Building Your Book
Creating Your Book
- Create a Book Page from your campaign control panel.
- Below the page body, you should see a Book Outline item. Open it and choose <create a new book> from the Book dropdown. It should look like this picture:
- Save the page.
- At the bottom of your saved book page, click the "Add child page" link to add sub-pages.
Building Up Your Book
Unless you're just going to use your group tools for scheduling, you'll probably want to build an online book that details what your campaign is about. The book acts like a wiki, letting you make many interrelated pages. You can makes pages for whatever you want, but here are some suggestions:
- Title and Contents Page. Create this page first. You might give a brief overview of the campaign. Mostly though, this page will serve as a launching page for your other pages. When you create a new page in your book, you can set this page as the parent. The new page will get listed automatically at the bottom, just like a Table of Contents.
- Setting Information. If you're using a more generic system like Traveller, Dungeons & Dragons, or GURPS, you'll need to provide a lot of setting information, and you'll probably run it over several pages. Even if you're using a packaged setting like Greyhawk or 7th Sea, you'll need to provide information about the parts of the world that you're focusing on.
- NPC Profiles. For important NPCs that the players should know about, you can give each of them a page, or make a general summary page. This is also a good resource for the game master, letting you keep track of the NPCs and what they're currently up to.
- Character Profiles. One very useful option is to store your characters in the book. If you store your characters as text, you can just put them right in the body of the message. If you create them with a word processor or a character creation program, you can attach the character sheet file to the page by using the File Attachments link at the bottom of the editing screen. One particularly good strategy is to export your character sheets to PDF and put them on the page as attachments. The Resources menu tab gives links to PDFCreator, a tool that lets you print to a PDF file instead of a printer.
- Organizations. Especially in conspiracy games, there will be organizations in your world that need tracking. They have their own motivations, and the players will encounter their agents, or at least the handiwork of their agents. Providing information about the organizations will help build the reality of the world for your players, especially if the information is updated as you go.
- Player Notes. The Book is editable by everybody, so there's no reason that your players can't keep their own notes in the book. You can encourage that by making a Player Notes page, then each player can put their notes online in their own page.
