraplanar creature to fight for you.
Teleport, Greater(PH p292) – As Teleport, but no
range limit and off-target arrival.
Teleport Object(PH p293) – As Teleport, but affects a
touched object.
Vipergout(PGF p117) – You spit forth celestial or
fiendish vipers that attack your foes.
Divination
Arcane Sight, Greater(PH p201) – As Arcane Sight,
but also reveals magic effects on creatures and
objects.
Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying, but
faster and longer.
Vision(PH p298) – As Legend Lore, but quicker and
strenuous.
Enchantment
Geas, Mass Lesser(DR312 p51) – As Lesser Geas, but
affects one subject per level.
Hold Person, Mass(PH p241) – As Hold Person, but
all within 30’.
Insanity(PH p244) – Subject suffers continuous
Confusion.
Nybor’s Stern Reproof(PGF p107) – As Nybor’s Mild
Admonishment, except the target must save or
die.
Power Word Blind(PH p263) – Blinds creatures with
200 hp or less.
Symbol of Stunning(PH p291) – Triggered rune stuns
nearby creatures.
Evocation
Amber Sarcophagus(BoED p90) – Target is trapped in
stasis inside amber.
Bigby’s Grasping Hand(PH p204) – Hand provides
cover, pushes, or grapples.
Delayed Blast Fireball(PH p217) – 1d6 per level fire
damage; you can postpone the blast for up to 5
rounds.
Emerald Flame Fist(CArc p105) – Touch attack deals
3d6 + 1/lvl Fire damage (max +20); target can
be engulfed by flame for additional damage
Forcecage(PH p232) – Cube or cage of force
imprisons all inside.
Great Thunderclap(MoF p98) – Loud noise causes
stunning, deafness, and knocks prone in a large
area.
Mordenkainen’s Sword(PH p256) – Floating magic
blade strikes opponents.
Prismatic Spray(PH p264) – Rays hit subjects with a
variety of effects.
Submerge Ship(DR314 p47) – Makes a ship watertight
and able to be piloted underwater.
Zajimarn’s Ice Claw Prison(MoF p135) – Ice claw
grapples and deals normal and cold damage.
Illusion
Invisibility, Mass(PH p245) – As Invisibility, but
affects all in range.
Project Image(PH p265) – Illusory double can talk
and cast spells.
Shadow Conjuration, Greater(PH p276) – As Shadow
Conjuration, but up to 6th level spells and 60%
real
Simulacrum(PH p279) – Creates partially real double
of a creature.
Necromancy
Control Undead(PH p214) – Undead don’t attack you
while under your command.
Finger of Death(PH p230) – Kills one subject.
Righteous Glare(BoED p105) – Your gaze attack kills
evil creatures with less than 5HD, causes Fear
in others.
Sword of Darkness(CArc p126) – Blade of negative
energy attack independently, deals 1d4 damage,
bestows one Negative Level.
Symbol of Weakness(PH p291) – Triggered rune
weakens nearby creatures.
Waves of Exhaustion(PH p301) – Several targets
become exhausted.
Transmutation
Changestones(Und p57) – Prepared stones become
Liths (a CR6 Magical Beast) (Und p93).
Control Weather(PH p214) – Changes weather in
local area.
Eladrin Form(BoED p97) – You become an
incorporeal globe.
Ethereal Jaunt(PH p227) – You become ethereal for
1 round per level.
Gemjump(MoF p96) – Teleport to the location of a
specially prepared gem.
Ghostform(CArc p109) – You assume incorporeal
form and gain some incorporeal traits & bonuses
Reverse Gravity(PH p273) – Objects and creatures
fall upward.
Simbul’s Spell Sequencer(PGF p111) – Store up to 2
spells of 3rd level or lower to be released later.
Simbul’s Synostodweomer(MoF p119) – Channel a
spell into positive energy to cure 1d6/spell level.
Statue(PH p284) – Subject can become a statue at
will.
Stone Shape, Greater(Und p62) – Sculpts 10 cubic
feet + 10 cubic feet per level of stone to any
shape.
Teleport, Mass(MoF p107)(T&B p93) – As Teleport, but
more weight and you don’t have to go.
Tomb of Light(BoED p110) – Entraps and harms evil
extraplanar creatures.
Universal
Limited Wish(PH p248) – Alters reality, within spell
limits.
Sorcerer / Wizard Spell List – 7th level Page 12
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8th Level
Abjuration
Anticipate Teleportation, Greater(CArc p97) –
Predict and delay the arrival of creatures
teleporting into range by 3 rounds.
Dimensional Lock(PH p221) – Teleportation and
interplanar travel are blocked for 1 day per level.
Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
Prismatic Wall(PH p264) – Wall’s colors have array
of effects.
Protection from Spells(PH p266) – Confers +8
resistance bonus.
Spell Engine(MoF p121) – Magical energy disk
absorbs incoming spells.
Transcribe Symbol(PGF p116) – Safely move an
untriggered magical symbol to another location.
Wall of Greater Dispel Magic(Und p63) – Creatures
passing through a transparent wall become
subjects of targeted Greater Dispel Magic.
Conjuration
Incendiary Cloud(PH p244) – Cloud deals 4d6 fire
damage per round.
Maze(PH p252) – Traps subject in an
extradimensional maze.
Planar Binding, Greater(PH p261) – As Lesser
Planar Binding, but up to 18 HD.
Summon Monster VIII(PH p287) – Summons an
extraplanar creature to fight for you.
Trap the Soul(PH p296) – Imprisons subject within
gem.
Divination
Discern Location(PH p222) – Reveals the exact
location of a creature or object.
Moment of Prescience(PH p255) – You gain insight
bonus on a single attack roll, check , or save.
Prying Eyes, Greater(PH p267) – As Prying Eyes, but
eyes have True Seeing.
Enchantment
Antipathy(PH p200) – Object of location affect by
spell repels certain creatures.
Binding(PH p204) – Utilizes an array of techniques to
imprison a creature.
Charm Monster, Mass(PH p206) – As Charm
Monster, but all within 30’.
Demand(PH p217) – As Sending, plus you can send
Suggestion.
Dominate Person, Mass(DR312 p51) – As Dominate
Person, but up to 2 * Caster level of HD.
Maddening Scream(CDiv p168)(Eb p113) – Subject has
–4 AC, no shield, Reflex save on natural 20
only.
Nybor’s Wrathful Castigation(MoF p111) – Target
dies or may be dazed and –4 on all saves for 1
round per level.
Otto’s Irresistible Dance(PH p259) – Forces subject
to dance.
Power Word Stun(PH p263) – Stuns creatures with
150 hp or less.
Symbol of Insanity(PH p290) – Triggered rune
renders nearby creatures insane.
Sympathy(PH p292) – Object or location attracts
certain creatures.
Evocation
Bigby’s Clenched Fist(PH p203) – Large hand
provides cover, pushes, o attacks your foes.
Flensing(FR p70) – Trauma deals 2d6 hp damage and
1d6 Charisma and Constitution damage for up to
4 rounds.
Lightning Ring(PGF p105) – Ring of lightning gives
you resistance to electricity 20, emits two
Lighting Bolts per round –or– eight at once.
Otiluke’s Telekinetic Sphere(PH p258) – As Otiluke’s
Resilient Sphere, but you move the sphere
telekinetically.
Polar Ray(PH p262) – Ranged touch attack deals 1d6
per level cold damage.
Shout, Great(PH p279) – Devastating yell deals 10d6
sonic damage; stuns creatures, damages objects.
Sunburst(PH p289) – Blinds all within 10’, deals 6d6
damage.
Zajimarn’s Field of Icy Razors(MoF p135) –
Creatures in area take 2d4 normal damage and
1d6 +1/level cold damage, may be Slow’d.
Illusion
Scintillating Pattern(PH p274) – Twisting colors
confuse, stun, or render unconscious.
Screen(PH p274) – Illusion hides area from vision,
scrying.
Shadow Evocation, Greater(PH p277) – As Shadow
Evocation, but up to 7th level and 60% real.
Necromancy
Blackfire(CArc p99) – Target is engulfed in black
flame, takes 1d4 Constitution damage and
becomes nauseated; flames and effects can
spread to adjacent living creatures.
Clone(PH p210) – Duplicate awakens when original
dies.
Create Greater Undead(PH p215) – Creates shadows,
wraiths, spectres, or devourers.
Devastate Undead(LoD p186) – Target undead must
save or be destroyed; caster takes (or heals) 5
points of damage per HD of destroyed undead.
Heart of Stone(CArc p110) – Exchange your heart
with a stone heart to gain Damage Reduction
and resistance to energy for 1 year.
Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
Skeletal Guard(MoF p119)(Sav p69) – Creates one
skeleton per level that is resistant to turning.
Symbol of Death(PH p289) – Triggered rune slays
nearby creatures.
Transmutation
Bestow Curse, Greater(CDiv p153)(CDivErrata)+ – As
Bestow Curse, but more severe penalties.
Blackstaff(MoF p81) – Greatly enhances staff or
quarterstaff.
Excavate(Und p58) – Creates a permanent passage in
earth and walls.
Flensing(CArc p108) – Pain and trauma deal 2d6
damage, 1d6 Constitution damage, & 1d6
Charisma damage for up to 4 rounds.
Iron Body(PH p245) – You body becomes living iron.
Polymorph Any Object(PH p263)(PH3.5e)+ – Changes
any subject into anything else.
Simbul’s Skeletal Deliquescence(MoF p118) – Target
becomes a soft-bodies ooze-like creature.
Stone Metamorphosis, Greater(Und p61) – Changes
10 cubic feet + 10 cubic feet per level of stone
into another type of stone.
Symbol, Death Symbol of Bane(MoF p127) –
Functions like a Symbol of Death, plus 1d12
Cold damage and Doom effect.
Symbol, Symbol of Spell Loss(MoF p127) –
Spellcasters in the area loose highest-level spell.
Temporal Stasis(PH p293) – Puts subject into
suspended animation.
Sorcerer / Wizard Spell List – 8th level Page 13
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
9th Level
Abjuration
Absorption(PGF p96) – You absorb targeted spell
energy to power spells of your own.
Elminster’s Effulgent Epuration(PGF p102) – Creates
one sphere per level that negate hostile magic.
Freedom(PH p233) – Releases creature suffering
from the spell Imprisonment.
Imprisonment(PH p244) – Entombs subject beneath
the earth.
Maw of Chaos(MoF p107)(Sav p68) – Area of energy
damages creatures and disrupts concentration.
Mordenkainen’s Disjunction(PH p255) – Dispels
magic, disenchants magic items.
Mystra’s Miasma(PGF p107) – Solid Fog reduces
caster level by –4.
Prismatic Sphere(PH p264) – As Prismatic Wall, but
surrounds on all sides.
Reaving Dispel(PGF p119) – On a targeted dispel,
steal spell power and effects for yourself.
Unbinding(CDiv p185) – Frees everyone in range
from spells that constrain or bind.
Conjuration
Black Blade of Disaster(MoF p81) – Floating magic
weapon deals damage and may Disintegrate
targets.
Blinding Glory(BoED p92) – 100’ per level radius of
light that blinds Evil creatures.
Gate(PH p234) – Connects two planes for travel or
summoning.
Refuge(PH p270) – Alters item to transport its
possessor to you.
Sphere of Ultimate Destruction(CArc p123) –
Featureless black sphere moves 30’ per rounds,
disintegrates on ranged touch attack.
Summon Elemental Monolith(CArc p124) – Calls a
powerful elemental creature to fight for you.
Summon Monster IX(PH p288) – Summons an
extraplanar creature to fight for you.
Teleportation Circle(PH p293) – Circle teleports any
creature inside to designated spot.
Zajimarn’s Avalanche(MoF p134) – Wave of slush
deals 1d4 cold damage per level (max 25d4) and
moves targets.
Divination
Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Enchantment
Dominate Monster(PH p224) – As Dominate Person,
but any creature.
Hold Monster, Mass(PH p241) – AS Hold Monster,
but all within 30’.
Power Word Kill(PH p263) – Kills one creature with
100 hp or less.
Programmed Amnesia(CArc p118) – Destroy, alter, or
replace memories in target creature.
Evocation
Bigby’s Crushing Hand(PH p203) – Large hand
provides cover, pushes, or crushes your foes.
Elminster’s Evasion(FR p69) – Enhanced
Contingency spell that teleports you under 6
possible conditions.
Meteor Swarm(PH p253) – Four exploding spheres
each deal 6d6 fire damage.
Eye of Power(PGF p121) – As Arcane Eye, but you
can cast spells of 7th level or lower through it.
Illusion
Invisibility, Superior(CArc p125) – Subject is invisible
to sight, hearing, and scent for 1 minute per
level, and can attack.
Shades(PH p276) – As Shadow Conjuration, but up
to 8th level and 80% real.
Weird(PH p301) – As Phantasmal Killer, but affects
all within 30’.
Necromancy
Astral Projection(PH p201) – Projects you and
companions into the Astral Plane.
Energy Drain(PH p226) – Subject gains 2d4 negative
levels.
Soul Bind(PH p226) – Traps newly dead soul to
prevent Resurrection.
Stasis Clone(LoD p189) – As Clone, but if the caster
is still alive, the new clone goes into stasis until
needed.
Wail of the Banshee(PH p298) – Kills one creature
per level.
Transmutation
Alamanther’s Return(MoF p76) – Duplicate observed
spell or spell-like ability.
Etherealness(PH p228) – Travel to Ethereal Plane
with companions.
Raise from the Deep(DR314 p46) – Target object
(usually a sunken ship) rises to the surface of the
water and floats for 1 hour per level, allowing
salvage or repair.
Shapechange(PH p277)(PH3.5e)+ – Transforms you
into any creature, and change forms once per
round.
Simbul’s Spell Trigger(PGF p111) – Store up to three
spells of 3rd level or lower to be released later.
Time Stop(PH p294) – You act freely for 1d4+1
rounds.
Transmute Rock to Lava(CArc p127) – Transforms
one 10’ cube with subsequent fire damage and
effects.
Undermaster(Und p62) – You gain earth-related
spell-like abilities.
Universal
Wish(PH p302) – As Limited Wish, but with fewer
limits.
Sorcerer / Wizard Spell List – 9th level Page 14
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Clerical Domains
Air
(PH p185)
Rebuke / Control / Bolster Air Creatures –or–
Turn / Destroy Earth Creatures, up to
3+Charisma modifier times per day.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2ndWind Wall(PH p302) – Deflects arrows, smaller
creatures, and gases.
3rd Gaseous Form(PH p234) – Subject becomes
insubstantial and can fly slowly.
4th Air Walk(PH p196) – Subject treads on air as if
solid (climb at 45 degree angle).
5th Control Winds(PH p214) – Change wind direction
and speed.
6th Chain Lightning(PH p208) – 1d6 damage per
level; 1 secondary bolt per level each deal half
damage.
7th Control Weather(PH p214) – Changes weather in
local area.
8th Whirlwind(PH p301) – Cyclone inflicts damage
and can pick up creatures.
9th Elemental Swarm (air)(PH p226) – Summons 2d4
Large, 1d4 Huge Air Elementals.
Animal
(PH p186)
Speak with Animals(PH p281), once per day.
Knowledge (nature) is a class skill.
1st Calm Animals(PH p207) – Calms (2d4 + level) HD
of animals.
2ndHold Animal(PH p241) – Paralyzes one animal for
1 round per level.
3rd Dominate Animal(PH p224) – Subject animal
obeys silent mental commands.
4th Summon Nature’s Ally IV(PH p288) – Calls
creature to fight.
5th Commune with Nature(PH p211) – Learn about
terrain for one mile per level.
6th Antilife Shell(PH p199) – 10’ radius field hedges
out living creatures.
7th Animal Shapes(PH p199) – One ally per level
polymorphs into chosen animal.
8th Summon Nature’s Ally VIII(PH p289) – Calls
creature to fight.
9th Shapechange(PH p277)(PH3.5e)+ – Transforms you
into any creature, and change forms once per
round.
Artifice
(Eb p104)
+4 Competence bonus on Craft checks.
Conjuration (creation) spells are at +1 level.
1st Animate Rope(PH p199) – Makes a rope move at
your command.
2ndWood Shape(PH p303) – Rearranges wooden
objects to suit you.
3rd Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
4th Minor Creation(PH p253) – Creates one cloth or
wood object.
5th Fabricate(PH p229) – Transforms raw materials
into finished items.
6th Major Creation(PH p252) – As Minor Creation,
plus stone and metal.
7th Hardening(MoF p99)(Eb p112) – Permanently
increases target object’s hardness by 1 per 2
levels.
8th True Creation(CDiv p184) (Eb p117) – As Major
Creation, but permanent.
9th Prismatic Sphere(PH p264) – As Prismatic Wall,
but surrounds on all sides.
Balance
(PGF p84)
Add your Wisdom modifier to your AC for one
round per level. Usable 1/day as a Free
Action.
1st Make Whole(PH p252) – Repairs an object.
2ndCalm Emotions(PH p207) – Calms creatures,
negating emotion effects.
3rd Clarity of Mind(Und p57) – Grants +4 bonus on
saves involving charm, compulsion, and glamer
spells; reduces glamer miss chance by 10%.
4th Dismissal(PH p222) – Forces a creature to return
to native plane.
5th Sanctuary, Mass(Und p61) – One touched creature
per two levels can’t be attacked and can’t attack.
6th Banishment(PH p202) – Banishes 2 HD per level
of extraplanar creatures.
7th Word of Balance(Und p63) – Kills, paralyzes,
weakens, or nauseates non-neutral creatures.
8th Protection from Spells(PH p266) – Confers +8
resistance bonus.
9th Weighed in the Balance(Und p63) – Harms or
heals creatures within 30’ of the caster.
Cavern
(PGF p85) (FR p62)
Gain the dwarven ability ‘Stonecunning’. If you
already have ‘Stonecunning’, then the bonus to
observe unusual stone work goes up to +4.
1st Detect Secret Doors(PH p220) – Reveals hidden
doors within 60’.
2nd Darkness(PH p216) – 20’ radius of supernatural
shadow.
3rd Meld into Stone(PH p252) – You and your gear
merge with stone.
4th Leomund’s Secure Shelter(PH p247) – Creates
study cottage.
5th Passwall(PH p259) – Creates a passage through
wood or stone walls.
6th Find the Path(PH p230) – Shows most direct way
to a location.
7th Maw of Stone(FR p72) – Animate a natural
opening or cavern to attack someone going
through it when a triggering event occurs.
8th Earthquake(PH p225) – Intense tremor shakes 5’
per level radius.
9th Imprisonment(PH p244) – Entombs subject
beneath the earth.
Celerity
(CDiv p137)
+10’ land movement when wearing up to Light
Armor & carrying up to a Light Load.
1st Expeditious Retreat(PH p228) – Your land speed
increases by 30’.
2ndCat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
3rd Blur(PH p206) – Attacks miss subject 20% of the
time.
4th Haste(PH p239) – One creature per level moves
faster, +1 on attack rolls, AC, and Reflex saves.
5th Tree Stride(PH p296) – Step from one tree to
another far away.
6th Wind Walk(PH p302) – You and your allies turn
vaporous and travel fast.
7th Cat’s Grace, Mass(PH p208) – As Cat’s Grace,
affects one subject per level.
8th Blink, Improved/Greater (CArc p99)UE p50)(CDiv p154)
– Controlled blinking between the Material and
Ethereal Planes grants defenses for 1 round per
level.
9th Time Stop(PH p294) – You act freely for 1d4+1rnd
Celestial
(BoED p86)
Smite Evil, 1/day – +4 attack & +(Cleric level)
damage vs. an Evil opponent.
1st Vision of Heaven(BoED p111) – Evil creature is
dazed for 1 round.
2ndConsecrate(PH p212) – Fills area with positive
energy, making undead weaker.
3rd Blessed Sight(BoED p92) – Evil auras become
visible to you.
4th Planar Ally, Lesser(PH p261) – Exchange services
with a 6 HD extraplanar creature.
5th Heavenly Lightning(BoED p100) – Arcs of radiant
lightning deal 3d6 damage to one target per two
caster levels.
6th Call Faithful Servants(BoED p93) – Summons 1d4
Lantern Archons, Coure, Eladrins, or Musteval
Guardinals.
7th Heavenly Lightning Storm(BoED p100) – Arcs of
radiant lightning deal 5d6 damage to one target
per level.
8th Holy Aura(PH p241) – +4 to AC, +4 resistance,
SR25 against evil spells.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Chaos
(PH p186)
Cast [chaos] spells at +1 Caster Level.
1st Protection from Law(PH p266) – +2 bonus to AC
& saves against law, counters mind control, &
hedges out elementals & outsiders.
2ndShatter(PH p278) – Sonic vibration damages
objects or crystalline creatures.
3rdMagic Circle against Law(PH p250) – As
Protection from Law, but 10’ radius and 10
minutes per level.
4th Chaos Hammer(PH p208)(PH3.5e)+ – Damages and
staggers lawful creatures.
5th Dispel Law(PH p222) – +4 bonus against attacks
by lawful creatures.
6th Animate Objects(PH p199) – Objects attack your
foes.
7th Word of Chaos(PH p2303 – Kills, confuses, stuns,
or deafens non-chaotic subjects.
8th Cloak of Chaos(PH p210) – +4 to AC, +4 resistance,
SR 25 vs. lawful spells.
9th Summon Monster IX (chaotic)(PH p288) – Calls a
Chaotic extraplanar creature to fight for you.
Charm
(PGF p85) (Eb p105)
Gain +4 Charisma for 1 minute, usable once per
day as a Free Action.
1st Charm Person(PH p209) – Make one person your
friend.
2ndCalm Emotions(PH p207) – Calms creatures,
negating emotion effects.
3rd Suggestion(PH p285) – Compels subject to follow
stated course of action.
4th Good Hope(PH p237) – Subjects gain +2 on attack
rolls, damage rolls, saves, and checks.
5th Charm Monster(PH p209) – Makes monster
believe it is your ally.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Insanity(PH p244) – Subject suffers continuous
Confusion.
8th Demand(PH p217) – As Sending, plus you can
send Suggestion.
9th Dominate Monster(PH p224) – As Dominate
Person, but any creature.
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Cold
(PGF p85)(CDiv p137)
Rebuke / Control / Bolster Cold Creatures –or–
Turn / Destroy Fire Creatures, up to
3+Charisma modifier times per day.
1st Chill Touch(PH p209) – 1 touch per level deals
1d6 damage and possibly 1 Strength damage.
2ndChill Metal(PH p209) – Cold metal damages those
who touch it.
3rd Sleet Storm(PH p280) – Hampers vision and
movement.
4th Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
5th Wall of Ice(PH p299) – Creates either an ice plane
with 15 hp + 1 per level, or a hemisphere which
can trap creatures inside.
6th Cone of Cold(PH p212) – 1d6 cold damage per
level (max 15d6).
7th Control Weather(PH p214) – Changes weather in
local area.
8th Polar Ray(PH p262) – Ranged touch attack deals
1d6 per level cold damage.
9th Obedient Avalanche(PGF p108) – Creates an
avalanche to bury or bull rush foes, deals
varying cold damage.
Commerce
(Eb p105)
+10 Competence bonus on Profession checks
made to earn a living (but not checks to
accomplish a specific task).
Appraise becomes a class skill.
1st Comprehend Languages(PH p212) – You
understand all spoken and written languages.
2ndZone of Truth(PH p303) – Subjects within range
cannot lie.
3rd Tongues(PH p294) – Speak any language.
4th Glibness(PH p235)(PH3.5e)+ – You gain +30 bonus
on Bluff checks, and your lies can escape
5th True Seeing(PH p296) – See all things as they
really are.
6th Leomund’s Secret Chest(PH p247) – Hides
expensive chest on Ethereal Plane; you retrieve
it at will.
7th Refuge(PH p270) – Alters item to transport its
possessor to you.
8th Analyze Dweomer(PH p197) – Reveals magical
aspects of subject.
9th Polymorph Any Object(PH p263)(PH3.5e)+ –
Changes any subject into anything else.
Community
(BoED p86) (Eb p105)
Calm Emotion, usable once per day, –and–
+2 Competence bonus on Diplomacy checks.
1st Bless(PH p205) – Allies gain+1 morale bonus to
attacks & saves vs. fear.
2nd Status(PH p284) – Monitors condition & position
of allies.
3rd Prayer(PH p264) – Allies gain +1 bonus on most
rolls, enemies suffer –1 penalty.
4th Status, Greater(BoED p100) – As Status, but cast
some spells through the bond.
5th Rary’s Telepathic Bond(PH p268) – Link lets
allies communicate.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Refuge(PH p270) – Alters item to transport its
possessor to you.
8th Sympathy(PH p292) – Object or location attracts
certain creatures.
9th Heal, Mass(PH p215) – As Heal, but with several
subjects.
Community’
(CDiv p137)
Calm Emotion, usable once per day.
+2 Competence bonus on Diplomacy checks.
1st Bless(PH p205) – Allies gain+1 morale bonus to
attacks & saves vs. fear.
2nd Status(PH p284) – Monitors condition & position
of allies.
3rd Prayer(PH p264) – Allies gain +1 bonus on most
rolls, enemies suffer –1 penalty.
4th Tongues(PH p294) – Speak any language.
5th Rary’s Telepathic Bond(PH p268) – Link lets
allies communicate.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Refuge(PH p270) – Alters item to transport its
possessor to you.
8th Mordenkainen’s Magnificent Mansion(PH p256) –
Door leads to extradimensional mansion.
9th Heal, Mass(PH p215) – As Heal, but with several
subjects.
