Clay Dowling's blog

My own session summary

One of the signs of a good session is that I'm thinking about it the next day, and thinking about what my character should do next, or how I might extend the story myself.  Our last session was very much like that. My Tom Ripley impersonation was a blast, sliding into Dickey Greenleaf's shoes and I didn't even have to dump him in the ocean this time. Sean and Angie as a married couple was even better.

A friend you all might remember

Official Bad Mother Lover of Winding Paths

i think Ben did something with this dude's sister back around session four or five.

Time Cops

Had an absolute blast jumping back in time to make sure we started a war.  Particularly memorable events:

  • Critical success on a "Booga Booga Booga" attack that dispersed a crowd.
  • A ridiculous number of critical successes and failures.
  • Somebody else accidentally making the cross-country jump.
  • A philisophical puzzle that actually was.
  • Picking a fight with myself.

Report on S'moot Distribution Networks

Lt. Benjamin Hout
Deputy Director, Interdepartmental Investigation Service

Distribution: RK Arbites command officers

SUMMARY
S'moot production and distribution is being managed outside of traditional criminal family organizations. Wholesale distributors are extremely dangerous, and local Arbites are encouraged to refer interdiction efforts to the Interdepartmental Investigation Service.

Excellent Game Session

Had a blast in today's game session, letting my character's wayward prick get everyone into deep do-do. And Jim got to learn that Cher is going to take the lead in an investigative situation. Also enjoyed the look I got from Cher when I suggested that her character might like to accompany mine in a desert liaison.

GURPS Dungeon Fantasy: Taverns is out!

No, I don't get any kickbacks for posting this here, but if you've been gaming for any length of time, you know that any proper dungeon crawl, and most adventures, start in a bar, or will at some point be in a bar. Those brilliantly devious minds at Steve Jackson Games have provided us with the essential supplement that has been missing for the last three decades: Dungeon Fantasy 10: Taverns.

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