Running Your Campaign

Once you've created your book you're ready to start running your campaign. There are two tools designed especially for the game master to support a running campaign.

Events

Scheduling game day can be a serious pain, especially if you've got a family and a career that you need to work around. The group calendar helps make that easier. Put it in on the Calendar with a date and time. In the body you can include important details like where you're playing and who is bringing the beer. Your players will be notified of the new event via email.

The great thing about events on the event calendar is that your players can comment on the event. So Jane can chime in that she's busy flossing her cat that day, and won't be able to make it. Then you can move it. And Bob can chime in that he's blowing out the lines for his cable that day. Then you can move it again. So it will still be a pain in the butt, but you'll have a record of where and when it's going to be, and you'll keep that updated without having to make a million phone calls.

Stories

After a game session, you can write up a nice summary of what happened, who was awarded how many experience points, and all the other stuff that is important to remember between game sessions. Right now you might be young and have a great memory, but get a few more years under your belt, and you'll be glad you wrote this stuff down. In addition to being an aid to memory, it's nice for the players to be able to see their achievements.

You can also use stories to provide in-game news updates about what is happening in the world between game sessions. This can be used to add flavor, or it can a springboard for the next adventure. An article about the bard Novindus touring frontier outposts might make a nice background piece, giving you an excuse to throw in scenes with wenches throwing their bodices on the stage at the tavern. An article about the King launching a campaign of suppression against the Thieves Guild is likely to mean that the players are going to be very busy in their next session, either fleeing soldiers or pounding the snot out of thieves.