Competition
(CDiv p138)
+1 bonus on all Opposed Checks, as an
Extraordinary ability.
1st Remove Fear(PH p271) – Suppresses fear or gives
+4 on saves against fear for one subject + one
per four levels.
2ndZeal(CDiv p191) – You move through foes to
attack the enemy you want.
3rd Prayer(PH p264) – Allies gain +1 bonus on most
rolls, enemies suffer –1 penalty.
4th Divine Power(PH p224) – You gain attack bonus,
+6 to Str, and 1 hp per level.
5th Righteous Might(PH p273) – Your size increases
and you gain combat bonuses.
6th Zealot Pact(CDiv p191) – You automatically gain
combat bonuses when you attack someone of
opposite alignment.
7th Regenerate(PH p270) – Subject’s severed limbs
grow back, cures 4d8 dmg +1 per lvl (max +35).
8th Moment of Prescience(PH p255) – You gain
insight bonus on a single attack roll, check , or
save.
9th Visage of the Deity, Greater(CDiv p187) – As Less
Visage of the Deity, but you become a Half-
Celestial or Half-Fiend.
Courage
(CWar p114)
‘Aura of Courage’ – Allies within 10’ gain a +4
Morale bonus vs. Fear effects.
1st Remove Fear(PH p271) – Suppresses fear or gives
+4 on saves against fear for one subject + one
per four levels.
2ndAid(PH p196) – +1 on attack rolls, +1 on saves
against fear, 1d8 temporary hp +1/lvl (max +10)
3rd Cloak of Bravery(CWar p117) – You and your
allies gain a bonus on saves against fear.
4th Heroism(PH p240) – Gives a +2 on attack rolls,
saves, & skill checks.
5th Valiant Fury(CWar p118) – +4 Str, +4 Con, +2
Will saves; extra attack; cures 1d8+1/level (max
+20).
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Heroism, Greater(PH p240) – Gives a +4 on attack
rolls, saves, & skill checks; immunity to fear;
temporary hp.
8th Lion’s Roar(CWar p118) – Deals 1d8 points of
damage per two levels to enemies; allies get +1
on attacks and saves against fear, plus
temporary hp.
9thCloak of Bravery, Greater(CWar p117) – You and
your allies become immune to fear and get +2
bonus on attacks.
Craft
(PGF p85) (FR p92)
Creation spells are cast at +1 Caster level, and
gain Feat: Skill Focus (craft of your choice).
1st Animate Rope(PH p199) – Makes a rope move at
your command.
2ndWood Shape(PH p303) – Rearranges wooden
objects to suit you.
3rd Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
4th Minor Creation(PH p253) – Creates one cloth or
wood object.
5th Wall of Stone(PH p299) – Creates a stone wall that
can be shaped.
6th Fantastic Machine(FR p69) – Create a Large
animated object of your design to do what you
instruct, whether to attack, dig, etc.
7th Major Creation(PH p252) – As Minor Creation,
plus stone and metal.
8th Forcecage(PH p232) – Cube or cage of force
imprisons all inside.
9th Greater Fantastic Machine(FR p71) – As
Fantastic Machine, but even more powerful &
durable.
Creation
(CDiv p138)
Conjuration(creation) spells are cast at +1 level.
1st Create Water(PH p215) – Creates 2 gallons per
level of pure water.
2ndMinor Image(PH p254) – As Silent Image, plus
some sound.
3rd Create Food and Water(PH p214) – Feeds 3
humans (or 1 horse) per level.
4th Minor Creation(PH p253) – Creates one cloth or
wood object.
5th Major Creation(PH p252) – As Minor Creation,
plus stone and metal.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Permanent Image(PH p260) – Includes sight,
sound, and smell.
8th True Creation(CDiv p184) (Eb p117) – As Major
Creation, but permanent.
9th Pavilion of Grandeur(CDiv p172) – A feast and a
great pavilion are created.
Darkness
(FR p62) (D&D p213)
Gain Feat: Blind Fighting.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2nd Blindness/Deafness(PH p206) – Makes subject
blind or deaf.
3rd Blacklight(FR p67) (D&D p216) – Create a 20’ radius
area of darkness that even darkvision can’t see
through, but you can.
4th Armor of Darkness(FR p67)(D&D p216) – Shroud of
darkness gives +3 deflection bonus +1 per 4
levels (max +8), provides darkvision 60’, &
gains +2 on saves vs. holy, good, or light spells.
5th Darkbolt(FR p68) – Ranged touch, 2d8 damage
and daze, 1 bolt per 2 levels (max 7).
6th Prying Eyes(PH p267) – 1d4 floating eyes + 1 per
level scout for you.
7th Nightmare(PH p257) – Send vision dealing 1d10
damage, fatigue.
8th Power Word Blind(PH p263) – Blinds creatures
with 200 hp or less.
9th Power Word Kill(PH p263) – Kills one creature
with 100 hp or less.
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Death
(PH p186)
‘Death Touch’ once per day – As a touch attack
on a living creature, roll 1d6 per Cleric level.
If the total is greater than or equal to the
touched creature’s current hit-points, it dies.
This is a ‘death effect’.
1st Cause Fear(PH p208) – One creature of 5HD or
less flees for 1d4 rounds.
2nd Death Knell(PH p217) – Kills dying creature; you
gain 1d8 temporary hp, +2 Strength, & 1 level.
3rd Animate Dead(PH p198) – Creates undead
skeletons and zombies.
4th Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
5th Slay Living(PH p280) – Touch attack kills target.
6th Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
7th Destruction(PH p218) – Kills subject and destroys
remains.
8th Create Greater Undead(PH p215) – Creates
shadows, wraiths, spectres, or devourers.
9th Wail of the Banshee(PH p298) – Kills one creature
per level.
Deathless
(Eb p105)
Greater Rebuking, 1/day – if you successfully
Rebuke a Deathless, you Command it instead.
Attempting to do this consumes one of your
daily Turn attempts.
1st Detect Undead(PH p220) – Reveals undead or
deathless within 60’.
2ndConsecrate(PH p212) – Fills area with positive
energy, making undead weaker.
3rd Halt Deathless(Eb p111) – Immobilizes deathless
for 1 round per level.
4th Spirit Steed(Eb p115) – Channels an ancient spirit
into your steed, increasing its speed and granting
other benefits.
5th Hallow(PH p238) – Designates location as Holy.
6th Create Deathless(Eb p109) – Create an Undying
Soldier.
7th Control Deathless(Eb p109) – Deathless don’t
attack you while under your command.
8th Create Greater Deathless(Eb p110) – Create an
Undying Councilor.
9th Hero’s Blade(Eb p112) – Channel the spirit of a
great hero into a melee weapon.
Decay
(Eb p105)
Touch of Decay, 1/day – Make a Touch Attack
to cause a target to decay. Living targets
(including Living Constructs) take 1d4 Con
damage. Non-living Constructs, Undead, and
objects take 2d6 + 1 per Cleric level damage.
1st Doom(PH p225) – One subject takes –2 on attack
rolls, damage rolls, saves, and checks.
2ndRay of Enfeeblement(PH p260) – Ray reduces
Strength by 1d6 points +1 per 2 levels (max +5).
3rd Contagion(PH p213) – Infects subject with chosen
disease.
4th Enervation(PH p226) – Subject gains 1d4 negative
levels.
5th Blight(PH p206) – Withers one plant or deals 1d6
per level damage to a plant creature.
6th Antilife Shell(PH p199) – 10’ radius field hedges
out living creatures.
7th Withering Palm(Eb p117)(CArc p130) – Touch attack
deals 1 point of Strength and 1 point of
Constitution damage per two caster levels.
8th Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Energy Drain(PH p226) – Subject gains 2d4
negative levels.
Destruction
(PH p186)
‘Smite’ once per day – Before attacking, declare
that Smite is being used. Add +4 to the attack
bonus and add the Cleric level to the damage.
1st Inflict Light Wounds(PH p244) – Touch deals 1d8
damage +1 per level (max +5).
2nd Shatter(PH p278) – Sonic vibration damages
objects or crystalline creatures.
3rd Contagion(PH p213) – Infects subject with chosen
disease.
4th Inflict Critical Wounds(PH p244) – Touch attack,
4d8 + 1 per level (max +20).
5th Inflict Light Wounds, Mass(PH p244) – Deals 1d8
+ 1 / level to many creatures.
6th Harm(PH p239) – Deals 10 hp per level to target
7th Disintegrate(PH p222) – Makes one creature or
object vanish.
8th Earthquake(PH p225) – Intense tremor shakes 5’
per level radius.
9th Implosion(PH p243) – Kills one creature per
round.
Dominion
(CDiv p138)
Gain Feat: Spell Focus (Enchantment).
1st Command(PH p211) – One subject obeys selected
command for 1 round.
2ndEnthrall(PH p227) – Captivates all within 100’ +
10’ per level.
3rd Suggestion(PH p285) – Compels subject to follow
stated course of action.
4th Dominate Person(PH p224) – Controls humanoid
telepathically.
5th Command, Greater(PH p211) – As Command, but
affects one subject per level.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Suggestion, Mass(PH p285) – As Suggestion, plus
one subject per level.
8th True Domination(CDiv p185) – As Dominate
Person, but save it as –4.
9th Monstrous Thrall(CDiv p169) – As True
Domination, but permanent and affects any
creature.
Dragon Below
(Eb p106)
Gain Feat: Augment Summoning.
1st Cause Fear(PH p208) – One creature of 5HD or
less flees for 1d4 rounds.
2nd Death Knell(PH p217) – Kills dying creature; you
gain 1d8 temporary hp, +2 Strength, & 1 lvl
3rd Bestow Curse(PH p203) – Subject either receives a
–6 on one ability; –4 penalty on attacks, saves,
and skill checks; or 50% chance of losing each
action.
4th Planar Ally, Lesser(PH p261) – Exchange services
with a 6 HD extraplanar creature.
5th Slay Living(PH p280) – Touch attack kills target.
6th Planar Ally(PH p261) – As Planar Ally, Lesser,
but up to 12 HD.
7th Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
8th Planar Ally, Greater(PH p261) – As Lesser Planar
Ally, but up to 18 HD.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Dream
(CDiv p138)
Immune to Fear effects.
1st Sleep(PH p280) – Puts 4HD of creatures into
magical slumber.
2nd Augury(PH p202) – Leans whether an action will
be good or bad.
3rd Deep Slumber(PH p217) – Puts 10HD of creatures
to sleep.
4th Phantasmal Killer(PH p260) – Fearsome illusion
kill subject or deals 3d6 damage.
5th Nightmare(PH p257) – Send vision dealing 1d10
damage, fatigue.
6th Dream Sight(CDiv p164) – Your spirit can hear and
see at a distance for 1 minute per level.
7th Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying,
but faster and longer.
8th Power Word Stun(PH p263) – Stuns creatures with
150 hp or less.
9th Weird(PH p301) – As Phantasmal Killer, but
affects all within 30’.
Drow
(PGF p86)
Gain Feat: Lightning Reflexes.
1st Cloak of Dark Power(FR p68) – Protection from
sunlight, +4 resistance bonus on saves vs. light
and darkness spells.
2nd Clairaudience/Clairvoyance(PH p209) – Hear or
see at a distance for 1 minute per level.
3rd Suggestion(PH p285) – Compels subject to follow
stated course of action.
4th Discern Lies(PH p221) – Reveals deliberate
falsehoods.
5th Spiderform(FR p74) – Polymorph into a drider or
monstrous spider of size Tiny to Large.
6th Dispel Magic, Greater(PH p210)(PH3.5e)+ – As
Dispel Magic, but up to +20 on the check.
7th Word of Chaos(PH p2303 – Kills, confuses, stuns,
or deafens non-chaotic subjects.
8th Planar Ally, Greater(PH p261) – As Lesser Planar
Ally, but up to 18 HD.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Dwarf
(PGF p86) (FR p62)
Gain Feat: Great Fortitude.
1st Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
2nd Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
3rd Glyph of Warding(PH p236) – Inscription harms
those who pass it.
4th Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
5th Fabricate(PH p229) – Transforms raw materials
into finished items.
6th Stone Tell(PH p284) – Talk to natural or worked
stone.
7th Dictum(PH p220) – Kills, paralyzes, slows, or
deafens non-lawful subjects.
8th Protection from Spells(PH p266) – Confers +8
resistance bonus.
9th Elemental Swarm (earth)(PH p226) – Summons
2d4 Large, 1d4 Huge Earth Elementals.
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Earth
(PH p186)
Rebuke / Control / Bolster Earth Creatures
–or– Turn / Destroy Air Creatures, up to
3+Charisma modifier times per day.
1st Magic Stone(PH p251) – Three stones become +1
projectiles, 1d6+1 damage.
2nd Soften Earth and Stone(PH p280) – Turns stone to
clay or dirt to sand or mud.
3rd Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
4th Spike Stones(PH p283) – Creatures in area take
1d8 damage, may be slowed.
5th Wall of Stone(PH p299) – Creates a stone wall that
can be shaped.
6th Stoneskin(PH p284) – Ignore 10 points of damage
per attack.
7th Earthquake(PH p225) – Intense tremor shakes 5’
per level radius.
8th Iron Body(PH p245) – You body becomes living
iron.
9th Elemental Swarm (earth)(PH p226) – Summons
2d4 Large, 1d4 Huge Earth Elementals.
Elf
(PGF p86) (FR p63)
Gain Feat: Point Blank Shot.
1st True Strike(PH p296) – Add +20 insight bonus to
your next attack roll.
2nd Cat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
3rd Snare(PH p280) – Creates a magical booby trap.
4th Tree Stride(PH p296) – Step from one tree to
another far away.
5th Commune with Nature(PH p211) – Learn about
terrain for one mile per level.
6th Find the Path(PH p230) – Shows most direct way
to a location.
7th Liveoak(PH p248) – Oak becomes a treant
guardian
8th Sunburst(PH p289) – Blinds all within 10’, deals
6d6 damage.
9th Antipathy(PH p200) – Object of location affect by
spell repels certain creatures.
Endurance
(BoED p86)
‘Feat of Endurance’ – For one minute, the Cleric
gains an Enhancement bonus to Constitution
equal to half his/her Cleric level. Activated as
a Free Action. Usable once per day.
1st Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
2ndBear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
3rd Refreshment(BoED p105) – Cures creatures of all
non-lethal damage
4th Sustain(BoED p109) – Recipients need no food or
drink for 6 hours per level.
5th Stoneskin(PH p284) – Ignore 10 points of damage
per attack.
6th Bear’s Endurance, Mass(PH p203) – As Bear’s
Endurance, affects one subject per level.
7th Globe of Invulnerability(PH p236) – As Lesser
Globe of Invulnerability, plus 4th level spell
effects.
8th Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
9th Iron Body(PH p245) – You body becomes living
iron.
Evil
(PH p186)
Cast [evil] spells at +1 Caster Level.
1st Protection from Good(PH p266) – +2 bonus to AC
& saves against good, counters mind control, &
hedges out elementals & outsiders.
2nd Desecrate(PH p218) – Fills area with negative
energy, making undead stronger.
3rd Magic Circle against Good(PH p250) – As
Protection from Good, but 10’ radius and 10
minutes per level.
4th Unholy Blight(PH p297) – Damages and sickens
good creatures.
5th Dispel Good(PH p222) – +4 bonus against attacks
by good creatures.
6th Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
7th Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
8th Unholy Aura(PH p297) – +4 to AC, +4 resistance,
SR25 against good spells.
9th Summon Monster IX (evil)(PH p288) – Calls an
Evil extraplanar creature to fight for you.
Exorcism
(Eb p106)
You may force possessing spirits out of a
subject’s body by making a Turn Check that
can turn the possessing creature’s HD. If
successful, the possessor cannot attempt to
possess the subject again for at least 24 hours.
1st Protection from Evil(PH p266) – +2 bonus to AC
& saves against evil, counters mind control, &
hedges out elementals & outsiders.
2ndMagic Circle against Evil(PH p249) – As
Protection from Evil, but 10’ radius and 10
minutes per level.
3rd Remove Curse(PH p270) – Frees person or object
from a curse.
4th Dismissal(PH p222) – Forces a creature to return
to native plane.
5th Dispel Evil(PH p222) – +4 bonus against attacks
by evil creatures.
6th Banishment(PH p202) – Banishes 2 HD per level
of extraplanar creatures.
7th Holy Word(PH p242) – Kills, paralyzes, blinds, or
deafens non-good subjects.
8th Holy Aura(PH p241) – +4 to AC, +4 resistance,
SR25 against evil spells.
9th Freedom(PH p233) – Releases creature suffering
from the spell Imprisonment.
Family
(PGF p86)
You may protect of individuals (including
yourself) equal to your Charisma modifier
(minimum of 1) with a +4 Dodge bonus to AC
which lasts for 1 round per level. If any
individual moves farther than 10’ from you,
the protection is lost. Usable once per day.
1st Bless(PH p205) – Allies gain+1 morale bonus to
attacks & saves vs. fear.
2ndShield Other(PH p278) – You take half of subject’s
damage.
3rd Helping Hand(PH p239) – Ghostly hand leads
subject to you.
4th Imbue with Spell Ability(PH p243) – Transfer
spells to subject.
5th Rary’s Telepathic Bond(PH p268) – Link lets allies
communicate.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Refuge(PH p270) – Alters item to transport its
possessor to you.
8th Protection from Spells(PH p266) – Confers +8
resistance bonus.
9th Prismatic Sphere(PH p264) – As Prismatic Wall,
but surrounds on all sides.
Fate
(PGF p86)
Gain ‘Uncanny Dodge’. If you already have this
ability, gain ‘Improved Uncanny Dodge’. Add
your Cleric levels to those of any other class
granting you this ability.
1st True Strike(PH p296) – Add +20 insight bonus to
your next attack roll.
2nd Augury(PH p202) – Leans whether an action will
be good or bad.
3rd Bestow Curse(PH p203) – Subject either receives a
–6 on one ability; –4 penalty on attacks, saves,
and skill checks; or 50% chance of losing each
action.
4th Divination(PH p224) – Provides useful advice for
specific proposed actions.
5th Mark of Justice(PH p252) – Designates action that
will trigger cure on subject.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Vision(PH p298) – As Legend Lore, but quicker
and strenuous.
8th Moment of Prescience(PH p255) – You gain
insight bonus on a single attack roll, check , or
save.
9th Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Feast
(Eb p106)
You are immune to ingested poisons and
diseases spread by ingestion.
1st Goodberry(PH p237) – 2d4 berries each cure 1 hp
(max 8 hp per 24 hours).
2ndDelay Poison(PH p217) – Stops poison from
harming subject for 1 hour per level.
3rd Create Food and Water(PH p214) – Feeds 3
humans (or 1 horse) per level.
4th Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
5th Leomund’s Secure Shelter(PH p247) – Creates
study cottage.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Mordenkainen’s Magnificent Mansion(PH p256) –
Door leads to extradimensional mansion.
8th Detoxify(Eb p110) – Neutralize poison in a 30’
radius (including creatures with poison attacks).
9th Feast of Champions(Eb p111) – Food for one
creature per level heals and grants
comprehensive bonuses.
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Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Fey
(BoED p86)
+4 bonus on saving throws vs. spell-like abilities
of Fey.
1st Faerie Fire(PH p229) – Outline subjects with
light, canceling Blur, concealment, etc.
2nd Charm Person(PH p209) – Make one person your
friend.
3rd Inspired Aim(BoED p101) – Allies within 40’ gain
+2 Insight bonus on ranged attack rolls.
4th Blinding Beauty(BoED p92) – You become as
beautiful as a nymph, and can blind humanoids
who look at you.
5th Tree Stride(PH p296) – Step from one tree to
another far away.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Liveoak(PH p248) – Oak becomes a treant
guardian
8th Unearthly Beauty(BoED p110) – As Blinding
Beauty, but creatures must save or die.
9th Summon Nature’s Ally IX(PH p289) – Calls
creature to fight.
Fire
(PH p187)
Rebuke / Control / Bolster Fire Creatures –or–
Turn / Destroy Water Creatures, up to
3+Charisma modifier times per day.
1st Burning Hands(PH p207) – 1d4 fire damage per
level (max 5d4).
2ndProduce Flame(PH p265) – 1d6 damage + 1 per
level, touch or thrown.
3rd Resist Energy (fire or cold only)(PH p246) –
Ignores the first 10 (or more) points of damage
per attack from a specified energy type.
4th Wall of Fire(PH p298) – Deals 2d4 fire damage
out to 10’ and 1d4 out to 20’. Passing through
wall deals 2d6 + 1 per level.
5th Fire Shield(PH p230) – Creatures attacking you
take 1d6 + 1 per level damage (fire damage for a
Warm Shield, cold damage for a Chill Shield);
you are protected from cold (in the case of a
Warm Shield) or heat (in the case of a Chill
Shield).
6th Fire Seeds(PH p230) – Acorns and berries become
grenades and bombs.
7th Fire Storm(PH p231) – Deals 1d6 per level fire
damage.
8th Incendiary Cloud(PH p244) – Cloud deals 4d6 fire
damage per round.
9th Elemental Swarm (fire)(PH p226) – Summons 2d4
Large, 1d4 Huge Fire Elementals.
Force
(CDiv p138)
Reroll the damage of a weapon, spell, or an
ability and take the better of the two. Usable
1/day as a Supernatural ability.
1st Mage Armor(PH p249) – Gives subject +4 armor
bonus.
2ndMagic Missile(PH p251) – 1d4+1 force damage;
+1 missile per two levels above 1st (max 5
missiles)
3rd Blast of Force(CDiv p153) – Ray deals 1d6 force
damage per two caster levels (max 5d6).
4th Otiluke’s Resilient Sphere(PH p258) – Force globe
protects but traps one subject.
5th Wall of Force(PH p298) – Wall is immune to
damage.
6th Repulsion(PH p271) – Creatures can’t approach
you.
7th Forcecage(PH p232) – Cube or cage of force
imprisons all inside.
8th Otiluke’s Telekinetic Sphere(PH p258) – As
Otiluke’s Resilient Sphere, but you move the
sphere telekinetically.
9th Bigby’s Crushing Hand(PH p203) – Large hand
provides cover, pushes, or crushes your foes.
Glory
(CDiv p139)
Turn Undead with a +2 bonus on the Turning
Check & +1d6 bonus to Turning Damage.
1st Disrupt Undead(PH p223) – Deals 1d6 damage to
one undead.
2ndBless Weapon(PH p205) – Weapon strikes true
against evil foes.
3rd Searing Light(PH p275) – Ray deals 1d8 per two
levels, more against undead.
4th Holy Smite(PH p241) – Damages and blinds evil
creatures.
5th Holy Sword(PH p215) – Weapon becomes +5,
deals +2d6 damage against evil.
6th Bolt of Glory(CDiv p155) – Positive energy ray
deals extra damage to Evil Outsiders & Undead.
7th Sunbeam(PH p289) – Beam blinds and deals 4d6
damage.
8th Crown of Glory(CDiv p160) – You gain +4
Charisma and enthrall those who hear you,
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Gnome
(PGF p86) (FR p63)
Cast Illusion spells at +1 Caster Level.
1st Silent Image(PH p279) – Creates a minor illusion
of your design.
2ndGembomb(FR p70) – Set up 1d8 force damage per
2 levels (max 5d8) spread across 1-5 gems.
Once empowered, you can throw each gem up
to 100’ (20’ increment), doing a touch attack.
3rd Minor Image(PH p254) – As Silent Image, plus
some sound.
4th Minor Creation(PH p253) – Creates one cloth or
wood object.
5th Hallucinatory Terrain(PH p238) – Makes one type
of terrain appear like another (field into forest,
or the like).
6th Fantastic Machine(FR p69) – Create a Large
animated object of your design to do what you
instruct, whether to attack, dig, etc.
7th Screen(PH p274) – Illusion hides area from vision,
scrying.
8th Otto’s Irresistible Dance(PH p259) – Forces
subject to dance.
9th Summon Nature’s Ally IX (earth or animal) (PH
p289) – Calls an animal or earth elemental to
fight.
Good
(PH p187)
Cast [good] spells at +1 Caster Level.
1st Protection from Evil(PH p266) – +2 bonus to AC
& saves against evil, counters mind control, &
hedges out elementals & outsiders.
2nd Aid(PH p196) – +1 on attack rolls, +1 on saves
against fear, 1d8 temporary hp +1/lvl (max +10)
3rd Magic Circle against Evil(PH p249) – As
Protection from Evil, but 10’ radius and 10
minutes per level.
4th Holy Smite(PH p241) – Damages and blinds evil
creatures.
5th Dispel Evil(PH p222) – +4 bonus against attacks
by evil creatures.
6th Blade Barrier(PH p205) – Wall of blades deals
1d6 per level damage.
7th Holy Word(PH p242) – Kills, paralyzes, blinds, or
deafens non-good subjects.
8th Holy Aura(PH p241) – +4 to AC, +4 resistance,
SR25 against evil spells.
9th Summon Monster IX (good)(PH p299) – Calls a
Good extraplanar creature to fight for you.
Halfling
(PGF p87)
Add your Charisma modifier to Climb, Jump,
Move Silently, & Hide checks for 10 minutes.
Usable once per day as a Free Action.
1st Magic Stone(PH p251) – Three stones become +1
projectiles, 1d6+1 damage.
2ndCat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
3rd Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
4th Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
5th Mordenkainen’s Faithful Hound(PH p255) –
Phantom dog can guard, attack.
6th Move Earth(PH p257) – Digs trenches & builds hills
7th Shadow Walk(PH p277) – Step into shadow to
travel rapidly.
8th Word of Recall(PH p303) – Teleports you back to
a designated place.
9th Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Hatred
(PGF p87)
Once per day, choose one opponent. For 1
minute, you get +2 Profane bonus on attack,
saving throws, & AC vs. that opponent only.
1st Doom(PH p225) – One subject takes –2 on attack
rolls, damage rolls, saves, and checks.
2nd Scare(PH p274) – Panics creatures of less than
6HD.
3rd Bestow Curse(PH p203) – Subject either receives a
–6 on one ability; –4 penalty on attacks, saves,
and skill checks; or 50% chance of losing each
action.
4th Song of Discord(PH p281) – Forces targets to
attack each other.
5th Righteous Might(PH p273) – Your size increases
and you gain combat bonuses.
6th Forbiddance(PH p232) – Blocks planar travel,
damages creatures of different alignment.
7th Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
8th Antipathy(PH p200) – Object of location affect by
spell repels certain creatures.
9th Wail of the Banshee(PH p298) – Kills one creature
per level.
Healing
(PH p187)
Cast Healing spells at +1 Caster Level.
1st Cure Light Wounds(PH p215) – Cures 1d8 + 1 per
level damage (max +5).
2nd Cure Moderate Wounds(PH p216) – Cures 2d8
damage +1 per level (max +10).
3rd Cure Serious Wounds(PH p216) – Cures 3d8
damage + 1 per level (max +15).
4th Cure Critical Wounds(PH p215) – Cures 4d8 + 1
per level (max. +20).
5th Cure Light Wounds, Mass(PH p216) – Cures 1d8
damage +1 per level for many creatures.
6th Heal(PH p239) – Cures 10 points per level, all
diseases and mental conditions.
7th Regenerate(PH p270) – Subject’s severed limbs
grow back, cures 4d8 damage +1/lvl (max +35).
8th Cure Critical Wounds, Mass(PH p215) – Cures
4d8 damage +1/lvl (max +40) for many
creatures.
9th Heal, Mass(PH p215) – As Heal, but with several
subjects.
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Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Herald
(BoED p87)(CDiv p136)+
+4 Sacred bonus on Diplomacy & Intimidate
checks –and– Intimidate becomes a class skill.
1st Comprehend Languages(PH p212) – You
understand all spoken and written languages.
2nd Enthrall(PH p227) – Captivates all within 100’ +
10’ per level.
3rd Tongues(PH p294) – Speak any language.
4th Sending(PH p275) – Delivers a short message
anywhere, instantly.
5th Command, Greater(PH p211) – As Command, but
affects one subject per level.
6th Dream(PH p225) – Sends message to anyone
sleeping.
7th Visage of the Deity(CDiv p187) – As Lesser Visage
of the Deity, but you become Celestial or
Fiendish.
8th Crown of Glory(BoED p95) – Aura inspires awe.
9th Visage of the Deity, Greater(CDiv p187) – As Less
Visage of the Deity, but you become a Half-
Celestial or Half-Fiend.
Hunger
(DR312 p70)
Immune to non-magical poisons, diseases, or
drugs that require ingestion.
1st Slow Consumption(BoVD p103) – Caster absorbs
health and sustenance from helpless subject.
-or-
Ray of Enfeeblement(PH p260) – Ray reduces
Strength by 1d6 points +1 per 2 levels (max +5).
2nd Jaws of Adamantine(DR312 p71) – Subject gains
an Adamantine bite attack.
3rd Cannibalize(DR312 p71) – Subject gains a
powerful bite attack and gains Temporary HP by
consuming flesh.
4th Caustic Bile(DR312 p71) – Acidic splash deals 1d6
per level (max 10d6).
5th Enervation(PH p226) – Subject gains 1d4 negative
levels.
6th Insatiable Hunger(DR312 p71) – Subjects starve
regardless of how much they eat.
7th Whirlwind of Teeth(BoVD p110) – Creates moving
5’/level cylinder that deals 1d8 damage per 2
levels each round.
-or-
Destruction(PH p218) – Kills subject and destroys
remains.
8th Steal Life(BoVD p106) – Caster drains 1 ability
score point per round and becomes younger.
-or-
Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Gate (abyss only)(PH p234) – Connects two planes
for travel or summoning.
Illusion
(PGF p87)
Cast Illusion spells at +1 Caster Level.
1st Silent Image(PH p279) – Creates a minor illusion
of your design.
2ndMinor Image(PH p254) – As Silent Image, plus
some sound.
3rd Displacement(PH p223) – Attacks miss subject
50% of the time.
4th Phantasmal Killer(PH p260) – Fearsome illusion
kill subject or deals 3d6 damage.
5th Persistent Image(PH p260) – As Major Image, but
no concentration required.
6th Mislead(PH p255) – Turns you invisible and
creates illusory double.
7th Project Image(PH p265) – Illusory double can talk
and cast spells.
8th Screen(PH p274) – Illusion hides area from vision,
scrying.
9th Weird(PH p301) – As Phantasmal Killer, but
affects all within 30’.
Inquisition
(CDiv p139)
+4 bonus on all Dispel Checks.
1st Detect Chaos(PH p218) – Reveals chaotic
creatures, spells, or objects.
2ndZone of Truth(PH p303) – Subjects within range
cannot lie.
3rd Detect Thoughts(PH p220) – Allows “listening” to
surface thoughts.
4th Discern Lies(PH p221) – Reveals deliberate
falsehoods.
5th True Seeing(PH p296) – See all things as they
really are.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Dictum(PH p220) – Kills, paralyzes, slows, or
deafens non-lawful subjects.
8th Shield of Law(PH p278) – +4 to AC, +4
resistance, SR25 against chaotic spells.
9th Imprisonment(PH p244) – Entombs subject
beneath the earth.
Joy
(BoED p87)
+4 Sacred bonus on Diplomacy.
1st Vision of Heaven(BoED p111) – Evil creature is
dazed for 1 round.
2nd Elation(BoED p98) – Allies gain +2 Morale bonus
to Strength & Dexterity, and +5’ movement.
3rd Distilled Joy(BoED p96) – Creates Ambrosia.
4th Good Hope(PH p237) – Subjects gain +2 on attack
rolls, damage rolls, saves, and checks.
5th Chaav’s Laugh(BoED p94) – Good creatures gain
+2 on attack rolls and saves against fear, plus
1d8 temporary hp +1 per level (max +20). Evil
creatures take –2 on attack rolls and saves
against fear.
6th Heroism, Greater(PH p285) – Gives +4 bonus on
attack rolls, saves, skill checks; immunity to
fear; temporary hp.
7th Starmantle(BoED p108) – Cloak of stars destroys
non-magical weapons on contact and allows
wearer a DC 15 Reflex save to reduce damage
from magic weapons by half.
8th Sympathy(PH p292) – Object or location attracts
certain creatures.
9th Otto’s Irresistible Dance(PH p259) – Forces
subject to dance.
Knowledge
(PH p187)
Cast Divinations spells at +1 Caster Level.
All Knowledge skills become class skills.
1st Detect Secret Doors(PH p220) – Reveals hidden
doors within 60’.
2nd Detect Thoughts(PH p220) – Allows “listening” to
surface thoughts.
3rd Clairaudience/Clairvoyance(PH p209) – Hear or
see at a distance for 1 minute per level.
4th Divination(PH p224) – Provides useful advice for
specific proposed actions.
5th True Seeing(PH p296) – See all things as they
really are.
6th Find the Path(PH p230) – Shows most direct way
to a location.
7th Legend Lore(PH p246) – Lets you learn tales about
a person, place, or thing.
8th Discern Location(PH p222) – Reveals the exact
location of a creature or object.
9th Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Law
(PH p187)
Cast [law] spells at +1 Caster Level.
1st Protection from Chaos(PH p266) – +2 bonus to
AC & saves against chaos, counters mind
control, & hedges out elementals & outsiders.
2ndCalm Emotions(PH p207) – Calms creatures,
negating emotion effects.
3rd Magic Circle against Chaos(PH p249) – As
Protection from Chaos, but 10’ radius and 10
minutes per level.
4th Order’s Wrath(PH p258) – Damages and dazes
chaotic creatures.
5th Dispel Chaos(PH p222) – +4 bonus against attacks
by chaotic creatures.
6th Hold Monster(PH p241) – As Hold Person, but
can effect any creature.
7th Dictum(PH p220) – Kills, paralyzes, slows, or
deafens non-lawful subjects.
8th Shield of Law(PH p278) – +4 to AC, +4
resistance, SR25 against chaotic spells.
9th Summon Monster IX (law (PH p288) – Calls a
Lawful extraplanar creature to fight for you.
Liberation
(CDiv p139)
If you are affected by a (charm), (compulsion),
or [fear] effect and fail your save, you receive
a new saving throw 1 rnd later at the same DC.
1st Omen of Peril(CDiv p171) – You know how
dangerous the future will be.
2ndUndetectable Alignment(PH p297) – Conceals
alignment for 24 hours.
3rd Rage(PH p268) – Gives +2 to Str and Con, +1 on
Will saves, –2 to AC.
4th Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
5th Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
6th Dispel Magic, Greater(PH p210)(PH3.5e)+ – As
Dispel Magic, but up to +20 on the check.
7th Refuge(PH p270) – Alters item to transport its
possessor to you.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Unbinding(CDiv p185) – Frees everyone in range
from spells that constrain or bind.
Life
(Eb p106)
Grant one touched creature 1d6 + 1 per Cleric
level Temporary HP for 1 hour per Cleric
level. Usable 1/day.
1st Hide from Undead(PH p241) – Undead can’t
perceive one subject per level.
2ndRestoration, Lesser(PH p272) – Dispels magic
ability penalty or repairs 1d4 ability damage.
3rd Plant Growth(PH p262) – Grows vegetation,
improves crops.
4th Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
5th Disrupting Weapon(PH p223) – Melee weapon
destroys undead.
6th Animate Objects(PH p199) – Objects attack your
foes.
7th Regenerate(PH p270) – Subject’s severed limbs
grow back, cures 4d8 dmg +1 per lvl (max +35).
8th Animate Plants(PH p199) – One or more trees
animate and fight for you.
9th Heal, Mass(PH p239) – As Heal, but with several
subjects.
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Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Luck
(PH p187)
‘Good Fortune’ once per day – A single roll can
be rerolled before the DM has declared the roll
a success or failure, though the new roll must
be kept.
1st Entropic Shield(PH p227) – Ranged attacks against
you suffer 20% miss chance.
2nd Aid(PH p196) – +1 on attack rolls, +1 on saves
against fear, 1d8 temporary hp +1/lvl (max +10)
3rd Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
4th Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
5th Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
6th Mislead(PH p255) – Turns you invisible and
creates illusory double.
7th Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
8th Moment of Prescience(PH p255) – You gain
insight bonus on a single attack roll, check , or
save.
9th Miracle(PH p254) – Requests a deity’s
intercession.
Madness
(CDiv p139) (Eb p107)
Receive a –1 penalty on all Wisdom-based skill
checks and Will saves.
Once per day, add ½ your level as a bonus a
Wisdom-based skill check or a Will save. Add
the bonus before making the roll.
1st Confusion, Lesser(PH p212) – One creature acts
randomly for 1 round.
2nd Touch of Madness(CDiv p184)(Eb p116) – Dazes one
creature for 1 round per level.
3rd Rage(PH p268) – Gives +2 to Str and Con, +1 on
Will saves, –2 to AC.
4th Confusion(PH p212) – Makes subject behave
oddly for 1 round per level.
5th Bolts of Bedevilment(CDiv p155) (Eb p109)(EbErrata)+
– 1 ray per round dazes its target for 1d3 rnds.
6th Phantasmal Killer(PH p260) – Fearsome illusion
kill subject or deals 3d6 damage.
7th Insanity(PH p244) – Subject suffers continuous
Confusion.
8th Maddening Scream(CDiv p168)(Eb p113) – Subject
has –4 AC, no shield, Reflex save on natural 20.
9th Weird(PH p301) – As Phantasmal Killer, but
affects all within 30’.
Magic
(PH p188)
Use ‘spell completion’ or ‘spell trigger’ magic
items as a Wizard of half your Cleric level
(plus any Wizard levels).
1st Nystul’s Magic Aura(PH p257) – Alters object’s
magic aura.
2ndIdentify(PH p243) – Determines properties of a
magic item.
3rd Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
4th Imbue with Spell Ability(PH p243) – Transfer
spells to subject.
5th Spell Resistance(PH p282) – Subject gains Spell
Resistance of 12 + 1 per level.
6th Antimagic Field(PH p200) – Negates magic within
10’.
7th Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
8th Protection from Spells(PH p266) – Confers +8
resistance bonus.
9th Mordenkainen’s Disjunction(PH p255) – Dispels
magic, disenchants magic items.
Meditation
(Eb p107)
You may apply Feat: Empower Spell to one spell
per day without the spell taking up a higher
level slot, taking extra time to cast, or
requiring you to have the feat.
1st Comprehend Languages(PH p212) – You
understand all spoken and written languages.
2ndOwl’s Wisdom(PH p259) – Subject gains +4
Wisdom for 1 minute per level.
3rd Locate Object(PH p249) – Senses direction toward
object (specific or type).
4th Tongues(PH p294) – Speak any language.
5th Spell Resistance(PH p282) – Subject gains Spell
Resistance of 12 + 1 per level.
6th Find the Path(PH p230) – Shows most direct way
to a location.
7th Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Astral Projection(PH p201) – Projects you and
companions into the Astral Plane.
Mentalism
(PGF p88)
Once per day, you may touch a target and give
him a Resistance bonus on his next Will save
equal to your level + 2. If not used within an
hour, it wears off.
1st Confusion, Lesser(PH p212) – One creature acts
randomly for 1 round.
2ndDetect Thoughts(PH p220) – Allows “listening” to
surface thoughts.
3rd Clairaudience/Clairvoyance(PH p209) – Hear or
see at a distance for 1 minute per level.
4th Modify Memory(PH p255) – Changes 5 minutes of
subject’s memories.
5th Mind Fog(PH p253) – Subjects in fog get a –10 on
Will saves & Wisdom checks.
6th Rary’s Telepathic Bond(PH p268) – Link lets allies
communicate.
7th Antipathy(PH p200) – Object of location affect by
spell repels certain creatures.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Astral Projection(PH p201) – Projects you and
companions into the Astral Plane.
Metal
(PGF p88)
Gain Feat: Martial Weapon Proficiency or Feat:
Exotic Weapon Proficiency –and– Feat:
Weapon Focus with your choice of hammer
(you do not need to meet the prerequisites).
1st Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
2ndHeat Metal(PH p239) – Makes metal so hot it
damages those who touch it.
3rd Keen Edge(PH p245) – Doubles normal weapon’s
threat range.
4th Rusting Grasp(PH p273) – Your touch corrodes
iron and alloys.
5th Wall of Iron(PH p299) – 30 hp per 4 levels; can
topple onto foes.
6th Blade Barrier(PH p205) – Wall of blades deals
1d6 per level damage.
7th Transmute Metal to Wood(PH p294) – Metal
within 40’ becomes wood.
8th Iron Body(PH p245) – You body becomes living
iron.
9th Repel Metal or Stone(PH p271) – Pushes away
metal and stone.
Mind
(CDiv p140)
+2 bonus on Bluff, Diplomacy, & Sense Motive
checks.
1st Comprehend Languages(PH p212) – You
understand all spoken and written languages.
2ndDetect Thoughts(PH p220) – Allows “listening” to
surface thoughts.
3rd Telepathic Bond, Lesser(CDiv p158) – As Rary’s
Telepathic Bond, but you and one other creature.
4th Discern Lies(PH p221) – Reveals deliberate
falsehoods.
5th Rary’s Telepathic Bond(PH p268) – Link lets allies
communicate.
6th Probe Thoughts(CDiv p176)(CDivErrata)+ – You sift
through thoughts, learning the answer to one
question per round.
7th Brain Spider(CDiv p156) – Listen to thoughts of up
to eight other creatures.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Weird(PH p301) – As Phantasmal Killer, but
affects all within 30’.
Moon
(PGF p88)
You may Turn / Destroy Lycanthropes, up to 3 +
Charisma modifier times per day.
1st Faerie Fire(PH p229) – Outline subjects with
light, canceling Blur, concealment, etc.
2ndMoonbeam(FR p73) – Moveable beam of light that
penetrates darkness and forces lycanthropes to
change shape.
3rd Moon Blade(FR p72) – Touch attack deals 1d8 +1
per 2 levels, more to undead, plus scrambles
spellcasting.
4th Good Hope(PH p237) – Subjects gain +2 on attack
rolls, damage rolls, saves, and checks.
5th Moon Path(FR p72) – Form a bridge of moonlight.
6th Permanent Image(PH p260) – Includes sight,
sound, and smell.
7th Insanity(PH p244) – Subject suffers continuous
Confusion.
8th Animal Shapes(PH p199) – One ally per level
polymorphs into chosen animal.
9th Moonfire(FR p73) – A cone of fiery moonlight
does 1d8 per 2 levels (max 10d8), more to
undead, and forces polymorphed &
shapechanging creatures back to their natural
form. The target area glows for 1 round per
levels & during that time, no electricity effects
can be used in that area.
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Mysticism
(CDiv p140)
Gain a Luck bonus on all saving throws equal to
your Charisma modifier (min. +1) for 1 round
per Cleric level. Activated as a Free Action.
1st Divine Favor(PH p224) – You gain +1 per three
levels on attack and damage rolls.
2ndSpiritual Weapon(PH p283) – Magical weapon
attacks on its own.
3rd Visage of the Deity, Lesser(CDiv p187) – You gain
+4 Charisma & resistance 10 to certain energy
types.
4th Weapon of the Deity(CDiv p188) – Gives your
weapon magical powers appropriate to your
patron deity.
5th Righteous Might(PH p273) – Your size increases
and you gain combat bonuses.
6th Visage of the Deity(CDiv p187) – As Lesser Visage
of the Deity, but you become Celestial or
Fiendish.
7th Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
-or-
Holy Word(PH p242) – Kills, paralyzes, blinds, or
deafens non-good subjects.
8th Holy Aura(PH p241) – +4 to AC, +4 resistance,
SR25 against evil spells.
-or-
Unholy Aura(PH p297) – +4 to AC, +4 resistance,
SR25 against good spells.
9th Visage of the Deity, Greater(CDiv p187) – As Less
Visage of the Deity, but you become a Half-
Celestial or Half-Fiend.
Necromancy
(Eb p107)
Cast Necromancy spells at +1 Caster level.
1st Ray of Enfeeblement(PH p260) – Ray reduces
Strength by 1d6 points +1 per 2 levels (max +5).
2ndCommand Undead(PH p211) – An undead creature
obeys your commands.
3rd Vampiric Touch(PH p298) – Touch deals 1d6 per 2
levels; caster gains damage as hit points.
4th Enervation(PH p226) – Subject gains 1d4 negative
levels.
5th Wave of Fatigue(PH p301) – Several targets
become fatigued.
6th Eyebite(PH p228) – Target becomes panics,
sickened, and comatose.
7th Control Undead(PH p214) – Undead don’t attack
you while under your command.
8th Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Energy Drain(PH p226) – Subject gains 2d4
negative levels.
Nobility
(CWar p115)
Once per day for a number of rounds equal to
your Charisma modifier, give your allies a +2
Morale bonus to attack, saving throws, ability
checks, skill checks, & weapon damage.
1st Divine Favor(PH p224) – You gain +1 per three
levels on attack and damage rolls.
2nd Enthrall(PH p227) – Captivates all within 100’ +
10’ per level.
3rd Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
4th Discern Lies(PH p221) – Reveals deliberate
falsehoods.
5th Command, Greater(PH p211) – As Command, but
affects one subject per level.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Repulsion(PH p271) – Creatures can’t approach
you.
8th Demand(PH p217) – As Sending, plus you can
send Suggestion.
9th Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Ocean
(PGF p89)
For up to 10 rounds per level, you gain Water
Breathing when you need it. When you don’t,
the effect stops, so it can be used multiple
times in a day.
1st Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
2ndSound Burst(PH p281) – Deals 1d8 sonic damage
to subjects; may stun them.
3rd Water Breathing(PH p300) – Subject can breathe
underwater.
4th Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
5th Wall of Ice(PH p299) – Creates either an ice plane
with 15 hp + 1 per level, or a hemisphere which
can trap creatures inside.
6th Otiluke’s Freezing Sphere(PH p258) – Freezes
water or deals cold damage.
7th Waterspout(FR p75) – Create a 10’ wide
waterspout under your direction.
8th Maelstrom(FR p72) – Create a 120’ wide
whirlpool, which pulls down anything that gets
close.
9th Elemental Swarm (water)(PH p226) – Summons
2d4 Large, 1d4 Huge Water Elementals.
Oracle
(CDiv p140)
Cast Divination spells as +2 level.
1st Identify(PH p243) – Determines properties of a
magic item.
2ndAugury(PH p202) – Leans whether an action will
be good or bad.
3rd Divination(PH p224) – Provides useful advice for
specific proposed actions.
4th Scrying(PH p274)(PH3.5e)+ – Spies on subject from
a distance.
5th Commune(PH p211) – Deity answers one yes-orno
question per level.
6th Legend Lore(PH p246) – Lets you learn tales about
a person, place, or thing.
7th Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying,
but faster and longer.
8th Discern Location(PH p222) – Reveals the exact
location of a creature or object.
9th Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Orc
(PGF p89)
‘Smite’ once per day – Add +4 bonus to the
attack and you Cleric level bonus to the
damage. +4 to hit if target is a Dwarf or Elf.
1st Cause Fear(PH p208) – One creature of 5HD or
less flees for 1d4 rounds.
2ndProduce Flame(PH p265) – 1d6 damage + 1 per
level, touch or thrown.
3rd Prayer(PH p264) – Allies gain +1 bonus on most
rolls, enemies suffer –1 penalty.
4th Divine Power(PH p224) – You gain attack bonus,
+6 to Str, and 1 hp per level.
5th Prying Eyes(PH p267) – 1d4 floating eyes + 1 per
level scout for you.
6th Eyebite(PH p228) – Target becomes panics,
sickened, and comatose.
7th Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
8th Cloak of Chaos(PH p210) – +4 to AC, +4 resistance,
SR 25 vs. lawful spells.
9th Power Word Kill(PH p263) – Kills one creature
with 100 hp or less.
Pact
(CDiv p140)
Appraise, Intimidate, and Sense Motive become
Cleric class skills for you.
1st Command(PH p211) – One subject obeys selected
command for 1 round.
2ndShield Other(PH p278) – You take half of subject’s
damage.
3rd Speak with Dead(PH p281) – Corpse answer one
question per two levels.
4th Divination(PH p224) – Provides useful advice for
specific proposed actions.
5th Stalwart Pact(CDiv p181) – You gain combat
bonuses automatically when reduced to half hit
points or lower.
6th Zealot Pact(CDiv p191) – You automatically gain
combat bonuses when you attack someone of
opposite alignment.
7th Renewal Pact(CDiv p177) – Creature is automatically
healed if adverse condition affects it.
8th Death Pact(CDiv p161)(MoF p88) – Deity brings you
back from the dead automatically.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Passion
(Eb p107)
Each day, you can activate Rage on yourself as a
Free Action for 1 round per Cleric level. The
rounds may be used during the day as you
wish. This is a Supernatural ability.
1st Cause Fear(PH p208) – One creature of 5HD or
less flees for 1d4 rounds.
2ndTasha’s Hideous Laughter(PH p292) – Subject
loses actions for 1 round per level.
3rd Confusion(PH p212) – Makes subject behave
oddly for 1 round per level.
4th Crushing Despair(PH p215) – Subject takes –2 on
attack rolls, damage rolls, saves, & checks.
5th Command, Greater(PH p211) – As Command, but
affects one subject per level.
6th Heroism, Greater(PH p285) – Gives +4 bonus on
attack rolls, saves, skill checks; immunity to
fear; temporary hp.
7th Song of Discord(PH p281) – Forces targets to
attack each other.
8th Otto’s Irresistible Dance(PH p259) – Forces
subject to dance.
9th Dominate Monster(PH p224) – As Dominate
Person, but any creature.
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Pestilence
(CDiv p141)
You are immune to all diseases, though you can
still be a carrier.
1st Doom(PH p225) – One subject takes –2 on attack
rolls, damage rolls, saves, and checks.
2ndSummon Swarm(PH p289) – Summons a swarm of
bats, rats, or spiders.
3rd Contagion(PH p213) – Infects subject with chosen
disease.
4th Poison(PH p262) – Touch deals 1d10 Constitution
damage, repeats in 1 minute.
5th Plague of Rats(CDiv p174)(CDivErrata)+ – Summons
horde of diseased rats.
6th Curse of Lycanthropy(CDiv p160) – Causes
temporary lycanthropy in subject.
7th Scourge(CDiv p179) – Inflicts a disease that must
be magically cured, one subject per level.
8th Create Greater Undead (mummies only)(PH p215) –
Creates shadows, wraiths, spectres, or devourers.
9th Otyugh Swarm(CDiv p172) – Creates 3d4 Large
Otyughs or 1d3+1 Huge Otyughs.
Planning
(CWar p115)
Gain Feat: Extend Spell.
1st Deathwatch(PH p217) – Reveals how near death
subjects within 30’ are.
2nd Augury(PH p202) – Leans whether an action will
be good or bad.
3rd Clairaudience/Clairvoyance(PH p209) – Hear or
see at a distance for 1 minute per level.
4th Status(PH p284) – Monitors condition & position
of allies.
5th Detect Scrying(PH p219) – Alerts you to magical
eavesdropping.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying,
but faster and longer.
8th Discern Location(PH p222) – Reveals the exact
location of a creature or object.
9th Time Stop(PH p294) – You act freely for 1d4+1
rounds.
Plant
(PH p188)
Rebuke / Control Plant Creatures, up to 3 +
Charisma modifier times per day.
Knowledge (nature) is a class skill.
1st Entangle(PH p227) – Plants entangle everyone in a
40’ radius.
2ndBarkskin(PH p202) – Grants +2 (or higher)
enhancement to natural armor.
3rd Plant Growth(PH p236) – Grows vegetation,
improves crops.
4th Command Plants(PH p211) – Sway the actions of
one or more plant creatures.
5th Wall of Thorns(PH p300) – Thorns damage anyone
who tries to pass.
6th Repel Wood(PH p271) – Pushes away wooden
objects.
7th Animate Plants(PH p199) – One or more trees
animate and fight for you.
8th Control Plants(PH p213) – Control actions of one
or more plant creatures.
9th Shambler(PH p277) – Summons 1d4+2 shambling
mounds to fight for you.
Pleasure
(BoED p87)
You are immune to any effect that damages or
drains your Charisma.
1st Remove Fear(PH p271) – Suppresses fear or gives
+4 on saves against fear for one subject + one
per four levels.
2nd Lastai’s Caress(BoED p102) – Intense feelings of
good leave Evil subject cowering, frightened,
nauseated, or shaken.
3rd Heart’s Ease(BoED p100) – Removes fear, despair,
confusion, insanity, and some mind-influencing
effects; restores 2d4 points of temporary
Wisdom damage.
4th Remove Fatigue(BoED p105) – Removes effects of
fatigue as 8 hours of rest.
5th Eagle’s Splendor, Mass(PH p225) – As Eagle’s
Splendor, affects one subject per level.
6th Celestial Blood(BoED p94) – Grant energy
resistance, +4 on saves against poison, and
Damage Reduction 10 / evil.
7th Empyreal Ecstasy(BoED p98) – Targets immune to
pain and mind-influencing effects, and take half
damage from melee and ranged attacks; –4 to
skill checks.
8th Spread of Contentment(BoED p107) – Calms
hostile creatures within 10’ per level radius.
9th Sublime Revelry(BoED p109) – Targets are
immune to pain and mind-influencing effects,
and take half damage from melee and ranged
attacks.
Portal
(PGF p89)
Detect an active or inactive Portal as if it was a
secret door (DC 20).
1st Summon Monster I(PH p285) – Summons an
extraplanar creature to fight for you.
2ndAnalyze Portal(FR p66) – Find and understand
Portals within 60’.
3rd Dimensional Anchor(PH p221)(PH p250)+ – Bars
extradimensional movement.
4th Dimension Door(PH p221) – Teleports you a short
distance.
5th Teleport(PH p292) – Instantly transports you as far
as 100 miles per level.
6th Banishment(PH p202) – Banishes 2 HD per level
of extraplanar creatures.
7th Etherealness(PH p228) – Travel to Ethereal Plane
with companions.
8th Dimensional Lock(PH p221) – Teleportation and
interplanar travel are blocked for 1 day per level.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Portal’
(Und p53)
Gain Feat: Portal Sensitive.
1st Portal Stabilization(Und p60) – Stabilize
malfunctioning Portal for 1 minute per level.
2ndAnalyze Portal(FR p66) – Find and understand
Portals within 60’.
3rd Portal View(Und p60) – Turns target Portal clear.
4th Dimension Door(PH p221) – Teleports you a short
distance.
5th Portal Barricade(Und p60) – Closes Portal and
prevents it from functioning for 1 hour per level.
6th Portal-to-Portal Redirect(Und p60) – Changes
destination of Portal for 1 hour per level.
7th Etherealness(PH p228) – Travel to Ethereal Plane
with companions.
8th Portal Reformat(Und p60) – Removes or adds one
or more keys to a Portal.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Protection
(PH p188)
‘Protective Ward’ once per day – The touched
target gets a Resistance bonus on his/her next
saving throw equal to your level. If not used
in one hour, the ward dissipates.
1st Sanctuary(PH p274) – Opponents can’t attack you
and you can’t attack.
2ndShield Other(PH p278) – You take half of subject’s
damage.
3rd Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
4th Spell Immunity(PH p281) – Subject is immune to
one spell per four levels.
5th Spell Resistance(PH p282) – Subject gains Spell
Resistance of 12 + 1 per level.
6th Antimagic Field(PH p200) – Negates magic within
10’.
7th Repulsion(PH p271) – Creatures can’t approach
you.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Prismatic Sphere(PH p264) – As Prismatic Wall,
but surrounds on all sides.
Purification
(CDiv p141)
Cast Abjuration spells at +1 Caster level.
1st Nimbus of Light(CDiv p170) – Sunlight illuminates
you until released as an attack for 1d8 +1/lvl dmg
2ndDeific Vengeance(CDiv p161) – God’s punishment
deals 1d6 damage per two levels (max 5d6).
3rd Recitation(CDiv p176)(UE p52) – Allies gain +2 or
+3 Luck bonus on attacks and saves, while
enemies suffer –2 penalty on attacks & saves.
4th Castigate(CDiv p158) – Verbal rebuke deafens all
who hear and damages those whose alignment
differs from yours.
5th Dance of the Unicorn(CDiv p161) – Purifying mist
washes the air clean of smoke, dust, and
poisons.
6th Fires of Purity(CDiv p165) – Target bursts into
magical flame, becoming a dangerous weapon.
7th Righteous Wrath of the Faithful(CDiv p178)(CDivErrata)+
– Your allies get bonuses, especially if they
worship your deity.
8th Sunburst(PH p289) – Blinds all within 10’, deals
6d6 damage.
9th Visage of the Deity, Greater(CDiv p187) – As Less
Visage of the Deity, but you become a Half-
Celestial or Half-Fiend.
Renewal
(PGF p90)
If your hit points falls below 0, but are still more
than –10, you gain (1d8 + Charisma modifier)
hit points. This effect happens automatically
once per day.
1st Charm Person(PH p209) – Make one person your
friend.
2ndRestoration, Lesser(PH p272) – Dispels magic
ability penalty or repairs 1d4 ability damage.
3rd Remove Disease(PH p271) – Cures all diseases
affecting subject.
4th Reincarnate(PH p270) – Brings dead subject back
in a random humanoid body.
5th Atonement(PH p201) – Removes burden of
misdeeds from subject.
6th Heroes’ Feast(PH p240) – Ford for one creature
per level, cures, and grants combat bonuses.
7th Restoration, Greater(PH p272) – As Restoration,
plus restores all levels and ability scores.
8th Polymorph Any Object(PH p263)(PH3.5e)+ –
Changes any subject into anything else.
9th Freedom(PH p233) – Releases creature suffering
from the spell Imprisonment.
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Repose
(PGF p90)
‘Death Touch’ once per day – As a touch attack
on a living creature, roll 1d6 per Cleric level.
If the total is greater than or equal the touched
creature’s hit-points, it dies (no save). This is
a Death effect.
1st Hide from Undead(PH p241) – Undead can’t
perceive one subject per level.
2ndGentle Repose(PH p234) – Preserves one corpse.
3rd Speak with Dead(PH p281) – Corpse answer one
question per two levels.
4th Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
5th Slay Living(PH p280) – Touch attack kills target.
6th Undeath to Death(PH p297) – Destroys 1d4 per
level HD of undead (max 20d4).
7th Destruction(PH p218) – Kills subject and destroys
remains.
8th Surelife(PGF p115) – Protect yourself from a
named natural condition that would kill you,
such as an avalanche or boiling oil.
9th Wail of the Banshee(PH p298) – Kills one creature
per level.
Retribution
(FR p65)
‘Strike of Vengeance’ once per day – When you
have been harmed in combat you may make an
attack with a melee or ranged weapon on your
next action. If it hits, you do maximum
damage.
1st Shield of Faith(PH p278) – Aura grants +2 (or
higher) deflection bonus.
2ndBear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
3rd Speak with Dead(PH p281) – Corpse answer one
question per two levels.
4th Fire Shield(PH p230) – Creatures attacking you
take 1d6 + 1 per level damage (fire damage for a
Warm Shield, cold damage for a Chill Shield);
you are protected from cold (in the case of a
Warm Shield) or heat (in the case of a Chill
Shield).
5th Mark of Justice(PH p252) – Designates action that
will trigger cure on subject.
6th Banishment(PH p202) – Banishes 2 HD per level
of extraplanar creatures.
7th Spell Turning(PH p282)(PH3.5e)+ – Reflects 1d4+6
spell levels back at caster.
8th Discern Location(PH p222) – Reveals the exact
location of a creature or object.
9th Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Rune
(PGF p90)
Gain Feat: Scribe Scroll.
1st Erase(PH p227) – Mundane or magical writing
vanishes.
2ndSecret Page(PH p275) – Changes one page to hide
its real contents.
3rd Glyph of Warding(PH p236) – Inscription harms
those who pass it.
4th Explosive Runes(PH p228) – Deals 6d6 damage
when read.
5th Planar Binding, Lesser(PH p261) – Traps an
extraplanar creature of 6 HD or less until it
performs a task.
6th Glyph of Warding, Greater(PH p237) – As Glyph
of Warding, but up to 10d8 damage or a 6th level
spell.
7th Drawmij’s Instant Summons(PH p225) – Prepared
object appears in your hand.
8th Transcribe Rune(PGF p116) – Safely moves an
untriggered magical symbol to another location.
9th Teleportation Circle(PH p293) – Circle teleports
any creature inside to designated spot.
Scalykind
(PGF p90)
Rebuke / Control Snakes and Reptiles, up to 3 +
Charisma modifier times per day.
1st Magic Fang(PH p250) – One natural weapon of
subject creature gets +1 on attack and damage.
2ndAnimal Trance (reptiles & snakes) (PH p198) –
Fascinates 2d6 HD of reptiles & snakes.
3rd Magic Fang, Greater(PH p250) – One natural
weapon of subject creature gets +1 per three
levels to attack and damage rolls –or– all the
subject’s natural weapons get a +1 bonus.
4th Poison(PH p262) – Touch deals 1d10 Constitution
damage, repeats in 1 minute.
5th Animal Growth (reptiles & snakes) (PH p198) –
One reptile or snake per two levels doubles in
size.
6th Eyebite(PH p228) – Target becomes panics,
sickened, and comatose.
7th Vipergout(PGF p117) – You spit forth celestial or
fiendish vipers that attack your foes.
8th Animal Shapes(reptiles & snakes) (PH p199) –
One ally per level polymorphs into chosen
reptile or snake.
9th Shapechange(PH p277)(PH3.5e)+ – Transforms you
into any creature, and change forms once per
round.
Shadow
(Eb p108)
Gain Feat: Blind-Fight.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2ndDarkness(PH p216) – 20’ radius of supernatural
shadow.
3rd Deeper Darkness(PH p217) – Object sheds
supernatural shadow in 60’ radius.
4th Shadow Conjuration(PH p276) – Mimics
conjuring below 4th level, but only 20% real.
5th Shadow Evocation(PH p277) – Mimics evocation
of lower than 5th level, but only 20% real.
6th Shadow Walk(PH p277) – Step into shadow to
travel rapidly.
7th Shadow Conjuration, Greater(PH p276) – As
Shadow Conjuration, but up to 6th level spells
and 60% real
8th Shadow Evocation, Greater(PH p277) – As
Shadow Evocation, but up to 7th level and 60%
real.
9th Shades(PH p276) – As Shadow Conjuration, but
up to 8th level and 80% real.
Slime
(PGF p91)
Rebuke / Control Oozes, up to 3 + Charisma
modifier times per day.
1st Grease(PH p237) – Makes 10’ square or 1 object
slippery.
2ndMelf’s Acid Arrow(PH p253) – Ranged touch
attack; 2d4 acid damage for 1 round + 1 round
per 3 levels (7 rounds max).
3rd Poison(PH p262) – Touch deals 1d10 Constitution
damage, repeats in 1 minute.
4th Rusting Grasp(PH p273) – Your touch corrodes
iron and alloys.
5th Evard’s Black Tentacles(PH p228) – Tentacles
grapple all within a 15’ spread.
6th Transmute Rock to Mud(PH p295) – Transforms
two 10’ cubes per level.
7th Destruction(PH p218) – Kills subject and destroys
remains.
8th Power Word Blind(PH p263) – Blinds creatures
with 200 hp or less.
9th Implosion(PH p243) – Kills one creature per
round.
Spell
(PGF p91)
+2 bonus on Concentration & Spellcraft checks.
1st Mage Armor(PH p249) – Gives subject +4 armor
bonus.
2ndSilence(PH p279) – Negate sound in 15’ radius.
3rd Anyspell(FR p67) – Prepare an Arcane spell of up
to 2nd Level.
4th Rary’s Mnemonic Enhancer(PH p268) – Prepares
extra spells or retains one just cast.
5th Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
6th Greater Anyspell(FR p70) – Prepare an Arcane
spell of up to 5th Level.
7th Limited Wish(PH p248) – Alters reality, within
spell limits.
8th Antimagic Field(PH p200) – Negates magic within
10’.
9th Mordenkainen’s Disjunction(PH p255) – Dispels
magic, disenchants magic items.
Spider
(PGF p91)
Rebuke / Control Spiders, up to 3 + Charisma
modifier times per day.
1st Spider Climb(PH p283) – Grants ability to walk on
walls & ceilings.
2ndSummon Swarm (spiders only)(PH p289) –
Summons a swarm of spiders.
3rd Phantom Steed (spider form)(PH p260) – Magical
Large monstrous spider mount appears for 1
hour per level.
4th Giant Vermin(PH p235) – Turns centipedes,
scorpions, or spiders into giant vermin.
5th Insect Plague(PH p244) – Locust swarms attack
creatures.
6th Spider Curse(FR p74) – Transform a target into a
drider that you dominate.
7th Stone Spider(FR p75) – Transform 1d3 pebbles
into stone constructs of Monstrous Spiders, who
are from Tiny-sized to Huge-sized.
Alternatively, you can give 1d3 vermin
Stoneskin.
8th Creeping Doom (spider form)(PH p214) – Swarms
of spider attack at your command.
9th Spider Shapes(FR p74) – Polymorph 1 willing
subject per level into a Monstrous Spider, who
are from Tiny-sized to Huge-sized. Lasts for 1
hour per level.
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Spirit
(DR312 p37)
You can create an item (often a doll) that
connects you to a target. The creation requires
100gp and a sample of the target’s hair, fingernail,
etc. You may cast a Touch spell on the
target as long as he/she is within Long-range
& have a Line of Effect, though the target gets
a +2 Circumstance bonus on his/her save (if
any). You may only create one “doll” per
month and creating a new one renders the
previous one useless.
1st Bane(PH p203) – Enemies take –1 on attack rolls
and saves against fear.
2nd Scare(PH p274) – Panics creatures of less than
6HD.
3rd Bestow Curse(PH p203) – Subject either receives a
–6 on one ability; –4 penalty on attacks, saves,
and skill checks; or 50% chance of losing each
action.
4th Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
5th Enervation(PH p226) – Subject gains 1d4 negative
levels.
6th Magic Jar(PH p250) – Enables possession of
another creature.
7th Eyebite(PH p228) – Target becomes panics,
sickened, and comatose.
8th Finger of Death(PH p230) – Kills one subject.
9th Soul Bind(PH p226) – Traps newly dead soul to
prevent Resurrection.
Storm
(PGF p91)
Gain Electricity Resistance 5.
1st Entropic Shield(PH p227) – Ranged attacks against
you suffer 20% miss chance.
2ndGust of Wind(PH p238) – Blows away or knocks
down smaller creatures.
3rd Call Lightning(PH p207) – Calls down lightning
bolts (3d6 per bolt) from the sky.
4th Sleet Storm(PH p280) – Hampers vision and
movement.
5th Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
6th Call Lightning Storm(PH p207) – As Call
Lightning, but 5d6 damage per bolt.
7th Control Weather(PH p214) – Changes weather in
local area.
8th Whirlwind(PH p301) – Cyclone inflicts damage
and can pick up creatures.
9th Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Strength
(PH p188)
‘Feat of Strength’ – For one round, the Cleric
gains an Enhancement bonus to Strength equal
to his/her Cleric level. Activated as a Free
Action. Usable once per day.
1st Enlarge Person(PH p226) – Humanoid creature
doubles in size.
2ndBull’s Strength(PH p207) – Subject gains +4
Strength for 1 minute per level.
3rd Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
4th Spell Immunity(PH p281) – Subject is immune to
one spell per four levels.
5th Righteous Might(PH p273) – Your size increases
and you gain combat bonuses.
6th Stoneskin(PH p284) – Ignore 10 points of damage
per attack.
7th Bigby’s Grasping Hand(PH p204) – Hand
provides cover, pushes, or grapples.
8th Bigby’s Clenched Fist(PH p203) – Large hand
provides cover, pushes, o attacks your foes.
9th Bigby’s Crushing Hand(PH p203) – Large hand
provides cover, pushes, or crushes your foes.
Suffering
(PGF p91)
‘Pain Touch’ once per day – By making a
successful touch attack vs. a living creatures
that is vulnerable to critical hits, bestow a –2
penalty to Strength and Dexterity for 1 minute.
1st Bane(PH p203) – Enemies take –1 on attack rolls
and saves against fear.
2ndBear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
3rd Bestow Curse(PH p203) – Subject either receives a
–6 on one ability; –4 penalty on attacks, saves,
and skill checks; or 50% chance of losing each
action.
4th Enervation(PH p226) – Subject gains 1d4 negative
levels.
5th Symbol of Pain(PH p290) – Triggered rune wracks
nearby creatures with pain.
6th Harm(PH p239) – Deals 10 hp per level to target
7th Waves of Exhaustion(PH p301) – Several targets
become exhausted.
8th Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Energy Drain(PH p226) – Subject gains 2d4
negative levels.
Summoner
(CDiv p141)
Conjuration(calling) & Conjuration(summoning)
spells are at +2 Caster level.
1st Summon Monster I(PH p285) – Summons an
extraplanar creature to fight for you.
2ndSummon Monster II(PH p286) – Summons an
extraplanar creature to fight for you.
3rd Summon Monster III(PH p286) – Summons an
extraplanar creature to fight for you.
4th Planar Ally, Lesser(PH p261) – Exchange services
with a 6 HD extraplanar creature.
5th Summon Monster V(PH p287) – Summons an
extraplanar creature to fight for you.
6th Planar Ally(PH p261) – As Planar Ally, Lesser,
but up to 12 HD.
7th Summon Monster VII(PH p287) – Summons an
extraplanar creature to fight for you.
8th Planar Ally, Greater(PH p261) – As Lesser Planar
Ally, but up to 18 HD.
9th Gate(PH p234) – Connects two planes for travel or
summoning.
Sun
(PH p188)
‘Greater Turning’ – Make a normal turning
action, but all effected undead are Destroyed.
This consumes one of the day’s “turns”. 1/day
1st Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
2ndHeat Metal(PH p239) – Makes metal so hot it
damages those who touch it.
3rd Searing Light(PH p275) – Ray deals 1d8 per two
levels, more against undead.
4th Fire Shield(PH p230) – Creatures attacking you
take 1d6 + 1 per level damage (fire damage for a
Warm Shield, cold damage for a Chill Shield);
you are protected from cold (in the case of a
Warm Shield) or heat (in the case of a Chill
Shield).
5th Flame Strike(PH p231) – Smites foes with divine
fire (1d6 / level).
6th Fire Seeds(PH p230) – Acorns and berries become
grenades and bombs.
7th Sunbeam(PH p289) – Beam blinds and deals 4d6
damage.
8th Sunburst(PH p289) – Blinds all within 10’, deals
6d6 damage.
9th Prismatic Sphere(PH p264) – As Prismatic Wall,
but surrounds on all sides.
Time
(PGF p91)
Gain Feat: Improved Initiative.
1st True Strike(PH p296) – Add +20 insight bonus to
your next attack roll.
2ndGentle Repose(PH p234) – Preserves one corpse.
3rd Haste(PH p239) – One creature per level moves
faster, +1 on attack rolls, AC, and Reflex saves.
4th Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
5th Permanency(PH p259) – Makes certain spells
permanent.
6th Contingency(PH p213) – Sets trigger condition for
another spell.
7th Moment of Prescience(PH p255) – You gain
insight bonus on a single attack roll, check , or
save.
8th Foresight(PH p207) – “Sixth sense” warns of
impending danger.
9th Time Stop(PH p294) – You act freely for 1d4+1
rounds.
Trade
(PGF p92)
As a Free Action, you may activate Detect
Thoughts against one target for your Charisma
modifier minutes. Usable once per day.
1st Message(PH p253) – Whispered conversation at
distance.
2ndGembomb(FR p70) – Set up 1d8 force damage per
2 levels (max 5d8) spread across 1-5 gems.
Once empowered, you can throw each gem up
to 100’ (range increment 20’), doing a touch
attack.
3rd Eagle’s Splendor(PH p225) – Subject gains +4
Charisma for 1 minute per level.
4th Sending(PH p275) – Delivers a short message
anywhere, instantly.
5th Fabricate(PH p229) – Transforms raw materials
into finished items.
6th True Seeing(PH p296) – See all things as they
really are.
7th Mordenkainen’s Magnificent Mansion(PH p256) –
Door leads to extradimensional mansion.
8th Mind Blank(PH p253) – Subject is immune to
mental/emotional magic and scrying.
9th Discern Location(PH p222) – Reveals the exact
location of a creature or object.
Clerical Domains Page 25
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Travel
(PH p188)
Survival becomes a class skill.
For a total of 1 round per Cleric level per day,
the spell Freedom of Movement will activate
automatically if the Cleric is ever impeded by
a magical effect. The Freedom of Movement
only lasts as long as needed, so the total
number of rounds can be split over multiple
occurrences.
1st Longstrider(PH p249) – Increases your speed.
2ndLocate Object(PH p249) – Senses direction toward
object (specific or type).
3rd Fly(PH p232) – Subject flies at a speed of 60’.
4th Dimension Door(PH p221) – Teleports you a short
distance.
5th Teleport(PH p292) – Instantly transports you as far
as 100 miles per level.
6th Find the Path(PH p230) – Shows most direct way
to a location.
7th Teleport, Greater(PH p292) – As Teleport, but no
range limit and off-target arrival.
8th Phase Door(PH p261) – Invisible passage through
wood or stone.
9th Astral Projection(PH p201) – Projects you and
companions into the Astral Plane.
Trickery
(PH p189)
Bluff, Disguise, & Hide become class skills.
1st Disguise Self(PH p222) – Changes your
appearance.
2nd Invisibility(PH p245) – Subject is invisible for 1
minute per level or until it attacks.
3rd Nondetection(PH p257) – Hides subject from
divination and scrying.
4th Confusion(PH p212) – Makes subject behave
oddly for 1 round per level.
5th False Vision(PH p229) – Fools scrying with an
illusion.
6th Mislead(PH p255) – Turns you invisible and
creates illusory double.
7th Screen(PH p274) – Illusion hides area from vision,
scrying.
8th Polymorph Any Object(PH p263)(PH3.5e)+ –
Changes any subject into anything else.
9th Time Stop(PH p294) – You act freely for 1d4+1
rounds.
Tyrant
(CWar p115)(PGF p92)
All Compulsion spells you cast have a +2 DC.
1st Command(PH p211) – One subject obeys selected
command for 1 round.
2nd Enthrall(PH p227) – Captivates all within 100’ +
10’ per level.
3rd Discern Lies(PH p221) – Reveals deliberate
falsehoods.
4th Fear(PH p229) – Subjects within cone flee for 1
round per level.
5th Command, Greater(PH p211) – As Command, but
affects one subject per level.
6th Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
7th Bigby’s Grasping Hand(PH p204) – Hand
provides cover, pushes, or grapples.
8th Charm Monster, Mass(PH p206) – As Charm
Monster, but all within 30’.
9th Dominate Monster(PH p224) – As Dominate
Person, but any creature.
Undead
(DR312 p37)
+2 Competence bonus on Turning checks to
Turn or Rebuke Undead.
1st Chill Touch(PH p209) – 1 touch per level deals
1d6 damage and possibly 1 Strength damage.
2nd Command Undead(PH p211) – An undead creature
obeys your commands.
3rd Animate Dead(PH p198) – Creates undead
skeletons and zombies.
4th Halt Undead(PH p238) – Immobilizes undead for
1 round per level.
5th Slay Living(PH p280) – Touch attack kills target.
6th Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
7th Undeath to Death(PH p297) – Destroys 1d4 per
level HD of undead (max 20d4).
8th Create Greater Undead(PH p215) – Creates
shadows, wraiths, spectres, or devourers.
9th Wail of the Banshee(PH p298) – Kills one creature
per level.
Undeath
(FR p66)
Gain Feat: Extra Turning.
1st Detect Undead(PH p220) – Reveals undead within
60’.
2nd Desecrate(PH p218) – Fills area with negative
energy, making undead stronger.
3rd Animate Dead(PH p198) – Creates undead
skeletons and zombies.
4th Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
5th Inflict Light Wounds, Mass(PH p244) – Deals 1d8
+ 1 / level to many creatures.
6th Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
7th Control Undead(PH p214) – Undead don’t attack
you while under your command.
8th Create Greater Undead(PH p215) – Creates
shadows, wraiths, spectres, or devourers.
9th Energy Drain(PH p226) – Subject gains 2d4
negative levels.
War
(PH p189)
Gain Feat: Martial Weapon Proficiency and Feat:
Weapon Focus in the deity’s favored weapon.
1st Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
2ndSpiritual Weapon(PH p283) – Magical weapon
attacks on its own.
3rd Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
4th Divine Power(PH p224) – You gain attack bonus,
+6 to Str, and 1 hp per level.
5th Flame Strike(PH p231) – Smites foes with divine
fire (1d6 / level).
6th Blade Barrier(PH p205) – Wall of blades deals
1d6 per level damage.
7th Power Word Blind(PH p263) – Blinds creatures
with 200 hp or less.
8th Power Word Stun(PH p263) – Stuns creatures with
150 hp or less.
9th Power Word Kill(PH p263) – Kills one creature
with 100 hp or less.
Water
(PH p189)
Rebuke / Control / Bolster Water Creatures –or–
Turn / Destroy Fire Creatures, up to
3+Charisma modifier times per day.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2nd Fog Cloud(PH p232) – Fog obscures vision.
3rd Water Breathing(PH p300) – Subject can breathe
underwater.
4th Control Water(PH p214) – Raises, lowers bodies
of water.
5th Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
6th Cone of Cold(PH p212) – 1d6 cold damage per
level (max 15d6).
7th Acid Fog(PH p196) – Fog deals acid damage.
8th Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Elemental Swarm (water)(PH p226) – Summons
2d4 Large, 1d4 Huge Water Elementals.
Watery Death
(PGF p92)
‘Smite Non-Aquatic Creature’ once per day –
Before attacking, declare that Smite is being
used. Add your Wisdom modifier as an attack
bonus and add the Cleric level to the damage.
1st Entangle(PH p227) – Plants entangle everyone in a
40’ radius.
2ndMark of the Outcast(Und p59) – Subject takes –5
penalty on Bluff and Diplomacy checks and –2
penalty to AC.
3rd Control Water(PH p214) – Raises, lowers bodies
of water.
4th Rushing Waters(Und p61) – Wave makes bull rush
attack.
5th Dehydrate(Und p58) – Deals Constitution damage
to subject.
6th Drown(Und p58) – Target immediately begins to
drown.
7th Contagious Fog(Und p57) – 30’ radius cloud of
fog inflicts disease.
8th Horrid Wilting(PH p242) – Deals 1d6 damage per
level within 30’.
9th Drown, Mass(Und p58) – As Drown, but affects
one target per level.
Weather
(CDiv p141)
You do not receive penalties on Spot & Search
check when it is raining or snowing.
You can move through snow-covered & icy
terrain at your normal movement rate.
Natural & magical wind effects treat you as if
you were one size category larger.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2ndGust of Wind(PH p238) – Blows away or knocks
down smaller creatures.
3rd Call Lightning(PH p207) – Calls down lightning
bolts (3d6 per bolt) from the sky.
4th Binding Winds(CDiv p153)(MoF p80) – Air prevents
target from moving, hinders ranged attacks.
5th Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
6th Call Lightning Storm(PH p207) – As Call
Lightning, but 5d6 damage per bolt.
7th Cloudwalkers(CDiv p159) – Targets can walk on
clouds, flying at high altitudes.
8th Whirlwind(PH p301) – Cyclone inflicts damage
and can pick up creatures.
9th Whirlwind, Greater(CDiv p189) – As Whirlwind,
but larger and more destructive.
Clerical Domains Page 26
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Weather’
(Eb p108)
You do not receive penalties on Spot & Search
check due to natural weather.
Survival is a Cleric class-skill for you.
Receive a +2 bonus on all weather-related
Survival checks.
1st Obscuring Mist(PH p258) – Fog surrounds you.
2ndFog Cloud(PH p232) – Fog obscures vision.
3rd Call Lightning(PH p207) – Calls down lightning
bolts (3d6 per bolt) from the sky.
4th Sleet Storm(PH p280) – Hampers vision and
movement.
5th Call Lightning Storm(PH p207) – As Call
Lightning, but 5d6 damage per bolt.
6th Control Winds(PH p214) – Change wind direction
and speed.
7th Control Winds(PH p214) – Change wind direction
and speed.
8th Whirlwind(PH p301) – Cyclone inflicts damage
and can pick up creatures.
9th Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Wrath
(BoED p87)
Once per day, you may make a free Attack of
Opportunity against any opponent that
damages you with a melee attack. This ability
does not allow you to make more than one
attack of opportunity in a round.
1st Doom(PH p225) – One subject takes –2 on attack
rolls, damage rolls, saves, and checks.
2nd Energize Potion(BoED p98) – Transforms a potion
into a grenade that deals energy damage in a 10’
radius Burst.
3rd Affliction(BoED p89) – Infects an Evil subject with
a chosen Affliction (a disease that only affect
Evil creatures).
4th Radiant Shield(BoED p104) – Creatures attacking
you take Electricity damage; you are protected
from Electricity.
5th Righteous Might(PH p273) – Your size increases
and you gain combat bonuses.
6th Vengeance Halo(BoED p111) – Any creature that
slays the spell’s recipient takes 1d6 per level
damage.
7th Righteous Smite(BoED p106) – Deals 1d6 damage
per level (1d8 damage per level to Evil
Outsiders) in a 20’ radius and blinds Evil foes.
8th Last Judgment(BoED p102) – Evil creatures are
struck dead and sent to the Lower Planes.
9th Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Clerical Domains Page 27
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Cleric Spell List
Wisdom-based Prepared Divine Spells
0th Level
Create Water(PH p215) – Creates 2 gallons/level of
pure water.
Cure Minor Wounds(PH p216) – Cures 1 point of
damage.
Detect Magic(PH p219) – Detects spells and magic
items within 60’.
Detect Poison(PH p219) – Detects poison in one
creature or small object.
1st Level
Guidance(PH p238) – +1 on one attack roll, saving
throw, or skill check.
Inflict Minor Wounds(PH p244) – Touch attack, 1
point of damage.
Fleeting Flame(DR326 p73) – Gives you a +2 bonus
on one Bluff, Diplomacy, or Intimidate check.
Light(PH p248) – Object shines like a torch.
Mending(PH p253) – Makes minor repairs on an
object.
Purify Food and Drink(PH p267) – Purifies 1 cubic
foot per level of food or water.
Read Magic(PH p269) – Reads scrolls and
spellbooks.
Resistance(PH p272) – Subject gains +1 resistance
bonus on all saving throws.
Virtue(PH p289) – Subject gains 1 temporary hp.
Airbubble(DR314 p45) – If underwater, the caster’s
head is surrounded by air for 1 minute per level.
Bane(PH p203) – Enemies take –1 on attack rolls and
saves against fear.
Bless(PH p205) – Allies gain+1 morale bonus to
attacks & saves vs. fear.
Bless Water(PH p205) – Makes Holy Water.
Cause Fear(PH p208) – One creature of 5HD or less
flees for 1d4 rounds.
Command(PH p211) – One subject obeys selected
command for 1 round.
Comprehend Languages(PH p212) – You understand
all spoken and written languages.
Cure Light Wounds(PH p215) – Cures 1d8 + 1 per
level damage (max +5).
Curse Water(PH p216) – Makes Unholy Water.
Deathwatch(PH p217) – Reveals how near death
subjects within 30’ are.
Detect Chaos(PH p218) – Reveals chaotic creatures,
spells, or objects.
Detect Evil(PH p218) – Reveals evil creatures, spells,
or objects.
Detect Good(PH p219) – Reveals good creatures,
spells, or objects.
Detect Law(PH p219) – Reveals lawful creatures,
spells, or objects.
Detect Undead(PH p220) – Reveals undead within
60’.
Divine Favor(PH p224) – You gain +1 per three
levels on attack and damage rolls.
Doom(PH p225) – One subject takes –2 on attack
rolls, damage rolls, saves, and checks.
Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
Entropic Shield(PH p227) – Ranged attacks against
you suffer 20% miss chance.
Eyes of the Avoral(BoED p99) – Subject gets +8 on
Spot checks.
Hide from Undead(PH p241) – Undead can’t perceive
one subject per level.
Ice Gauntlet(DR312 p65) – One hand covered with
ice, which acts like a +1 Spiked Gauntlet that
does +1 Cold damage.
Inflict Light Wounds(PH p244) – Touch deals 1d8
damage +1 per level (max +5).
Faith Healing(MoF p93) – Cures 8 hp +1/level
damage (max +5) to worshiper of your patron.
Lantern Light(BoED p101) – Ranged touch attacks
deal 1d6 points of damage.
Magic Stone(PH p251) – Three stones become +1
projectiles, 1d6+1 damage.
Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
Nimbus of Light(CDiv p170) – Sunlight illuminates
you until released as an attack for 1d8 +1/lvl
damage.
Obscuring Mist(PH p258) – Fog surrounds you.
Omen of Peril(CDiv p171) – You know how
dangerous the future will be.
Protection from Chaos(PH p266) – +2 bonus to AC
& saves against chaos, counters mind control, &
hedges out elementals & outsiders.
Protection from Evil(PH p266) – +2 bonus to AC &
saves against evil, counters mind control, &
hedges out elementals & outsiders.
Protection from Good(PH p266) – +2 bonus to AC &
saves against good, counters mind control, &
hedges out elementals & outsiders.
Protection from Law(PH p266) – +2 bonus to AC &
saves against law, counters mind control, &
hedges out elementals & outsiders.
Ray of Hope(BoED p105) – Subject gains +2 Morale
bonus on attacks, saves, & checks.
Remove Fear(PH p271) – Suppresses fear or gives +4
on saves against fear for one subject + one per
four levels.
Resurgence(CDiv p177) – You grant a subject a
second chance at a saving throw.
Sanctuary(PH p274) – Opponents can’t attack you
and you can’t attack.
Shield of Faith(PH p278) – Aura grants +2 (or higher)
deflection bonus.
Snowshoes(DR312 p65) – Subject can walk on ice &
snow without falling and not leaving an obvious
trail.
Summon Monster I(PH p285) – Summons an
extraplanar creature to fight for you.
Summon Undead I(PGF p114) – Summons undead to
fight for you.
Vigor, Lesser(CDiv p186)(DR324 p103)+ – Creature
heals 1hp per round (max 15 rounds).
Vision of Glory(MoF p131) – Target gains +1 morale
bonus on next saving throw.
Vision of Heaven(BoED p111) – Evil creature is dazed
for 1 round.
Cleric Spell List – 0th – 1st level Page 28
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
2nd Level
Aid(PH p196) – +1 on attack rolls, +1 on saves
against fear, 1d8 temporary hp +1/lvl (max +10)
Align Weapon(PH p197) – Weapon becomes good,
evil, lawful, or chaotic.
Augury(PH p202) – Leans whether an action will be
good or bad.
Aura against Flame(MoF p78) – Ignore 12 flame
damage/round and extinguish fires.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Body Blades(MoF p82) – You attack as if armed, deal
bonus damage, harm grapples.
Brambles(CDiv p156) – Wood weapon grows spikes
that deal +1 damage per caster level (max +10).
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Calm Emotions(PH p207) – Calms creatures, negating
emotion effects.
Consecrate(PH p212) – Fills area with positive
energy, making undead weaker.
Cure Moderate Wounds(PH p216) – Cures 2d8
damage +1 per level (max +10).
Curse of Ill Fortune(CDiv p160) (MoF p86)(MoFe)+ –
Subject suffers –3 penalty on attacks, saves, and
checks.
Darkness(PH p216) – 20’ radius of supernatural
shadow.
Death Knell(PH p217) – Kills dying creature; you
gain 1d8 temporary hp, +2 Strength, and 1 level.
Deific Vengeance(CDiv p161) – God’s punishment
deals 1d6 damage per two levels (max 5d6).
Delay Poison(PH p217) – Stops poison from harming
subject for 1 hour per level.
Desecrate(PH p218) – Fills area with negative
energy, making undead stronger.
Dispel Ward(DR313 p90) – As Dispel Magic, but only
dispels Abjuration spells cast on objects and/or
areas.
Eagle’s Splendor(PH p225) – Subject gains +4
Charisma for 1 minute per level.
Ease Pain(BoED p97) – Remove lingering effects of
pain.
Elation(BoED p98) – Allies gain +2 Morale bonus to
Strength & Dexterity, and +5’ movement.
Enthrall(PH p227) – Captivates all within 100’ + 10’
per level.
Estanna’s Stew(BoED p99) – Conjures stew the heals
1d6+1 per serving (one serving per two levels).
Find Traps(PH p230) – Notice traps as a rogue does.
Gentle Repose(PH p234) – Preserves one corpse.
Hold Person(PH p241) – Paralyzes one person for up
to 1 round per level.
Hand of Divinity(MoF p98) – Gives +2 sacred or
profane bonus on worshipers of your patron.
Inflict Moderate Wounds(PH p244) – Touch attack,
2d8 +1 per level (max +10).
Lastai’s Caress(BoED p102) – Intense feelings of
good leave an evil subject cowering, frightened,
nauseated, or shaken.
Make Whole(PH p252) – Repairs an object.
Mark of the Outcast(Und p59) – Subject takes –5
penalty on Bluff and Diplomacy checks and –2
penalty to AC.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Remove Addiction(BoED p105) – Cures target of drug
addiction.
Remove Paralysis(PH p271) – Frees one or more
creatures from paralysis, hold, or Slow.
Resist Energy(PH p246) – Ignores the first 10 (or
more) points of damage per attack from a
specified energy type.
Restoration, Lesser(PH p272) – Dispels magic ability
penalty or repairs 1d4 ability damage.
Shatter(PH p278) – Sonic vibration damages objects
or crystalline creatures.
Shield Other(PH p278) – You take half of subject’s
damage.
Silence(PH p279) – Negate sound in 15’ radius.
Sound Burst(PH p281) – Deals 1d8 sonic damage to
subjects; may stun them.
Spiritual Weapon(PH p283) – Magical weapon
attacks on its own.
Status(PH p284) – Monitors condition & position of
allies.
Stone Bones(MoF p123) – Corporeal undead gains +3
natural armor bonus.
Stonemantle(DR314 p29) – Target object becomes as
hard as stone.
Summon Monster II(PH p286) – Summons an
extraplanar creature to fight for you.
Summon Undead II(PGF p114) – Summons undead to
fight for you.
Undetectable Alignment(PH p297) – Conceals
alignment for 24 hours.
Wave of Grief(CDiv p188) – All in cone receive a –3
penalty on attacks, checks, and saves.
Zone of Truth(PH p303) – Subjects within range
cannot lie.
Cleric Spell List – 2nd level Page 29
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3rd Level
Affliction(BoED p89) – Infects an Evil subject with a
chosen Affliction (a disease that only affect Evil
creatures).
Amanuensis(MoF p77) – Copy nonmagical text.
Animate Dead(PH p198) – Creates undead skeletons
and zombies.
Bestow Curse(PH p203) – Subject either receives a –6
on one ability; –4 penalty on attacks, saves, and
skill checks; or 50% chance of losing each
action.
Bladebane(UE p48) – Slashing weapon becomes a
bane weapon.
Blessed Aim(CDiv p154) – +2 bonus of allies’ ranged
attacks.
Blessed Sight(BoED p92) – Evil auras become visible
to you.
Blindness/Deafness(PH p206) – Makes subject blind
or deaf.
Blindsight(PGF p100) – Subject gains blindsight 30’
for 1min/lvl.
Briar Web(CDiv p156) – Area entangles creatures and
thorns deal 2d6 damage.
Burrow(Und p56) – Subject grows claws and gains a
Burrowing speed of 10’.
Chain of Eyes(CDiv p158) – You attach a magical
sensor to a target, who can unwittingly pass it on
to anyone he/she touches, and so on.
Circle Dance(MoF p84) – Indicates direction to
known target.
Cloak of Bravery(CWar p117) – You and your allies
gain a bonus on saves against fear.
Cold Fire(DR312 p62) – The target fire gives off cold
instead of heat for 1 minute per level –or– a
creature with cold vulnerability / a fire subtype
takes instantaneous damage.
Contagion(PH p213) – Infects subject with chosen
disease.
Continual Flame(PH p213) – Makes a permanent,
heatless torch.
Create Food and Water(PH p214) – Feeds 3 humans
(or 1 horse) per level.
Cure Serious Wounds(PH p216) – Cures 3d8 damage
+ 1 per level (max +15).
Dark Way(MoF p87) – Creates unbreakable bridge
supporting up to 200 pounds per level.
Darkfire(MoF p86) (LoD p186) – As Produce Flame,
but dark flames visible only with darkvision.
Daylight(PH p216) – 60’ radius of bright light.
Deeper Darkness(PH p217) – Object sheds
supernatural shadow in 60’ radius.
Detect Metal and Minerals(RoF p189) – Reveals
metal & minerals within 60’.
Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
Energize Potion(BoED p98) – Transforms a potion
into a grenade that deals energy damage in a 10’
radius burst.
Flame of Faith(CDiv p166) – Gives a weapon the
Flaming Burst quality.
Frost Breath(DR312 p64) – Everyone in the cone
takes 1d4 per 2 levels (max 5d4) cold damage.
Glyph of Warding(PH p236) – Inscription harms
those who pass it.
Handfang(LoD p187)(RoF p190) – Biting mouth in your
palm deals 1d8 damage and start a grapple.
Heart’s Ease(BoED p100) – Remove fear, despair,
confusion, insanity, and some mind-influencing
effects; restores 2d4 points of temporary
Wisdom damage.
Helping Hand(PH p239) – Ghostly hand leads subject
to you.
Ice Axe(DR312 p64) – Creates a shard of ice shaped
like a battleaxe blade that does slashing & cold
damage, with which the caster has proficiency.
Inflict Serious Wounds(PH p244) – Touch attack, 3d8
+1 per level (max +15).
Inspired Aim(BoED p101) – Allies within 40’ gain +2
Insight bonus on ranged attack rolls.
Invisibility Purge(PH p245) – Dispels invisibility
within 5’ per level.
Locate Node(Und p58) – Finds closet earth node in a
1 mile per level radius.
Locate Object(PH p249) – Senses direction toward
object (specific or type).
Magic Circle against Chaos(PH p249) – As
Protection from Chaos, but 10’ radius and 10
minutes per level.
Magic Circle against Evil(PH p249) – As Protection
from Evil, but 10’ radius and 10 minutes per
level.
Magic Circle against Good(PH p250) – As Protection
from Good, but 10’ radius and 10 minutes per
level.
Magic Circle against Law(PH p250) – As Protection
from Law, but 10’ radius and 10 minutes per
level.
Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
Meld into Stone(PH p252) – You and your gear merge
with stone.
Obscure Object(PH p258) – Masks object against
scrying.
Phantom Plow(LoD p187) – Creates a furrow in the
earth, knocks creatures in its path prone.
Plague Carrier(RoF p190) – As Contagion, but target
is contagious during incubation period.
Prayer(PH p264) – Allies gain +1 bonus on most
rolls, enemies suffer –1 penalty.
Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
Refreshment(BoED p105) – Cures all non-lethal
damage on creatures in a 20’ radius of the caster
Remedy Moderate Wounds(MoF p113) – Target gains
fast healing 2 for 10 rounds +1 rounds/2 levels.
Remove Blindness/Deafness(PH p270) – Cures
normal or magical conditions.
Remove Curse(PH p270) – Frees person or object
from a curse.
Remove Disease(PH p271) – Cures all diseases
affecting subject.
Remove Nausea(BoED p105) – Cure a nauseated or
sickened character.
Resist Energy, Mass(CArc p120) – Targeted creatures
ignore damage from specified energy type.
Ring of Blades(CArc p121) – Blades surround you,
damaging other creatures (1d6+1/lvl damage).
Searing Light(PH p275) – Ray deals 1d8 per two
levels, more against undead.
Skull Watch(PGF p111) – Skull shrieks when creature
enters warded area.
Snowshoes, Mass(DR312 p65) – One subject per level
can walk on ice & snow without falling and not
leaving an obvious trail.
Speak with Dead(PH p281) – Corpse answer one
question per two levels.
Spikes(CDiv p181) – As Brambles, but weapon gains
a +2 Enhancement bonus on attacks and has a
double threat range .
Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
Summon Monster III(PH p286) – Summons an
extraplanar creature to fight for you.
Summon Undead III(PGF p114) – Summons undead
to fight for you.
Telepathic Bond, Lesser(CDiv p158) – As Rary’s
Telepathic Bond, but you and one other creature.
Tremor(DR314 p29) – The ground shakes in a 40’
radius.
Updraft(DR314 p40) – Caster is held up by a column
of air, which can be used to negate falling or to
awkwardly fly.
Vigor(CDiv p186) (DR324 p103)+ – Creature heals 2hp
per round (max 25 rounds).
Vigor, Mass Lesser(CDiv p186) (DR324 p103)+ – As
Lesser Vigor, but multiple targets (max 25 rnds).
Visage of the Deity, Lesser(CDiv p187) – You gain +4
Charisma & resistance 10 to certain energy types.
Water Breathing(PH p300) – Subject can breathe
underwater.
Water Walk(PH p300) – Subject treads on water as if
solid.
Weapon of Impact(MoF p134) – As Keen Edge, but
aids blunt weapons.
Wind Wall(PH p302) – Deflects arrows, smaller
creatures, and gases.
Wrack(CDiv p190) – Renders a creature helpless with
pain.
Cleric Spell List – 3rd level Page 30
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4th Level
Aerial Summoning Dance(RoF p189) – A flying
caster plus at least 4 Aarakocra (i.e., bird-men)
summon a Large Air Elemental to fight for
them.
Air Walk(PH p196) – Subject treads on air as if solid
(climb at 45 degree angle).
Assay Resistance(CArc p120) – +10 bonus on caster
level checks to defeat one creature’s Spell
Resistance.
Beast Claws(CDiv p151) – Your hands become
slashing natural weapons.
Blood of the Martyr(BoED p92) – You heal a target at
range and take a like amount of damage.
Castigate(CDiv p158) – Verbal rebuke deafens all
who hear and damages those whose alignment
differs from yours.
Celestial Brilliance(BoED p94) – Object sheds
brilliant light to 120’, hurts undead and evil
outsiders.
Control Water(PH p214) – Raises, lowers bodies of
water.
Corona of Cold(DR312 p63) – A 10’ radius area of
cold protects the caster from heat and causes
damage & shivers to anyone else in the area.
Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per
level (max. +20).
Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
Dimensional Anchor(PH p221)(PH p250)+ – Bars
extradimensional movement.
Discern Lies(PH p221) – Reveals deliberate
falsehoods.
Dismissal(PH p222) – Forces a creature to return to
native plane.
Divination(PH p224) – Provides useful advice for
specific proposed actions.
Divine Power(PH p224) – You gain attack bonus, +6
to Str, and 1 hp per level.
Doomtide(CDiv p163)(MoF p90) – Black mist obscures
vision, dazes creatures.
Energy Vortex(CDiv p164) – Burst of energy centered
on you damages nearby creatures.
Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
Frostbite(DR312 p64) – One creature immediately
takes cold & subdual damage from frostbite.
Giant Vermin(PH p235) – Turns centipedes,
scorpions, or spiders into giant vermin.
Hand of Torm(MoF p99) – Immobile zone of warding
stuns those of different patrons.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Imbue with Spell Ability(PH p243) – Transfer spells
to subject.
Inflict Critical Wounds(PH p244) – Touch attack, 4d8
+ 1 per level (max +20).
Iron Bones(MoF p102) – Corporeal undead gains +5
natural armor bonus.
Know Vulnerabilities(MoF p104) – Determine target’s
vulnerabilities and resistances.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
Night’s Mantle(LoD p187) – Invisible shield protects
target from sunlight.
Nchaser’s Glowing Orb(PGF p107) – Creates
permanent magical light; you control brightness.
Planar Ally, Lesser(PH p261) – Exchange services
with a 6 HD extraplanar creature.
Poison(PH p262) – Touch deals 1d10 Constitution
damage, repeats in 1 minute.
Recitation(CDiv p176)(UE p52) – Allies gain +2 or +3
Luck bonus on attacks and saves, while enemies
suffer –2 penalty on attacks & saves.
Repel Vermin(PH p271) – Insects, spiders, and other
vermin stay 10’ away.
Remove Fatigue(BoED p105) – Removes effects of
fatigue as 8 hours of sleep.
Resurgence, Mass(CDiv p177) – As Resurgence, but
multiple targets.
Restoration(PH p272) – Restores level and ability
score drains.
Revenance(CDiv p178)(MoF p113) – Restores dead
creature to life for 1 minute per level.
Rogue Wave(DR314 p46) – Creates a wave of water
on dry land or at sea which knocks down anyone
in its path.
Sending(PH p275) – Delivers a short message
anywhere, instantly.
Shape Metal(RoF p191) – Sculpts metal into any
form.
Shield of Faith, Legion’s(Eb p115) – Allies gain +3
or higher AC bonus.
Spell Immunity(PH p281) – Subject is immune to one
spell per four levels.
Stars of Arvandor(BoED p108) – Tiny starbursts each
deal 1d8 damage (half non-lethal) or 1d8 (all
lethal) to evil creatures.
Status, Greater(BoED p100) – As Status, but you cast
some spells through the bond.
Stone Metamorphosis(Und p61) – Changes type of
stone.
Summon Monster IV(PH p286) – Calls an extraplanar
creature to fight for you.
Summon Undead IV(PGF p114) – Summons undead
to fight for you.
Sword of Conscience(BoED p109) – Evil creature
confesses crime, takes Wisdom damage.
Tongues(PH p294) – Speak any language.
Wall of Chaos(MoF p131) – As Magic Circle against
Law, except as a one-sided wall.
Wall of Evil(MoF p131) – As Magic Circle against
Good, except as a one-sided wall.
Wall of Good(MoF p131) – As Magic Circle against
Evil, except as a one-sided wall.
Wall of Law(MoF p132) – As Magic Circle against
Chaos, except as a one-sided wall.
Weapon of the Deity(CDiv p188) – Gives your
weapon magical powers appropriate to your
patron deity.
Weather Eye(CDiv p189) – You accurately predict
weather up to one week ahead.
Cleric Spell List – 4th level Page 31
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5th Level
Atonement(PH p201) – Removes burden of misdeeds
from subject.
Blistering Radiance(CArc p99) – Sphere of light
blinds creatures, deals 2d6 Fire damage in a 50’
radius spread.
Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
Chaav’s Laugh(BoED p94) – Good creatures gain +2
on attack rolls and saves against fear, plus 1d8
temporary hp + 1 per level (max +20). Evil
creatures receive a –2 penalty on attack rolls and
saves against fear.
Command, Greater(PH p211) – As Command, but
affects one subject per level.
Commune(PH p211) – Deity answers one yes-or-no
question per level.
Commune with Earth(RoF p189) – Learn about hills,
mountains, and/or underground for ½ mile per
level radius & ¼ mile per level depth.
Contagion, Mass(RoF p190) – Infects all targets in a
30’ area with chosen disease.
Convert Wand(BoED p95) – Transforms a magic
wand into a heal wand for 1 minute per level.
Crawling Darkness(MoF p86)(Sav p64) – Cloud of
tentacles provides concealment, skill bonuses,
and several defenses.
Crown of Flame(BoED p95) – Aura burns evil
outsiders, undead, and fey for 2d6 points of
damage per round.
Cure Light Wounds, Mass(PH p216) – Cures 1d8 + 1
/ level damage for many creatures.
Dance of the Unicorn(CDiv p161) – Purifying mist
washes the air clean of smoke, dust, and poisons.
Dancing Web(BoED p96) – Energy strands deal 1d6
non-lethal damage per level plus entangles evil
creatures for 1d6 rounds.
Dispel Chaos(PH p222) – +4 bonus against attacks by
chaotic creatures.
Dispel Evil(PH p222) – +4 bonus against attacks by
evil creatures.
Dispel Good(PH p222) – +4 bonus against attacks by
good creatures.
Dispel Law(PH p222) – +4 bonus against attacks by
lawful creatures.
Disrupting Weapon(PH p223) – Melee weapon
destroys undead.
Divine Agility(CDiv p162) – You improve a creature’s
Reflex save, Dexterity, and maneuverability in
combat.
Downdraft(DR314 p40) – A 20’ radius column of air
forces creatures towards the ground.
Dragon Breath(CDiv p164) – You choose a dragon
type and mimic its breath weapon.
Energetic Healing(BoED p98) – Target is immune to
one energy type and gain 10% of the energy
damage as healing.
Fallen Soul(DR312 p22) – Touch creatures is marked
as having the potential to become evil. Any evil
act he/she commits is rewarded by a temporary
bonus to Strength, Constitution, & Charisma. If
the target becomes evil, then any good acts
he/she commits are punished.
Flame Strike(PH p231) – Smites foes with divine fire
(1d6 / level).
Freeze(DR312 p63) – Ray encases the target in a
block of ice for 1 round per 2 levels.
Hallow(PH p238) – Designates location as Holy.
Incarnation of Set(DR313 p90) – The caster becomes
an animal or vermin that is sacred to Set,
including Snakes, Monstrous Scorpions,
Crocodiles, Jackals, etc.
Inflict Light Wounds, Mass(PH p244) – Deals 1d8 + 1
/ level to many creatures.
Insect Plague(PH p244) – Locust swarms attack
creatures.
Mark of Justice(PH p252) – Designates action that
will trigger cure on subject.
Monstrous Regeneration(MoF p109) – Grants the
regeneration ability for 1 round/2 levels.
Plane Shift(PH p262) – As many as eight subjects
travel to another plane.
Raise Dead(PH p268) – Restores life to subject who
died up to 1 day per level ago.
Righteous Might(PH p273) – Your size increases and
you gain combat bonuses.
Sacred Circle(DR314 p73) – All creatures standing in
an immobile 10’ radius circle receive a +2
Enhancement bonus on their melee and ranged
weapon attacks.
Soul Scour(UE p52) – Touch attack causes 2d6
Charisma & 1d6 Wisdom damage immediately,
and then 1d6 Charisma damage in 1 minute.
Scrying(PH p274)(PH3.5e)+ – Spies on subject from a
distance.
Slay Living(PH p280) – Touch attack kills target.
Spell Resistance(PH p282) – Subject gains Spell
Resistance of 12 + 1 per level.
Stalwart Pact(CDiv p181) – You gain combat bonuses
automatically when reduced to half hit points or
lower.
Stone Shape, Greater(Und p62) – Sculpts 10 cubic
feet + 10 cubic feet per level of stone to any
shape.
Subvert Planar Essence(CDiv p183) – Reduces
target’s Damage Reduction & Spell Resistance.
Summon Monster V(PH p287) – Summons an
extraplanar creature to fight for you.
Summon Undead V(PGF p114) – Summons undead to
fight for you.
Symbol of Pain(PH p290) – Triggered rune wracks
nearby creatures with pain.
Symbol of Sleep(PH p291) – Triggered rune puts
nearby creatures into a catatonic slumber.
True Seeing(PH p296) – See all things as they really
are.
Unhallow(PH p297) – Designates location as Unholy.
Vigor, Greater(CDiv p186) (DR324 p103)+ – Creature
heals 4hp per round (max 35 rounds).
Wall of Dispel Magic(Und p63) – Creatures passing
through a transparent wall become subjects of
targeted Dispel Magic.
Wall of Stone(PH p299) – Creates a stone wall that
can be shaped.
Warding Gems(BoED p111) – Creates gems that store
healing energy, encircle the target, and release
their healing power on command.
Cleric Spell List – 5th level Page 32
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6th Level
Animate Objects(PH p199) – Objects attack your
foes.
Antilife Shell(PH p199) – 10’ radius field hedges out
living creatures.
Auril’s Flowers(DR312 p62) – 30’ radius of non-dry
ground explodes with rocks and ice.
Azuth’s Exalted Triad(MoF p78) – Cast a prepared
spell three times.
Banishment(PH p202) – Banishes 2 HD per level of
extraplanar creatures.
Bear’s Endurance, Mass(PH p203) – As Bear’s
Endurance, affects one subject per level.
Blade Barrier(PH p205) – Wall of blades deals 1d6
per level damage.
Bull’s Strength, Mass(PH p207) – As Bull’s Strength,
affects one subject per level.
Celestial Blood(BoED p94) – Grant energy resistance,
+4 on saves against poison, and Damage
Reduction 10 / evil.
Cold Snap(DR312 p62) – Lowers the air temperature
(possibly below freezing) in a 1 mile radius area
for 2d4 hours (2x for Druids).
Cometfall(CDiv p159)(CDivErrata)+ – Comet falls atop
foes, damaging them and knocking them prone.
Create Undead(PH p215) – Create ghouls, ghasts,
mummies, or mohrgs.
Cure Moderate Wounds, Mass(PH p216) – Cures 2d8
damage +1 per level for many creatures.
Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel
Magic, but up to +20 on the check.
Eagle’s Splendor, Mass(PH p225) – As Eagle’s
Splendor, affects one subject per level.
Energy Immunity(CArc p105) – Subject and
equipment gain immunity to damage of a
specified energy type.
Find the Path(PH p230) – Shows most direct way to a
location.
Forbiddance(PH p232) – Blocks planar travel,
damages creatures of different alignment.
Gate Seal(FR p70) – Permanently seals a Gate or
Portal.
Geas/Quest(PH p234) – As Lesser Geas, plus it
affects any creature.
Glyph of Warding, Greater(PH p237) – As Glyph of
Warding, but up to 10d8 damage or a 6th level
spell.
Harm(PH p239) – Deals 10 hp per level to target
Heal(PH p239) – Cures 10 points per level, all
diseases and mental conditions.
Heroes’ Feast(PH p240) – Ford for one creature per
level, cures, and grants combat bonuses.
Inflict Moderate Wounds, Mass(PH p244) – Deals
2d8 + 1 / level to many creatures.
Owl’s Wisdom, Mass(PH p259) – As Owl’s Wisdom,
affects one subject per level.
Planar Ally(PH p261) – As Planar Ally, Lesser, but
up to 12 HD.
Sarcophagus of Stone(DR313 p91) – Creates an airtight
stone sarcophagus around one target of up
to Medium-size. The sarcophagus is permanent,
so the target must either be freed or will
suffocate.
Secure Corpse(BoED p106) – Traps corpse inside
holy symbol.
Stone Body(PGF p113) – Your body becomes living
stone.
Stone Metamorphosis, Greater(Und p61) – Changes
10 cubic feet + 10 cubic feet per level of stone
into another type of stone.
Summon Monster VI(PH p287) – Summons an
extraplanar creature to fight for you.
Suppress Glyph(MoF p126) – You notice but do not
trigger magical writing traps.
Symbol of Fear(PH p290) – Triggered rune panics
nearby creatures.
Symbol of Persuasion(PH p290) – Triggered rune
charms nearby creatures.
Touch of Adamantine(BoED p110) – Weapon gains
the properties of an adamantine weapon.
Undeath to Death(PH p297) – Destroys 1d4 per level
HD of undead (max 20d4).
Vengeance Halo(BoED p111) – Any creature that
slays the spell’s recipient takes 1d6 per level
damage.
Vigorous Circle(CDiv p187) (DR324 p103)+ – As Mass
Lesser Vigor, but 3hp per round (max 40 rnds).
Visage of the Deity(CDiv p187) – As Lesser Visage of
the Deity, but you become Celestial or Fiendish.
Wind Walk(PH p302) – You and your allies turn
vaporous and travel fast.
Word of Recall(PH p303) – Teleports you back to a
designated place.
Zealot Pact(CDiv p191) – You automatically gain
combat bonuses when you attack someone of
opposite alignment.
Cleric Spell List – 6th level Page 33
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
7th Level
Azuth’s Spell Shield(MoF p79) – Subjects gain +12 Fortunate Fate(MoF p95) – Target immediately Righteous Wrath of the Faithful(CDiv p178)(CDivErrata)+
+1/level SR. receives a Heal if killed by damage. – Your allies get bonuses, especially if they
Bastion of Good(BoED p92) – Acts as Minor Glob of
Invulnerability and a double-strength Magic
Circle against Evil.
Bestow Curse, Greater(CDiv p153)(CDivErrata)+ – As
Bestow Curse, but more severe penalties.
Blasphemy(PH p205)(PH3.5e)+ – Kills, paralyzes,
weakens, or dazes non-evil subjects.
Blood to Water(DR314 p45) – Changes some of the
blood in up to three creatures into water, causing
Constitution damage.
Control Weather(PH p214) – Changes weather in
local area.
Cure Serious Wounds, Mass(PH p216) – Cures 3d8
damage +1 per level for many creatures.
Death Dragon(MoF p88) – You gain +4 natural
armor, +4 deflection, and natural attacks.
Destruction(PH p218) – Kills subject and destroys
remains.
Dictum(PH p220) – Kills, paralyzes, slows, or
deafens non-lawful subjects.
Holy Word(PH p242) – Kills, paralyzes, blinds, or
deafens non-good subjects.
Inflict Serious Wounds, Mass(PH p244) – Deals 3d8
+ 1 / level to many creatures.
Refuge(PH p270) – Alters item to transport its
possessor to you.
Regenerate(PH p270) – Subject’s severed limbs grow
back, cures 4d8 damage +1 per level (max +35).
Renewal Pact(CDiv p177) – Creature is automatically
healed if adverse condition affects it.
Repulsion(PH p271) – Creatures can’t approach you.
Restoration, Greater(PH p272) – As Restoration, plus
restores all levels and ability scores.
Resurrection(PH p273) – Fully restore dead subject.
Righteous Glare(BoED p105) – Your gaze attack kills
evil creatures with less than 5HD, causes Fear
in others.
Righteous Smite(BoED p106) – Deals 1d6 damage per
level (1d8 damage per level to Evil Outsiders) in
a 20’ radius and blinds Evil foes.
worship your deity.
Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying, but
faster and longer.
Slime Wave(CDiv p180)(CDivErrata)+ – Creates a 15’
spread of Green Slime.
Spell Resistance, Mass(CDiv p181) – As Spell
Resistance, but multiple targets.
Summon Monster VII(PH p287) – Summons an
extraplanar creature to fight for you.
Symbol of Stunning(PH p291) – Triggered rune stuns
nearby creatures.
Symbol of Weakness(PH p291) – Triggered rune
weakens nearby creatures.
Tomb of Light(BoED p110) – Entraps and harms evil
extraplanar creatures.
Withering Palm(Eb p117)(CArc p130) – Touch attack
deals 1 point of Strength damage plus 1 point of
Constitution damage per two levels.
Word of Chaos(PH p2303 – Kills, confuses, stuns, or
deafens non-chaotic subjects.
Ethereal Jaunt(PH p227) – You become ethereal for
1 round per level.
8th Level
Antimagic Field(PH p200) – Negates magic within Fire Storm(PH p231) – Deals 1d6 per level fire Stormrage(CDiv p182)(MoF p125) – Fly, Wind Wall,
10’. damage. protection from strong winds, and make
Brain Spider(CDiv p156) – Listen to thoughts of up to General of Undeath(MoF p96) – Increases your electrical attacks.
eight other creatures. maximum HD of controlled undead by 10 times Summon Monster VIII(PH p287) – Summons an
Brilliant Blade(CArc p100) – Weapon or projectiles your level. extraplanar creature to fight for you.
shed light, ignore armor. Heat Leech(DR312 p64) – Living creatures in a 30’ Symbol of Death(PH p289) – Triggered rune slays
Cloak of Chaos(PH p210) – +4 to AC, +4 resistance, area loose hp due to cold & the caster gains nearby creatures.
SR 25 vs. lawful spells. them as healing & temporary hp. Symbol of Insanity(PH p290) – Triggered rune
Create Greater Undead(PH p215) – Creates shadows, Holy Aura(PH p241) – +4 to AC, +4 resistance, SR25 renders nearby creatures insane.
wraiths, spectres, or devourers. against evil spells. Symbol, Death Symbol of Bane(MoF p127) –
Cure Critical Wounds, Mass(PH p216) – Cures 4d8 Inflict Critical Wounds, Mass(PH p244) – Deals 3d8 Functions like a Symbol of Death, plus 1d12
damage +1 per level for many creatures. + 1 / level to many creatures. Cold damage and Doom effect.
Death Pact(CDiv p161)(MoF p88) – Deity brings you Planar Ally, Greater(PH p261) – As Lesser Planar Symbol, Symbol of Spell Loss(MoF p127) –
back from the dead automatically. Ally, but up to 18 HD. Spellcasters in the area loose highest-level spell.
Dimensional Lock(PH p221) – Teleportation and Shield of Law(PH p278) – +4 to AC, +4 resistance, Unholy Aura(PH p297) – +4 to AC, +4 resistance,
interplanar travel are blocked for 1 day per SR25 against chaotic spells. SR25 against good spells.
level.
Discern Location(PH p222) – Reveals the exact
Spell Immunity, Greater(PH p281) – As Spell
Immunity, but up to 8th level spells.
Wall of Greater Dispel Magic(Und p63) – Creatures
passing through a transparent wall become
location of a creature or object. Spread of Contentment(BoED p107) – Calms hostile subjects of targeted Greater Dispel Magic.
Earthquake(PH p225) – Intense tremor shakes 5’ per creatures within 10’ per level radius.
level radius.
9th Level
Astral Projection(PH p201) – Projects you and Gate(PH p234) – Connects two planes for travel or Storm of Vengeance(PH p285) – Storm rains acid,
companions into the Astral Plane. summoning. lightning, and hail.
End to Strife(BoED p98) – Any attack made within Heal, Mass(PH p239) – As Heal, but with several Sublime Revelry(BoED p109) – Targets immune to
80’ of the caser causes attacker to take 1d6 subjects. pain and mind-influencing effects, and take half
points of lethal or non-lethal damage per caster Implosion(PH p243) – Kills one creature per round. damage from melee and ranged attacks.
level (max 20d6).
Energy Drain(PH p226) – Subject gains 2d4 negative
levels.
Etherealness(PH p228) – Travel to Ethereal Plane
with companions.
Feast of Champions(Eb p111) – Food for one
creature per level heals and grants
comprehensive bonuses.
Miracle(PH p254) – Requests a deity’s intercession.
Raise from the Deep(DR314 p46) – Target object
(usually a sunken ship) rises to the surface of the
water and floats for 1 hour per level, allowing
salvage or repair.
Soul Bind(PH p226) – Traps newly dead soul to
prevent Resurrection.
Summon Elemental Monolith(CArc p124) – Calls a
powerful elemental creature to fight for you.
Summon Monster IX(PH p288) – Summons an
extraplanar creature to fight for you.
True Resurrection(PH p296) – As Resurrection, plus
remains aren’t needed.
Visage of the Deity, Greater(CDiv p187) – As Less
Visage of the Deity, but you become a Half-
Celestial or Half-Fiend.
Cleric Spell List – 7th – 9th level Page 34
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Druid Spell List
Wisdom-based Prepared Divine Spells
0th Level
Create Water(PH p215) – Creates 2 gallons/level of
pure water.
Cure Minor Wounds(PH p216) – Cures 1 point of
damage.
Detect Crossroads(MoF p88) – Detect fey crossroads
within 60’.
Detect Magic(PH p219) – Detects spells and magic
items within 60’.
Detect Poison(PH p219) – Detects poison in one
creature or small object.
Flare(PH p232) – Dazzles one creature (–1 on attack
rolls).
1st Level
Ground Smoke(DR326 p73) – Prevents smoke from
rising from a small fire.
Guidance(PH p238) – +1 on one attack roll, saving
throw, or skill check.
Know Direction(PH p246) – You discern north.
Light(PH p248) – Object shines like a torch.
Mending(PH p253) – Makes minor repairs on an
object.
Naturewatch(CDiv p170)(MoF p110) – See how wound
level of animals and plants within 30’.
Purify Food and Drink(PH p267) – Purifies 1 cubic
foot per level of food or water.
Ram’s Might(MoF p112) – You hands become harder
and your unarmed attacks inflict normal
damage.
Read Magic(PH p269) – Reads scrolls and
spellbooks.
Resistance(PH p272) – Subject gains +1 resistance
bonus on all saving throws.
Snowshoes(DR312 p65) – Subject can walk on ice &
snow without falling and not leaving an obvious
trail.
Vengeful Mount(DR326 p74) – Makes an animal more
difficult to ride or handle.
Virtue(PH p289) – Subject gains 1 temporary hp.
Animate Water(CArc p96) – Turn Small or smaller
quantity of water into an animated object.
Animate Wood(CArc p96) – Turn Small or smaller
wooden item into an animated object.
Beget Bogun(CDiv p152) – You create a Tiny nature
servant.
Calm Animals(PH p207) – Calms (2d4 + level) HD of
animals.
Camouflage(CDiv p157)(Und p56) – Subject gains a +10
bonus on Hide checks.
Charm Animal(PH p208) – Makes one animal your
friend.
Claws of the Beast(PGF p101) – Your hands become
1d6 weapons.
Cure Light Wounds(PH p215) – Cures 1d8 + 1 per
level damage (max +5).
Deep Breath(DR314 p46) – Caster’s lungs constantly
refill with air.
Detect Animals or Plants(PH p218) – Detects species
of animals or plants.
Detect Snares and Pits(PH p220) – Reveals natural or
primitive traps.
Endure Elements(PH p226) – Exist comfortably in
hot or cold environments.
Entangle(PH p227) – Plants entangle everyone in a
40’ radius.
Eyes of the Avoral(BoED p99) – Subject gets +8 on
Spot checks.
Faerie Fire(PH p229) – Outline subjects with light,
canceling Blur, concealment, etc.
Goodberry(PH p237) – 2d4 berries each cure 1 hp
(max 8 hp per 24 hours).
Hawkeye(CDiv p166) – You gain +5 on Spot checks
and fire ranged weapons better.
Hide from Animals(PH p241) – Animals can’t
perceive one subject per level.
Jump(PH p246) – Subject gains bonus on Jump
checks.
Longstrider(PH p249) – Increases your speed.
Magic Fang(PH p250) – One natural weapon of
subject creature gets +1 on attack and damage.
Magic Stone(PH p251) – Three stones become +1
projectiles, 1d6+1 damage.
Obscuring Mist(PH p258) – Fog surrounds you.
Omen of Peril(CDiv p171) – You know how
dangerous the future will be.
Pass without Trace(PH p259) – One subject per level
leaves no tracks or scent trail for 1 hour per
level.
Produce Flame(PH p265) – 1d6 damage + 1 per
level, touch or thrown.
Raging Flame(DR314 p21) – A non-magical fire
burns twice as bright, twice as hot, but half as
long.
Sandblast(CDiv p178) – You fire hot sand that deals
1d6 nonlethal damage & stuns enemies.
Shillelagh(PH p278) – Cudgel or quarterstaff
becomes a +1 weapon for 1 minute per level.
Silvered Claws(BoED p107) – One creature’s natural
attacks are treated as silvered weapons.
Slow Burn(DR314 p21) – A non-magical fire burns
twice as long with the same amount of fuel, & is
hard to put out.
Speak with Animals(PH p281) – You can
communicate with animals.
Speed Swim(MoF p121) – Target gains swim speed
30’.
Stonemantle(DR314 p29) – Target object becomes as
hard as stone.
Summon Nature’s Ally I(PH p288) – Calls creature to
fight.
Traveler’s Mount(CDiv p184) – Creature moves faster
but can’t attack.
Vigor, Lesser(CDiv p186) (DR324 p103)+ – Creature
heals 1hp per round (max 15 rounds).
Wood Wose(CDiv p186) – Nature spirit does simple
tasks for you.
Druid Spell List – 0th – 1st level Page 35
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
2nd Level
Animal Messenger(PH p198) – Sends a Tiny animal
to a specific place.
Animate Fire(CArc p96) – Turn Small or smaller fire
into an animated object.
Animal Trance(PH p198) – Fascinates 2d6 HD of
animals.
Barkskin(PH p202) – Grants +2 (or higher)
enhancement to natural armor.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Blinding Spittle(PGF p100) – Ranged touch attack
makes subject blind.
Blindsight(PGF p100) – Subject gains blindsight 30’
for 1min/lvl.
Blood Frenzy(MoF p82) – Rage gives +2 to Strength
and Constitution, +1 on Will saves, and –1 to
AC.
Body of the Sun(CDiv p155) – Your body emanates
fire, dealing 1d4+1 damage.
Brambles(CDiv p156) – Wood weapon grows spikes
that deal +1 damage per caster level (max +10).
Briar Web(CDiv p156) – Area entangles creatures and
thorns deal 2d6 damage.
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Burrow(Und p56) – Subject grows claws and gains a
Burrowing speed of 10’.
Cat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
Chameleon(CArc p100) – Subject gets +10 on Hide
checks.
Chill Metal(PH p209) – Cold metal damages those
who touch it.
Cloudburst(CDiv p158)(MoF p84)(MoFe)+ – Rain
obscures vision, extinguishes fires, and hampers
missiles.
Cold Fire(DR312 p62) – The target fire gives off cold
instead of heat for 1 minute per level –or– a
creature with cold vulnerability / a fire subtype
takes instantaneous damage.
Creeping Cold(CDiv p159) – Creature feels chill that
increases with each round.
Decomposition(CDiv p161) – Wounds deal 1 extra
point of damage each round.
Delay Poison(PH p217) – Stops poison from harming
subject for 1 hour per level.
Earthen Grace(DR314 p28) – The subject only take
nonlethal damage from stone & earth attacks.
Earthfast(MoF p90) – Double hardness and hit points
for stone structures or rock formation.
Easy Trail(MoF p91) – Makes a trail easier to track.
Estanna’s Stew(BoED p99) – Conjures stew the heals
1d6+1 per serving (one serving per two levels).
Fire Trap(PH p231) – Opened object deals 1d4 + 1
per level fire damage.
Flame Blade(PH p231) – Touch attack deals 1d8 + 1
per 2 levels damage.
Flaming Sphere(PH p232) – Creates a ball of fire,
2d6 damage, lasts 1 round per level.
Fog Cloud(PH p232) – Fog obscures vision.
Gust of Wind(PH p238) – Blows away or knocks
down smaller creatures.
Heartfire(DR314 p20) – Intelligent creatures in a 5’
burst are covered with flames, which cause
damage and negate Blur, Invisibility, etc.
Heat Metal(PH p239) – Makes metal so hot it
damages those who touch it.
Hold Animal(PH p241) – Paralyzes one animal for 1
round per level.
Locate Node(Und p58) – Finds closet earth node in a
1 mile per level radius.
Mark of the Outcast(Und p59) – Subject takes –5
penalty on Bluff and Diplomacy checks and –2
penalty to AC.
Master Air(MoF p107) – You sprout insubstantial
wings and can fly.
Mountain Stance(DR314 p28) – The subject can root
himself to the ground, making him must harder
to Bull Rush, Overrun, Trip, etc.
One with the Land(MoF p111) – Link with nature
gives a +2 bonus on nature-related skill checks.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Reduce Animal(PH p269) – Shrinks one willing
animal.
Remedy Moderate Wounds(MoF p113) – Target gains
fast healing 2 for 10 rounds +1 rounds/2 levels.
Remove Addiction(BoED p105) – Cures target of drug
addiction.
Resist Energy(PH p246) – Ignores the first 10 (or
more) points of damage per attack from a
specified energy type.
Restoration, Lesser(PH p272) – Dispels magic ability
penalty or repairs 1d4 ability damage.
Scent(CDiv p178)(CDivErrata)+ – Grants the scent ability
for 1 hour/level.
Share Husk(MoF p116) – See and hear through the
sense of a touched animal.
Snowshoes, Mass(DR312 p65) – One subject per level
can walk on ice & snow without falling and not
leaving an obvious trail.
Soften Earth and Stone(PH p280) – Turns stone to
clay or dirt to sand or mud.
Spider Climb(PH p283) – Grants ability to walk on
walls & ceilings.
Summon Nature’s Ally II(PH p288) – Calls creature to
fight.
Summon Swarm(PH p289) – Summons a swarm of
bats, rats, or spiders.
Swim(CArc p125) – Subject gains Swim speed, +8
bonus on Swim checks.
Tree Shape(PH p296) – You look exactly like a tree
for 1 hour per level.
Warp Wood(PH p300) – Bends wood (shaft, handle,
door, plank).
Wood Shape(PH p303) – Rearranges wooden objects
to suit you.
Druid Spell List – 2nd level Page 36
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
3rd Level
Affliction(BoED p89) – Infects an Evil subject with a
chosen Affliction (a disease that only affect Evil
creatures).
Beast Claws(CDiv p151) – Your hands become
slashing natural weapons.
Call Lightning(PH p207) – Calls down lightning bolts
(3d6 per bolt) from the sky.
Capricious Zephyr(DR314 p38) – Creates a ball of
spinning wind that the caster can move around.
Any creature touched by it receives a Bull Rush.
Circle Dance(MoF p84) – Indicates direction to
known target.
Contagion(PH p213) – Infects subject with chosen
disease.
Cure Moderate Wounds(PH p216) – Cures 2d8
damage +1 per level (max +10).
Daylight(PH p216) – 60’ radius of bright light.
Diminish Plants(PH p221) – Reduces size or blights
growth of normal plants.
Dominate Animal(PH p224) – Subject animal obeys
silent mental commands.
Energize Potion(BoED p98) – Transforms a potion
into a grenade that deals energy damage in a 10’
radius Burst.
Fire Wings(CDiv p165) – Your arms become wings
that enable flight & deal 2d6 fire damage.
Frost Breath(DR312 p64) – Everyone in the cone
takes 1d4 per 2 levels (max 5d4) cold damage.
Frostbite(DR312 p64) – One creature immediately
takes cold & subdual damage from frostbite.
Greenfire(UE p50) – 2d6 + 1/lvl (max 2d6 +10) acid
damage to one contiguous 5’ cube per level.
Caster can cause plants to ignore the damage.
Infestation of Maggots(CDiv p166)(MoF p102) –
Maggot-like creatures deal 1d4 Constitution
damage every round.
Magic Fang, Greater(PH p250) – One natural
weapon of subject creature gets +1 per three
levels to attack and damage rolls –or– all the
subject’s natural weapons get a +1 bonus.
Meld into Stone(PH p252) – You and your gear merge
with stone.
Nature’s Favor(CDiv p170) (CDivErrata)+ – Target
animal gains an attack and damage bonus of +1
per two levels.
Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
Plant Growth(PH p262) – Grows vegetation,
improves crops.
Phantom Plow(LoD p187) – “Plow” a furrow 20’ long
per level. Anyone standing in its path must
make a Balance check to avoid falling.
Underground creatures take 4d4 damage.
Plague Carrier(RoF p190) – Infects touched target
with a chosen disease that is not noticeable
immediately, but is infectious.
Poison(PH p262) – Touch deals 1d10 Constitution
damage, repeats in 1 minute.
Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
Quench(PH p267) – Extinguishes nonmagical fires or
one magic item.
Quillfire(MoF p112) – Your hand sprouts poisonous
quills useful for melee or ranged attacks.
Remove Disease(PH p271) – Cures all diseases
affecting subject.
Resist Energy, Mass(CArc p120) – Targeted creatures
ignore damage from specified energy type.
Rogue Wave(DR314 p46) – Creates a wave of water
on dry land or at sea which knocks down anyone
in its path.
Sleet Storm(PH p280) – Hampers vision and
movement.
Snakebite(MoF p120) – Your arm turns into
poisonous snake you can use to attack.
Snare(PH p280) – Creates a magical booby trap.
Speak with Plants(PH p282) – You can talk to normal
plants and plant creatures.
Spike Growth(PH p283) – Creatures in area take 1d4
damage, may be slowed.
Spikes(CDiv p181) – As Brambles, but weapon gains
a +2 Enhancement bonus on attacks and has a
double threat range .
Spiderskin(Und p61) – Subject gains increasing bonus
of natural armor bonus, saves against poison,
and Hide checks.
Standing Wave(CDiv p182) – Magically propels boat
or swimming creature.
Stone Shape(PH p284)(PH3.5e)+ – Sculpts stone into
any shape.
Summon Nature’s Ally III(PH p288) – Calls creature
to fight.
Thornskin(CArc p127) – Your Unarmed attacks deal
+1d6 damage; natural and unarmed attacks
against you take 1d4 damage.
Tortoise Shell(MoF p127) – Large shell provides
cover or shelter.
Tremor(DR314 p29) – The ground shakes in a 40’
radius.
Updraft(DR314 p40) – Caster is held up by a column
of air, which can be used to negate falling or to
awkwardly fly.
Vigor(CDiv p186) (DR324 p103)+ – Creature heals 2hp
per round (max 25 rounds).
Vigor, Mass Lesser(CDiv p186) (DR324 p103)+ – As
Lesser Vigor, but multiple targets (max 25 rnds).
Water Breathing(PH p300) – Subject can breathe
underwater.
Weather Eye(CDiv p189) – You accurately predict
weather up to one week ahead.
Wind Wall(PH p302) – Deflects arrows, smaller
creatures, and gases.
Druid Spell List – 3rd level Page 37
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
4th Level
Air Walk(PH p196) – Subject treads on air as if solid
(climb at 45 degree angle).
Antiplant Shell(PH p200) – Keeps animated plants at
bay.
Arc of Lightning(CArc p97) – Line of electricity
between two creatures (1d6/level damage).
Blight(PH p206) – Withers one plant or deals 1d6 per
level damage to a plant creature.
Blinding Beauty(BoED p92) – You become as
beautiful as a nymph, and can blind humanoids
who look at you.
Bottle of Smoke(CDiv p155) – Uncorking a bottle
creates a fast horse made of smoke.
Camouflage, Mass(CDiv p157) (MoF p106)(MoFe)+ – As
Camouflage, but multiple targets.
Chain of Eyes(CDiv p158) – You attach a magical
sensor to a target, who can unwittingly pass it on
to anyone he/she touches, and so on.
Command Plants(PH p211) – Sway the actions of one
or more plant creatures.
Control Water(PH p214) – Raises, lowers bodies of
water.
Corona of Cold(DR312 p63) – A 10’ radius area of
cold protects the caster from heat and causes
damage & shivers to anyone else in the area.
Cure Serious Wounds(PH p216) – Cures 3d8 damage
+ 1 per level (max +15).
5th Level
Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
Energy Vortex(CDiv p164) – Burst of energy centered
on you damages nearby creatures.
Eye of the Hurricane(DR314 p38) – The caster is
surrounded by a 40’ radius sphere of hurricane-
force winds, with a 10’ radius “eye” in the
center. The effect moves with the caster.
Forestfold(CDiv p166) – You gain +20 on Hide and
Move silently checks as long as you don’t move.
Flame Strike(PH p231) – Smites foes with divine fire
(1d6 / level).
Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
Freeze(DR312 p63) – Ray encases the target in a
block of ice for 1 round per 2 levels.
Giant Vermin(PH p235) – Turns centipedes,
scorpions, or spiders into giant vermin.
Icelance(PGF p105) – Changes ice into lance, which
attacks target for 5d6 damage and stuns for 1d4
rounds.
Ice Storm(PH p243) – Hail deals 5d6 damage in
cylinder 40’ across.
Jaws of the Wolf(MoF p102) – One carving/2 levels
turns into a wolf with SR 13 and frightful
presence.
Land Womb(MoF p104) – You and one creature/level
hide within the earth.
Languor(CDiv p167) – Ray slows target and
diminishes its Strength.
Murderous Mist(CDiv p169) (MoF p109)(MoFe)+ – Steam
deals 2d6 damage & blinds creatures.
Nature’s Balance(PGF p107) – You transfer 4 ability
score points to the target for 10 minutes/level.
Reincarnate(PH p270) – Brings dead subject back in
a random humanoid body.
Repel Vermin(PH p271) – Insects, spiders, and other
vermin stay 10’ away.
Rusting Grasp(PH p273) – Your touch corrodes iron
and alloys.
Scrying(PH p274)(PH3.5e)+ – Spies on subject from a
distance.
Spike Stones(PH p283) – Creatures in area take 1d8
damage, may be slowed.
Stars of Arvandor(BoED p108) – Tiny starbursts each
deal 1d8 damage (half non-lethal) or 1d8 (all
lethal) to evil creatures.
Stone Metamorphosis(Und p61) – Changes type of
stone.
Summon Nature’s Ally IV(PH p288) – Calls creature
to fight.
Wall of Water(DR314 p47) – Creates a wall of water
that creatures must swim through to cross.
Wind at Back(MoF p134) – Doubles overland speed
for targets for 1 day.
Animal Growth(PH p198) – One animal per two
levels doubles in size.
Atonement(PH p201) – Removes burden of misdeeds
from subject.
Auril’s Flowers(DR312 p62) – 30’ radius of non-dry
ground explodes with rocks and ice.
Awaken(PH p202) – Animal or tree gains human
intellect.
Baleful Polymorph(PH p202) – Transforms subject
into a harmless animal.
Binding Winds(CDiv p153)(MoF p80) – Air prevents
target from moving, hinders ranged attacks.
Call Lightning Storm(PH p207) – As Call Lightning,
but 5d6 damage per bolt.
Cold Snap(DR312 p62) – Lowers the air temperature
(possibly below freezing) in a 1 mile radius area
for 2d4 hours (2x for Druids).
Commune with Nature(PH p211) – Learn about
terrain for one mile per level.
Commune with Earth(RoF p189) – Learn about hills,
mountains, and/or underground for ½ mile per
level radius & ¼ mile per level depth.
Contagion, Mass(RoF p190) – Infects all targets in a
30’ area with chosen disease.
Control Winds(PH p214) – Change wind direction
and speed.
Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per
level (max. +20).
Dancing Web(BoED p96) – Energy strands deal 1d6
non-lethal damage per level plus entangles evil
creatures for 1d6 rounds.
Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
Downdraft(DR314 p40) – A 20’ radius column of air
forces creatures towards the ground.
Echo Skull(MoF p91) – See, hear, and speak through
a prepared animal skull for 1 hour/level.
Energetic Healing(BoED p98) – Target is immune to
one energy type and gain 10% of the energy
damage as healing.
Fireward(PGF p102) – As Quench, but also
suppresses magical fire effects in affected area.
Hallow(PH p238) – Designates location as Holy.
Inferno(MoF p102) – Creature bursts into flames and
suffers 2d6 fire damage per round.
Insect Plague(PH p244) – Locust swarms attack
creatures.
Memory Rot(MoF p108) – Spores deal 1d6
Intelligence drain to target, plus 1
Intelligence/round.
Owl’s Insight(MoF p111) – Subject gains 1d4+1
Wisdom for 1 hour/level.
Phantom Stag(CDiv p174) – Magic stag appears for
one hour per level.
Poison Thorns(CDiv p175) – You grow thorns that
poison your attackers.
Quill Blast(CDiv p176) – You fling quills in a spread,
dealing 1d6 damage and imposing penalties.
Rejuvenation Cocoon(CDiv p177) – Energy cocoon
shields create, then heals it.
Rushing Waters(Und p61) – Wave makes bull rush
attack.
Spear of Valarian(BoED p107) – Transforms a non-
magical weapon into a +1 Silvered Spear (+3
against Magical Beasts, which take +2d6 points
of damage).
Spore Cloak(RoF p191) – Caster surrounded by
Yellow Mold spores, which does 1d6 Con / 2d6
Con damage to anyone who enters the same hex.
Stone Shape, Greater(Und p62) – Sculpts 10 cubic
feet + 10 cubic feet per level of stone to any
shape.
Stoneskin(PH p284) – Ignore 10 points of damage per
attack.
Summon Nature’s Ally V(PH p289) – Calls creature to
fight.
Transmute Mud to Rock(PH p295) – Transforms two
10’ cubes per level.
Transmute Rock to Mud(PH p295) – Transforms two
10’ cubes per level.
Tree Stride(PH p296) – Step from one tree to another
far away.
Unhallow(PH p297) – Designates location as Unholy.
Vigor, Greater(CDiv p186) (DR324 p103)+ – Creature
heals 4hp per round (max 35 rounds).
Wall of Dispel Magic(Und p63) – Creatures passing
through a transparent wall become subjects of
targeted Dispel Magic.
Wall of Fire(PH p298) – Deals 2d4 fire damage out to
10’ and 1d4 out to 20’. Passing through wall
deals 2d6 + 1 per level.
Wall of Sand(PGF p118) – Swirling sand blocks
ranged attacks, slows movement through it.
Wall of Thorns(PH p300) – Thorns damage anyone
who tries to pass.
Wind Tunnel(MoF p134) – Ranged weapons gain +10
bonus and double range increment.
Wood Rot(CArc p130) – Destroy wood items or deal
3d6+1/lvl damage (max +15) to Plant creatures.
Druid Spell List – 4th – 5th level Page 38
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
6th Level
Anger of the Noonday Sun(CDiv p150) – Blinds
creatures within 10’.
Antilife Shell(PH p199) – 10’ radius field hedges out
living creatures.
Bear’s Endurance, Mass(PH p203) – As Bear’s
Endurance, affects one subject per level.
Bull’s Strength, Mass(PH p207) – As Bull’s Strength,
affects one subject per level.
Burrow, Mass(Und p56) – As Burrow, but affects one
subject per level.
Cat’s Grace, Mass(PH p208) – As Cat’s Grace,
affects one subject per level.
Cometfall(CDiv p159)(CDivErrata)+ – Comet falls atop
foes, damaging them and knocking them prone.
Contagious Touch(CDiv p159) – You infect one
creature per round with a chosen disease.
Crumble(CDiv p160)(MoF p86) – 1d6/level (bypassing
hardness) to manufactured object or structure.
Cure Light Wounds, Mass(PH p216) – Cures 1d8
damage +1 per level for many creatures.
Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel
Magic, but up to +20 on the check.
Drown(Und p58) – Target immediately begins to
drown.
Energy Immunity(CArc p105) – Subject and
equipment gain immunity to damage of a
specified energy type.
7th Level
Enveloping Cocoon(CDiv p164) – Entraps target
creature and denies save for attached spell.
Extract Water Elemental(DR314 p46) – Pulls water
out of the target’s body, causing 1d6/lvl damage
(max 20d6). If the damage slays the target, the
extracted water becomes a free-willed water
elemental.
Find the Path(PH p230) – Shows most direct way to a
location.
Fires of Purity(CDiv p165) – Target bursts into
magical flame, becoming a dangerous weapon.
Fire Seeds(PH p230) – Acorns and berries become
grenades and bombs.
Gate Seal(FR p70) – Permanently seals a Gate or
Portal.
Ironwood(PH p246) – Magical wood is a strong as
steel.
Liveoak(PH p248) – Oak becomes a treant guardian
Miasma(CDiv p168)(CDivErrata)+ – Gas fills creature’s
mouth, suffocating it.
Move Earth(PH p257) – Digs trenches and builds
hills.
Owl’s Wisdom, Mass(PH p259) – As Owl’s Wisdom,
affects one subject per level.
Phantasmal Disorientation(CDiv p172) – Fools
creature’s sense of direction, making movement
difficult.
Repel Wood(PH p271) – Pushes away wooden
objects.
Spellstaff(PH p282) – Stores one spell in wooden
quarterstaff.
Stonehold(MoF p124) – Stony arm trap grapples and
damages creatures.
Stone Metamorphosis, Greater(Und p61) – Changes
10 cubic feet + 10 cubic feet per level of stone
into another type of stone.
Stone Tell(PH p284) – Talk to natural or worked
stone.
Summon Nature’s Ally VI(PH p289) – Calls creature
to fight.
Tidal Surge(CDiv p183)(CDivErrata)+ – Wave of water
deals 1d8 per 2 levels damage and bull rushes.
Tortoise Shell(CDiv p184) – Creature gains +6
Natural Armor, +1 per 3 caster levels above 11th.
Touch of Adamantine(BoED p110) – Weapon gains
the properties of an adamantine weapon.
Transport via Plants(PH p295)(PH3.5e)+ – Move
instantly from one plant to another of the same
species.
Vigorous Circle(CDiv p187) (DR324 p103)+ – As Mass
Lesser Vigor, but 3hp per round (max 40 rnds).
Wall of Stone(PH p299) – Creates a stone wall that
can be shaped.
Animate Plants(PH p199) – One or more trees
animate and fight for you.
Aura of Vitality(MoF p78) – Subjects gain +4 to
Strength, Dexterity, and Constitution.
Brilliant Aura(CDiv p157) (MoF p83)(MoFe)+ – Allies’
weapons become brilliant energy, ignoring
armor.
Changestaff(PH p207) – Your staff becomes a treant
on command.
Changestones(Und p57) – Prepared stones become
Liths (a CR6 Magical Beast) (Und p93).
Cloudwalkers(CDiv p159) – Targets can walk on
clouds, flying at high altitudes.
Control Weather(PH p214) – Changes weather in
local area.
Create Crossroads and Backroad(MoF p86) – Links
two locations by magical path.
Creeping Cold, Greater(CDiv p160) – As Creeping
Cold, but longer duration and more damage.
Creeping Doom(PH p214) – Swarms of centipedes
attack at your command.
Cure Moderate Wounds, Mass(PH p216) – Cures 2d8
damage + 1 per level for many creatures.
Fire Storm(PH p231) – Deals 1d6 per level fire
damage.
Heal(PH p239) – Cures 10 points per level, all
diseases and mental conditions.
Master Earth(MoF p107) – Travel through the earth
to any location.
Poison Vines(CDiv p175)(CDivErrata)+ – Vines grow
and poisons creatures stuck within them.
Rain of Roses(BoED p104) – Roses fall from the sky,
evil creatures take 1d4 Wisdom damage per
round and are Sickened.
Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying, but
faster and longer.
Slime Wave(CDiv p180)(CDivErrata)+ – Creates a 15’
spread of Green Slime.
Storm Tower(CDiv p182)(MoF p125) – Tower of
swirling clouds absorbs electricity, gives
concealment, and prevents movement.
Summon Nature’s Ally VII(PH p289) – Calls creature
to fight.
Sunbeam(PH p289) – Beam blinds and deals 4d6
damage.
Transmute Metal to Wood(PH p294) – Metal within
40’ becomes wood.
True Seeing(PH p296) – See all things as they really
are.
Wind Walk(PH p302) – You and your allies turn
vaporous and travel fast.
Word of Balance(Und p63) – Kills, paralyzes,
weakens, or nauseates non-neutral creatures.
Druid Spell List – 6th – 7th level Page 39
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
8th Level
Animal Shapes(PH p198) – One ally per level
polymorphs into chosen animal.
Awaken, Mass(CDiv p151) – As Awaken, but multiple
creatures.
Bombardment(MoF p82) – Falling rocks deal 1d8
damage/level and bury targets.
Cocoon(MoF p85) – Paralyzes and drains levels from
target.
Control Plants(PH p213) – Control actions of one or
more plant creatures.
Cure Serious Wounds, Mass(PH p216) – Cures 3d8
damage +1 per level for many creatures.
Earthquake(PH p225) – Intense tremor shakes 5’ per
level radius.
Finger of Death(PH p230) – Kills one subject.
9th Level
Leonal’s Roar(BoED p102) – Kills, paralyzes,
weakens, or dazes non-good subjects, and deals
2d6 sonic damage.
Phantom Wolf(CDiv p174) – Incorporeal wolf fights
for you.
Repel Metal or Stone(PH p271) – Pushes away metal
and stone.
Reverse Gravity(PH p273) – Objects and creatures
fall upward.
Stormrage(CDiv p182)(MoF p125) – Fly, Wind Wall,
protection from strong winds, and make
electrical attacks.
Storm of Elemental Fury(CDiv p182) – Magic cloud
creates a wind storm, then hail of stones, t hen a
rainstorm, then flames.
Summon Nature’s Ally VIII(PH p289) – Carpet of
insects attacks at your command.
Sunburst(PH p289) – Blinds all within 10’, deals 6d6
damage.
Unearthly Beauty(BoED p110) – As Blinding Beauty,
but creatures must save or die.
Whirlwind(PH p301) – Cyclone inflicts damage and
can pick up creatures.
Wall of Greater Dispel Magic(Und p63) – Creatures
passing through a transparent wall become
subjects of targeted Greater Dispel Magic.
Word of Recall(PH p303) – Teleports you back to a
designated place.
Antipathy(PH p200) – Object of location affect by
spell repels certain creatures.
Cast in Stone(MoF p83) – Petrifying gaze attack.
Cure Critical Wounds, Mass(PH p215) – Cures 4d8
damage +1 per level (max +40) for many
creatures.
Drown, Mass(Und p58) – As Drown, but affects one
target per level.
Elemental Swarm(PH p226) – Summons multiple
elementals.
Foresight(PH p207) – “Sixth sense” warns of
impending danger.
Nature’s Avatar(CDiv p170) – Animal gains +10 on
attack and damage, an extra attack, and 1d8hp
per caster level.
Phantom Bear(CDiv p173) – Incorporeal bear fights
for you.
Rain of Black Tulips(BoED p104) – Black tulips fall
from the sky, evil creatures take 5d6 damage per
round and are Nauseated.
Regenerate(PH p270) – Subject’s severed limbs grow
back, cures 4d8 damage +1 per level (max +35).
Shadow Landscape(CDiv p178) – Makes natural
terrain more dangerous, creates guardians that
you command.
Shambler(PH p277) – Summons 1d4+2 shambling
mounds to fight for you.
Shapechange(PH p277)(PH3.5e)+ – Transforms you
into any creature, and change forms once per
round.
Storm of Vengeance(PH p285) – Storm rains acid,
lightning, and hail.
Summon Elemental Monolith(CArc p124) – Calls a
powerful elemental creature to fight for you.
Summon Nature’s Ally IX(PH p289) – Calls creature
to fight.
Sympathy(PH p292) – Object or location attracts
certain creatures.
Transmute Rock to Lava(CArc p127) – Transforms
one 10’ cube with subsequent fire damage and
effects.
Tsunami(DR314 p47) – Creates a wave of water on
dry land or at sea which knocks down anyone in
its path.
Undermaster(Und p62) – You gain earth-related
spell-like abilities.
Unyielding Roots(CDiv p185)(DR324 p103)+ – Creature
grows roots that keep it stationary and heal it
every round.
Whirlwind, Greater(CDiv p189) – As Whirlwind, but
larger and more destructive.
Druid Spell List – 8th – 9th level Page 40
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Paladin Spell List
Wisdom-based Prepared Divine Spells
Note that a Paladin’s Caster Level is half his/her Class Level.
1st Level
Bless(PH p205) – Allies gain+1 morale bonus to Endure Elements(PH p226) – Exist comfortably in Resistance(PH p272) – Subject gains +1 resistance
attacks & saves vs. fear. hot or cold environments. bonus on all saving throws.
Bless Water(PH p205) – Makes Holy Water. Faith Healing(MoF p93) – Cures 8 +1/level damage Restoration, Lesser(PH p272) – Dispels magic ability
Bless Weapon(PH p205) – Weapon strikes true (max +5) to worshiper of your patron. penalty or repairs 1d4 ability damage.
against evil foes. Golden Barding(CDiv p166) – Your mount gets force Resurgence(CDiv p177) – You grant a subject a
Create Water(PH p215) – Creates 2 gallons/level of armor. second chance at a saving throw.
pure water. Lantern Light(BoED p101) – Ranged touch attacks Second Wind(BoED p106) – Target gains the
Cure Light Wounds(PH p215) – Cures 1d8 + 1 per deal 1d6 points of damage. equivalent of the Endurance feat for 1hr/lvl.
level damage (max +5). Magic Weapon(PH p251) – Weapon gains +1 Silverbeard(MoF p117) – You grow a hard silver
Deafening Clang(MoF p87) – Weapon deafens with a enhancement bonus. beard that gives +2 bonus to armor.
successful touch attack. Protection from Evil(PH p266) – +2 bonus to AC & Silvered Weapon(BoED p107) – Transforms one
Detect Poison(PH p219) – Detects poison in one saves against evil, counters mind control, & weapon into a silvered weapon.
creature or small object. hedges out elementals & outsiders. Strategic Charge(MoF p125) – You gain the benefits
Detect Undead(PH p220) – Reveals undead within Protection from Chaos(PH p266) – +2 bonus to AC of the Mobility feat.
60’. & saves against chaos, counters mind control, & Traveler’s Mount(CDiv p184) – Creature moves faster
Divine Favor(PH p224) – You gain +1 per three hedges out elementals & outsiders. but can’t attack.
levels on attack and damage rolls. Read Magic(PH p269) – Reads scrolls and Virtue(PH p289) – Subject gains 1 temporary hp.
Divine Sacrifice(CDiv p163) – Sacrifice hit points for spellbooks. Warning Shout(MoF p132) – All living creatures
a damage bonus. within half a mile hear your shout.
2nd Level
Aura of Glory(MoF p78) – Bonus on Charisma-based Delay Poison(PH p217) – Stops poison from harming Moment of Clarity(BoED p103) – Target immediately
skill checks, cure allies, and bolster them against subject for 1 hour per level. makes a new saving throw to resist a mind-
fear. Eagle’s Splendor(PH p225) – Subject gains +4 affecting spell or effect.
Bladebane(UE p48) – Slashing weapon becomes a
bane weapon.
Blessed Aim(CDiv p154) – +2 bonus of allies’ ranged
attacks.
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Call Mount(BoED p93) – Call your special mount,
even if you have already called it today.
Clarity of Mind(Und p57) – Grants +4 bonus on saves
involving charm, compulsion, and glamer spells;
Charisma for 1 minute per level.
Estanna’s Stew(BoED p99) – Conjures stew the heals
1d6+1 per serving (one serving per two levels).
Hand of Divinity(MoF p98) – Gives +2 sacred or
profane bonus to worshipers of your patron.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Remove Paralysis(PH p271) – Frees one or more
creatures from paralysis, hold, or Slow.
Resist Energy(PH p246) – Ignores the first 10 (or
Shield Other(PH p278) – You take half of subject’s
damage.
Strength of Stone(MoF p125) – Bull’s Strength that
ends if you lose contact with the ground.
Undetectable Alignment(PH p297) – Conceals
alignment for 24 hours.
Zeal(CDiv p191) – You move through foes to attack
the enemy you want.
Zone of Truth(PH p303) – Subjects within range
cannot lie.
reduces glamer miss chance by 10%. more) points of damage per attack from a
Cloak of Bravery(CWar p117) – You and your allies specified energy type.
gain a bonus on saves against fear.
3rd Level
Blessed Sight(BoED p92) – Evil auras become visible Magic Circle against Chaos(PH p249) – As Prayer(PH p264) – Allies gain +1 bonus on most
to you. Protection from Chaos, but 10’ radius and 10 rolls, enemies suffer –1 penalty.
Blessing of Bahamut(CDiv p154) – You gain damage minutes per level. Remove Blindness/Deafness(PH p270) – Cures
reduction 10 / magic. Magic Circle against Evil(PH p249) – As Protection normal or magical conditions.
Cure Moderate Wounds(PH p216) – Cures 2d8 from Evil, but 10’ radius and 10 minutes per Remove Curse(PH p270) – Frees person or object
damage +1 per level (max +10). level. from a curse.
Daylight(PH p216) – 60’ radius of bright light.
Discern Lies(PH p221) – Reveals deliberate
falsehoods.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Mind Bond(BoED p102) – You and your mount gain
Resurgence, Mass(CDiv p177) – As Resurgence, but
multiple targets.
Righteous Fury(MoF p114) – Gain temporary hp, +2
Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
Forceward(MoF p95) – Creates sphere that prevents
intrusion.
+4 flanking bonus when flanking the same
opponent; mount gains bonus on attack rolls.
Know Greatest Enemy(MoF p103) – Determines
relative power level of creatures within the area.
natural armor, +2 to Strength and Dexterity.
Undead that strike you take 1 point.
Smite Heretic(BoED p107) – You gain a +2 Sacred
bonus on attack roll and deal extra damage with
Heal Mount(PH p239) – As Heal on warhorse or
other special mount.
Loyal Vassal(MoF p106) – Ally gains +3 against
mind-affecting effects and cannot be compelled
to harm you.
your ‘Smite Evil’ call ability when used against
an evil creature that can cast divine spells.
Undead Bane Weapon(MoF p128) – Weapon gains
the Bane property and is considered blessed.
Paladin Spell List – 1st – 3rd level Page 41
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
4th Level
Aspect of the Deity, Lesser(BoED p91) – Your form
becomes more like your deity’s.
Blood of the Martyr(BoED p92) – You heal a target at
range and take a like amount of damage.
Break Enchantment(PH p207) – Frees subject from
enchantments, alterations, curses, and
petrifaction.
Cure Serious Wounds(PH p216) – Cures 3d8 damage
+ 1 per level (max +15).
Death Ward(PH p217) – Grants immunity to death
spells and negative energy effects.
Dispel Chaos(PH p222) – +4 bonus against attacks by
chaotic creatures.
Dispel Evil(PH p222) – +4 bonus against attacks by
evil creatures.
Favor of Ilmater(PGF p102) – Subject gains
Endurance, plus immunity to nonlethal damage,
charm and compulsion effects, pain attacks, and
other adverse conditions; subject can function at
–1 to –9 hp.
Glory of the Martyr(BoED p99) – As Shield Other,
but with multiple targets.
Hand of Torm(MoF p99) – Immobile zone of warding
stuns those of different patrons.
Holy Sword(PH p215) – Weapon becomes +5, deals
+2d6 damage against evil.
Lawful Sword(PGF p105) – Weapon becomes +5
Axiomatic and emits Magic Circle against
Chaos.
Mark of Justice(PH p252) – Designates action that
will trigger cure on subject.
Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
Restoration(PH p272) – Restores level and ability
score drains.
Revenance(CDiv p178)(MoF p113) – Restores dead
creature to life for 1 minute per level.
Sacred Haven(CDiv p178)(BoED p106) – Creature gains
AC bonus, and you can monitor & heal it
magically.
Seek Eternal Rest(MoF p115) – Turn undead as a
paladin two levels higher.
Spiritual Chariot(CDiv p181) – Creates ghostly
chariot behind your mount.
Sword of Conscience(BoED p109) – Evil creature
confesses crime, takes Wisdom damage.
Visage of the Deity, Lesser(CDiv p187) – You gain +4
Charisma & resistance 10 to certain energy types.
Weapon of the Deity(CDiv p188) – Gives your
weapon magical powers appropriate to your
patron deity.
Winged Mount(CDiv p190)(BoED p112) – Your mount
sprouts wings and gains a fly speed of 60’ (good).
Paladin Spell List – 4th level Page 42
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Ranger Spell List
Wisdom-based Prepared Divine Spells
Note that a Ranger’s Caster Level is half his/her Class Level.
1st Level
Alarm(PH p197) – Wards an area for 2 hours per
level.
Animal Messenger(PH p198) – Sends a Tiny animal
to a specific place.
Branch to Branch(MoF p83) – +10 to Climb checks
and normal movement in trees.
Calm Animals(PH p207) – Calms (2d4 + level) HD of
animals.
Camouflage(CDiv p157)(Und p56) – Subject gains a +10
bonus on Hide checks.
Charm Animal(PH p208) – Makes one animal your
friend.
Delay Poison(PH p217) – Stops poison from harming
subject for 1 hour per level.
Detect Animals or Plants(PH p218) – Detects species
of animals or plants.
Detect Poison(PH p219) – Detects poison in one
creature or small object.
Detect Snares and Pits(PH p220) – Reveals natural or
primitive traps.
Entangle(PH p227) – Plants entangle everyone in a
40’ radius.
Eyes of the Avoral(BoED p99) – Subject gets +8 on
Spot checks.
2nd Level
Ground Smoke(DR326 p73) – Prevents smoke from
rising from a small fire.
Hawkeye(CDiv p166) – You gain +5 on Spot checks
and fire ranged weapons better.
Hide from Animals(PH p241) – Animals can’t
perceive one subject per level.
Hunter’s Mercy(MoF p101) – Your next hit with a
bow automatically threatens a critical hit.
Jump(PH p246) – Subject gains bonus on Jump
checks.
Longstrider(PH p249) – Increases your speed.
Low-Light Vision(CArc p113) – See twice as far as a
Human in poor illumination.
Magic Fang(PH p250) – One natural weapon of
subject creature gets +1 on attack and damage.
Marked Man(DR325 p71) – Helps track a subject.
Naturewatch(CDiv p170)(MoF p110) – See how wound
level of animals and plants within 30’.
Pass without Trace(PH p259) – One subject per level
leaves no tracks or scent trail for 1 hour per
level.
Ram’s Might(MoF p112) – Your hands become harder
and your unarmed attacks inflict normal
damage.
Read Magic(PH p269) – Reads scrolls and
spellbooks.
Resist Energy(PH p246) – Ignores the first 10 (or
more) points of damage per attack from a
specified energy type.
Silvered Claws(BoED p107) – One creature’s natural
attacks are treated as silvered weapons.
Smell of Fear(MoF p119) – Target’s aroma triples the
chance of wandering encounters.
Snowshoes(DR312 p65) – Subject can walk on ice &
snow without falling and not leaving an obvious
trail.
Speak with Animals(PH p281) – You can
communicate with animals.
Speed Swim(MoF p121) – Target gains swim speed
30.
Stalking Brand(MoF p123) – Target marked with
symbol you can see despite disguises.
Summon Nature’s Ally I(PH p288) – Calls creature to
fight.
Surefoot(MoF p127) – +10 bonus on Balance checks.
Towering Oak(MoF p128) – +10 on Intimidate
checks.
Traveler’s Mount(CDiv p184) – Creature moves faster
but can’t attack.
Vengeful Mount(DR326 p74) – Makes an animal more
difficult to ride or handle.
Barkskin(PH p202) – Grants +2 (or higher)
enhancement to natural armor.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Blades of Fire(CArc p99) – Your melee weapons deal
+1d6 Fire damage for 1 round.
Briar Web(CDiv p156) – Area entangles creatures and
thorns deal 2d6 damage.
Burrow(Und p56) – Subject grows claws and gains a
Burrowing speed of 10’.
Cat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
Claws of the Beast(PGF p101) – Your hands become
1d6 weapons.
Cure Light Wounds(PH p215) – Cures 1d8 + 1 per
level damage (max +5).
Easy Trail(MoF p91) – Makes a trail easier to track.
Hold Animal(PH p241) – Paralyzes one animal for 1
round per level.
One with the Land(MoF p111) – Link with nature
gives a +2 bonus on nature-related skill checks.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Nature’s Favor(CDiv p170) (CDivErrata)+ – Target
animal gains an attack and damage bonus of +1
per two levels.
Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
Scent(CDiv p178)(CDivErrata)+ – Grants the scent ability
for 1 hour/level.
Silvered Weapon(BoED p107) – Transforms one
weapon into a silvered weapon.
Snare(PH p280) – Creates a magical booby trap.
Speak with Plants(PH p282) – You can talk to normal
plants and plant creatures.
Spike Growth(PH p283) – Creatures in area take 1d4
damage, may be slowed.
Summon Nature’s Ally II(PH p288) – Calls creature to
fight.
Wind Wall(PH p302) – Deflects arrows, smaller
creatures, and gases.
Ranger Spell List – 1st – 2nd level Page 43
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
3rd Level
Blade Thirst(MoF p82) – Slashing weapon glows and
gains +3 enhancement bonus.
Bottle of Smoke(CDiv p155) – Uncorking a bottle
creates a fast horse made of smoke.
Command Plants(PH p211) – Sway the actions of one
or more plant creatures.
Cure Moderate Wounds(PH p216) – Cures 2d8
damage +1 per level (max +10).
Darkvision(PH p216) – See 60’ in total darkness.
Decoy Image(MoF p88) – Figment mimics you and
allies.
Detect Favored Enemy(CDiv p162) – You know if
your favored enemies are within 60’.
Diminish Plants(PH p221) – Reduces size or blights
growth of normal plants.
Easy Climb(MoF p91) – Changes vertical surface
Climb DC to 10.
Forestfold(CDiv p166) – You gain +20 on Hide and
Move silently checks as long as you don’t move.
4th Level
Inspired Aim(BoED p101) – Allies within 40’ gain +2
Insight bonus on ranged attack rolls.
Living Prints(MoF p106) – You perceive tracks as if
they had just been made.
Magic Fang, Greater(PH p250) – One natural
weapon of subject creature gets +1 per three
levels to attack and damage rolls –or– all the
subject’s natural weapons get a +1 bonus.
Mark of the Hunter(CDiv p168) – Rune on creature
makes it easier to track and attack.
Neutralize Poison(PH p257) – Immunizes subject
against poison, detoxifies venom in or on
subject.
Phantasmal Decoy(CDiv p172) – Creates illusory
enemy for a foe to chase.
Plant Growth(PH p262) – Grows vegetation,
improves crops.
Reduce Animal(PH p269) – Shrinks one willing
animal.
Remove Disease(PH p271) – Cures all diseases
affecting subject.
Repel Vermin(PH p271) – Insects, spiders, and other
vermin stay 10’ away.
Safe Clearing(MoF p114) – As Sanctuary, but
protects an area and lasts 1 hour/level.
Snowshoes, Mass(DR312 p65) – One subject per level
can walk on ice & snow without falling and not
leaving an obvious trail.
Summon Nature’s Ally III(PH p288) – Calls creature
to fight.
Tree Shape(PH p296) – You look exactly like a tree
for 1 hour per level.
Tremorsense(Und p62) – Grants tremorsense out to
30’.
Water Walk(PH p300) – Subject treads on water as if
solid.
Animal Growth(PH p198) – One animal per two
levels doubles in size.
Bane Bow(CDiv p151) – Weapon becomes a +5 Bane
against one of your favored enemies.
Blinding Beauty(BoED p92) – You become as
beautiful as a nymph, and can blind humanoids
who look at you.
Burrow, Mass(Und p56) – As Burrow, but affects one
subject per level.
Commune with Nature(PH p211) – Learn about
terrain for one mile per level.
Camouflage, Mass(CDiv p157) (MoF p106)(MoFe)+ – As
Camouflage, but multiple targets.
Cure Serious Wounds(PH p216) – Cures 3d8 damage
+ 1 per level (max +15).
Darkvision, Mass(Und p57) – As Darkvision, but
affects one subject per level.
Deeper Darkvision(Und p58) – Subject can see 60’ in
magical darkness.
Freedom of Movement(PH p233) – Subject moves
normally despite impediments.
Implacable Pursuer(CDiv p166) – You know where
your prey is, as long as it’s moving.
Land Womb(MoF p104) – You and one creature/level
hide within the earth.
Nondetection(PH p257) – Hides subject from
divination and scrying.
Snakebite(MoF p120) – Your arm turns into poisonous
snake you cause to attack.
Spear of Valarian(BoED p107) – Transforms a non-
magical weapon into a +1 Silvered Spear (+3
against Magical Beasts, which take +2d6 points
of damage).
Stars of Arvandor(BoED p108) – Tiny starbursts each
deal 1d8 damage (half non-lethal) or 1d8 (all
lethal) to evil creatures.
Summon Nature’s Ally IV(PH p288) – Calls creature
to fight.
Superior Darkvision(UE p53) – See normally in total
darkness.
Tree Stride(PH p296) – Step from one tree to another
far away.
Ranger Spell List – 3rd – 4th level Page 44
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Artificer Infusion List
Intelligence-based Impromptu Infusions (Eb p103) (EbErratta)+
Note: Infusion can only be cast on a Construct or an Object. Bull’s Strength cannot be cast on a Human, though it can be cast on that
Human’s belt, granting him/her the benefit of Bull’s Strength as long as the Infusion lasts and the item is worn. (Eb p31)
1st Level
Armor Enhancement, Lesser(Eb p109) – Armor or
shield gains special ability with a +1 bonus
market price modifier.
Energy Alteration(Eb p111) – Item using one kind of
energy uses another instead.
Enhancement Alteration(Eb p111) – Magic shield’s
enhancement bonus applies to shield bas attacks;
or magic weapon’s enhancement bonus apples
to Two-Weapon Defense, Combat Expertise,
Full Defense action, etc.
Identify(PH p243) – Determines properties of a magic
item.
2nd Level
Inflict Light Damage(Eb p112) – Deals 1d8 +1/lvl
(max 1d8+5) to a Construct.
Light(PH p248) – Object shines like a torch.
Magic Stone(PH p251) – Three stones become +1
projectiles, 1d6+1 damage.
Magic Vestment(PH p251) – Armor, shield, or
clothes gain +1 enhancement per four levels.
Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
Repair Light Damage(CArc p120)(Eb p114)(DR317 p35) –
Restores 1d8 + 1/lvl (max +5) points of damage
to a Construct.
Shield of Faith(PH p278) – Aura grants +2 (or higher)
deflection bonus.
Skill Enhancement(Eb p115) – Item bestows
circumstance bonus on skill checks.
Spell Storing Item(Eb p115) – Store one spell in an
item.
Weapon Augmentation, Personal(Eb p117) – Your
weapon gains a special ability with a +1 bonus
market price modifier.
Align Weapon(PH p197) – Weapon becomes good,
evil, lawful, or chaotic.
Armor Enhancement(Eb p108) – Armor or shield
gains special ability with a +3 bonus market
price modifier.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Cat’s Grace(PH 3.5 p208) – Subject gains +4
Dexterity for 1 minute per level.
3rd Level
Chill Metal(PH p209) – Cold metal damages those
who touch it.
Eagle’s Splendor(PH p225) – Subject gains +4
Charisma for 1 minute per level.
Fox’s Cunning(PH p233) – Subject gains +4
Intelligence for 1 minute per level.
Heat Metal(PH p239) – Makes metal so hot it
damages those who touch it.
Inflict Moderate Damage(Eb p113) – Deals 2d8
+1/lvl (max 2d8+10) to a Construct.
Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom
for 1 minute per level.
Repair Moderate Damage(CArc p120)(Eb p114)(DR317 p36)
– Restores 2d8 + 1/lvl (max +10) points of
damage to a Construct.
Toughen Construct(Eb p114) – Grants a Construct a
+2 (or greater) enhancement to Natural Armor.
Weapon Augmentation, Lesser(Eb p117) – Touched
weapon gains a special ability with a +1 bonus
market price modifier.
Armor Enhancement, Greater(Eb p109) – Armor or
shield gains special ability with a +5 bonus
market price modifier.
Construct Energy Ward(Eb p109) – Construct gains
resistance 10 to specified energy type.
Inflict Serious Damage(Eb p113) – Deals 3d8 +1/lvl
(max 3d8+15) to a Construct.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Metamagic Item(Eb p113) – Imbue spell trigger item
with metamagic feat.
Power Surge(Eb p114) – Charged spell-trigger item
gains temporary charges.
Repair Serious Damage(Eb p114)(DR317 p36) –
Restores 3d8 + 1/lvl (max +15) points of
damage to a Construct.
Stone Construct(Eb p116) – Construct gains DR 10 /
adamantine.
Suppress Requirement(Eb p116) – Item that requires
class feature, race, ability score, or alignment to
function to its fullest potential no longer carries
that requirement.
Artificer Infusion List – 1st – 3rd level Page 45
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
4th Level
Construct Energy Ward, Greater(Eb p109) –
Construct gains immunity to specified energy
type.
Globe of Invulnerability, Lesser(PH p236) – Stops 1st
– 3rd level spell effects.
Inflict Critical Damage(Eb p113) – Deals 4d8 +1/lvl
(max 4d8+20) to a Construct.
Iron Construct(Eb p113) – Construct gains DR 15 /
adamantine & takes half damage from acid and
fire.
5th Level
Item Alteration(Eb p113) – Item that provides a
certain type of bonus provides a different type of
bonus of the same value or roll.
Minor Creation(PH p253) – Creates one cloth or
wood object.
Repair Critical Damage(Eb p114)(DR317 p36) –
Restores 4d8 + 1/lvl (max +20) points of
damage to a Construct.
Rusting Grasp(PH p273) – Your touch corrodes iron
and alloys.
Shield of Faith, Legion’s(Eb p115) – Allies gain +3
or higher AC bonus.
Weapon Augmentation(Eb p117) – Touched weapon
gains a special ability with a +3 bonus market
price modifier.
Disrupting Weapon(PH p223) – Melee weapon
destroys undead.
Fabricate(PH p229) – Transforms raw materials into
finished items.
6th Level
Major Creation(PH p252) – As Minor Creation, plus
Wall of Stone(PH p299) – Creates a stone wall that
stone and metal.
can be shaped.
Wall of Force(PH p298) – Wall is immune to
damage.
Blade Barrier(PH p205) – Wall of blades deals 1d6
per level damage.
Disable Construct(Eb p111) – Deals 10 per level
damage to a Construct.
Globe of Invulnerability(PH p236) – As Lesser Globe
of Invulnerability, plus 4th level spell effects.
Hardening(MoF p99)(Eb p112) – Permanently increases
target object’s hardness by 1 per 2 levels.
Move Earth(PH p257) – Digs trenches and builds
hills.
Total Repair(Eb p116) – Repairs 10 per level damage
to a Construct.
Wall of Iron(PH p299) – 30 hp per 4 levels; can
topple onto foes.
Weapon Augmentation, Greater(Eb p117) – Touched
weapon gains a special ability with a +5 bonus
market price modifier.
Artificer Infusion List – 4th – 6th level Page 46
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Skipped Spells
War Spells
The following spells have long casting times, large area of effects, expensive Material Components, & require a special feat.
Animate Undead Legion(DR309 p50)
Battle Fright(DR309 p50)
Battle Fury(DR309 p48)
Burned to Bare Rock(DR309 p49)
Cavalry Call(DR309 p48)
Dispel War Spell(DR309 p47)
Sanctified Spells
Enhance Armors(DR309 p50)
Enhance Weapons(DR309 p51)
Feed the Many(DR309 p47)
Field of Blurs(DR309 p49)
Force Missile Storm(DR309 p49)
Friendsight(DR309 p49)
The following spells can only be cast by the righteous
Armageddon(BoED p90) Curtain of Light(BoED p96)
Ayailla’s Radiant Burst(BoED p91) Diamond Spray(BoED p96)
Celestial Aspect(BoED p93) Divine Inspiration(BoED p96)
Channel Celestial(BoED p94) Dragon Cloud(BoED p97)
Greater Channel Celestial(BoED p94) Exalted Fury(BoED p99)
Constricting Chains(BoED p94) Exalted Raiment(BoED p99)
Cry of Ysgard(BoED p95) Hammer of Righteousness(BoED p100)
Spells for Celestials
Call Faithful Servants(BoED p93)
Last Judgment(BoED p102)
Quickshift(BoED p104)
Sacred Guardian(BoED p106)
Spells for Archons
Axiomatic Creature(BoED p91)
Crown of Brilliance(BoED p95)
Heaven’s Trumpet(BoED p101)
Shield of the Archons(BoED p107)
Earth Node Spells
Greater Electric Bolt(DR309 p49)
Mire(DR309 p51)
Morning Mists(DR309 p48)
Plague Cloud(DR309 p50)
Rolling Fire(DR309 p49)
Small Stronghold(DR309 p48)
Inquisition(BoED p101)
Luminous Armor(BoED p102)
Path of the Exalted(BoED p103)
Phieran’s Resolve(BoED p103)
Phoenix Fire(BoED p103)
Rain of Embers(BoED p104)
Restore Soul’s Treasure(BoED p105)
Sanctify the Wicked(BoED p106)
Summon Monstrous Horde(DR309 p48)
Summon the Pack and Herd(DR309p48)
Teleport Legion(DR309 p51)
Sicken Evil(BoED p107)
Storm of Shards(BoED p108)
Sunmantle(BoED p109)
Telepathy Tap(BoED p110)
Twilight Luck(BoED p110)
The following spells require the Node Spellcasting feat and only are usable with Earth Nodes (which occur deep underground).
Node Door(Und p59)
Node Genesis(Und p59)
Node Lock(Und p60)
Skipped Spells Page 47
Dungeons & Dragons 3.5 Edition Index – Full Spell List April 1, 2005
Appendix
Revision History
October 1, 2003 – Start of D&D 3.5 Edition
Includes Player’s Handbook v3.5
March 12, 2004 – Added Dragon #309 – Dragon #313.
Added Complete Warrior & the Book of Exalted Deeds.
August 12, 2004 – Added Dragon #314.
Added Player’s Guide to Faerûn.
October 12, 2004 – Added Complete Divine.
November 12, 2004 – Added Eberron Campaign Setting.
Added Dragon #325.
April 1, 2005 – Added Complete Arcane.
Added Dragon #324, #326 – #329.
Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”.
Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”.
Key to Sourcebooks
PH – Player’s Handbook v.3.5
DMG – Dungeon Master’s Guide v.3.5
MM – Monster Manual v.3.5
MM3 – Monster Manual 3
CWar – Complete Warrior
CDiv – Complete Divine
CArc – Complete Arcane
BoED – Book of Exalted Deeds
UA – Unearthed Arcana
FR – Forgotten Realms Campaign Setting
MoF – Magic of Faerûn
UE – Unapproachable East
LoD – Lords of Darkness
RoF – Races of Faerûn
SM – Silver Marches
Und – Underdark
PGF – Player’s Guide to Faerûn
Eb – Eberron Campaign Setting
DR### – Dragon Magazine (with issue number)
DU## – Dungeon Magazine (with issue number)
3.5up – D&D v.3.5 Accessory Update – http://www.wizards.com/dnd/files/DnD35_update_booklet.zip
PH3.5e – Player’s Handbook v.3.5 Errata – http://www.wizards.com/dnd/files/PHB_Errata09242003.zip
PGFe – Player’s Guide to Faerûn Errata – http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip
CDivErrata – Complete Divine Errata – http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip
EbErrata – Eberron Errata – http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip
Note: If a Key reference is followed by a “+”, then it is partially superseded the entry above it.
Appendix Page 48
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